public SubEntity InitSubEntity(byte BindingPointCategory, byte BindingPointIndex, EntityLook SubEntityLook) { this.BindingPointCategory = BindingPointCategory; this.BindingPointIndex = BindingPointIndex; this.SubEntityLook = SubEntityLook; return(this); }
public GameContextActorInformations InitGameContextActorInformations(double ContextualId, EntityLook Look) { this.ContextualId = ContextualId; this.Look = Look; return(this); }
public ItemsPreset InitItemsPreset(ItemForPreset[] Items, bool MountEquipped, EntityLook Look) { this.Items = Items; this.MountEquipped = MountEquipped; this.Look = Look; return(this); }
public IndexedEntityLook InitIndexedEntityLook(EntityLook Look, byte Index) { this.Look = Look; this.Index = Index; return(this); }
public CharacterMinimalPlusLookInformations InitCharacterMinimalPlusLookInformations(EntityLook EntityLook, byte Breed) { this.EntityLook = EntityLook; this.Breed = Breed; return(this); }
public PartyGuestInformations InitPartyGuestInformations(long GuestId, long HostId, String Name, EntityLook GuestLook, byte Breed, bool Sex, PartyEntityBaseInformation[] Entities) { this.GuestId = GuestId; this.HostId = HostId; this.Name = Name; this.GuestLook = GuestLook; this.Breed = Breed; this.Sex = Sex; this.Entities = Entities; return(this); }
public GameActionFightChangeLookMessage InitGameActionFightChangeLookMessage(double TargetId, EntityLook EntityLook) { this.TargetId = TargetId; this.EntityLook = EntityLook; return(this); }
public AccessoryPreviewMessage InitAccessoryPreviewMessage(EntityLook Look) { this.Look = Look; return(this); }
public FriendSpouseInformations InitFriendSpouseInformations(int SpouseAccountId, long SpouseId, String SpouseName, short SpouseLevel, byte Breed, byte Sex, EntityLook SpouseEntityLook, GuildInformations GuildInfo, byte AlignmentSide) { this.SpouseAccountId = SpouseAccountId; this.SpouseId = SpouseId; this.SpouseName = SpouseName; this.SpouseLevel = SpouseLevel; this.Breed = Breed; this.Sex = Sex; this.SpouseEntityLook = SpouseEntityLook; this.GuildInfo = GuildInfo; this.AlignmentSide = AlignmentSide; return(this); }
public JobCrafterDirectoryEntryMessage InitJobCrafterDirectoryEntryMessage(JobCrafterDirectoryEntryPlayerInfo PlayerInfo, JobCrafterDirectoryEntryJobInfo[] JobInfoList, EntityLook PlayerLook) { this.PlayerInfo = PlayerInfo; this.JobInfoList = JobInfoList; this.PlayerLook = PlayerLook; return(this); }
public PartyEntityBaseInformation InitPartyEntityBaseInformation(byte IndexId, byte EntityModelId, EntityLook EntityLook) { this.IndexId = IndexId; this.EntityModelId = EntityModelId; this.EntityLook = EntityLook; return(this); }
public GameContextRefreshEntityLookMessage InitGameContextRefreshEntityLookMessage(double Id_, EntityLook Look) { this.Id_ = Id_; this.Look = Look; return(this); }
public override void Deserialize(ICustomDataReader reader) { this.Look = new EntityLook(); this.Look.Deserialize(reader); }
public override void Deserialize(ICustomDataReader reader) { this.ContextualId = reader.ReadDouble(); this.Look = new EntityLook(); this.Look.Deserialize(reader); }
public ContactLookMessage InitContactLookMessage(int RequestId, String PlayerName, long PlayerId, EntityLook Look) { this.RequestId = RequestId; this.PlayerName = PlayerName; this.PlayerId = PlayerId; this.Look = Look; return(this); }
public TaxCollectorInformations InitTaxCollectorInformations(double UniqueId, short FirtNameId, short LastNameId, AdditionalTaxCollectorInformations AdditionalInfos, short WorldX, short WorldY, short SubAreaId, byte State, EntityLook Look, TaxCollectorComplementaryInformations[] Complements) { this.UniqueId = UniqueId; this.FirtNameId = FirtNameId; this.LastNameId = LastNameId; this.AdditionalInfos = AdditionalInfos; this.WorldX = WorldX; this.WorldY = WorldY; this.SubAreaId = SubAreaId; this.State = State; this.Look = Look; this.Complements = Complements; return(this); }
public MonsterInGroupInformations InitMonsterInGroupInformations(EntityLook Look) { this.Look = Look; return(this); }