示例#1
0
 private void OnSceneGUI()
 {
     RF_Linker_Path Path = target as RF_Linker_Path;
     {
         DrawPathData(ref Path, DrawMode.Bezier, name);
         DrawPathTangent(ref Path);
         var temp = Path.BelongStation;
         Linker_Station_Editor.DrawMarkerPostion(ref temp);
         temp = Path.Next.BelongStation;
         Linker_Station_Editor.DrawMarkerPostion(ref temp);
     }
 }
示例#2
0
 private void OnSceneGUI()
 {
     RF_Follower_Base Follower = target as RF_Follower_Base;
     {
         if (Application.isPlaying)
         {
             if (Follower.InAction)
             {
                 ViewPath(ref Follower);
             }
             else
             {
                 Linker_Station_Editor.DrawPathLines(ref Follower.CurrentStation, DrawMode.Curve);
             }
             ViewFollowerData(ref Follower);
         }
     }
 }