示例#1
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT          = reader.ReadUInt32();
            this.Unknown_4h   = reader.ReadUInt32();
            this.Unknown_8h   = reader.ReadUInt32();
            this.Unknown_Ch   = reader.ReadUInt32();
            this.Unknown_10h  = reader.ReadBlock <ResourceSimpleList64 <Unknown_C_001> >();
            this.p1           = reader.ReadUInt64();
            this.BoundPointer = reader.ReadUInt64();
            this.Unknown_30h  = reader.ReadBlock <ResourceSimpleList64 <uint_r> >();
            this.Unknown_40h  = reader.ReadUInt32();
            this.Unknown_44h  = reader.ReadUInt32();
            this.Unknown_48h  = reader.ReadUInt32();
            this.Unknown_4Ch  = reader.ReadUInt32();
            this.Unknown_50h  = reader.ReadUInt32();
            this.Unknown_54h  = reader.ReadUInt32();
            this.Unknown_58h  = reader.ReadUInt32();
            this.Unknown_5Ch  = reader.ReadUInt32();
            this.Unknown_60h  = reader.ReadUInt32();
            this.Unknown_64h  = reader.ReadUInt32();
            this.Unknown_68h  = reader.ReadUInt32();
            this.Unknown_6Ch  = reader.ReadUInt32();
            this.Unknown_70h  = reader.ReadUInt32();
            this.Unknown_74h  = reader.ReadUInt32();
            this.Unknown_78h  = reader.ReadUInt32();
            this.Unknown_7Ch  = reader.ReadUInt32();
            this.Unknown_80h  = reader.ReadUInt32();
            this.Unknown_84h  = reader.ReadUInt32();
            this.Unknown_88h  = reader.ReadUInt32();
            this.Unknown_8Ch  = reader.ReadUInt32();
            this.Unknown_90h  = reader.ReadBlock <ResourceSimpleList64 <uint_r> >();
            this.Unknown_A0h  = reader.ReadUInt32();
            this.Unknown_A4h  = reader.ReadUInt32();
            this.Unknown_A8h  = reader.ReadUInt32();
            this.Unknown_ACh  = reader.ReadUInt32();
            this.Unknown_B0h  = reader.ReadUInt32();
            this.Unknown_B4h  = reader.ReadUInt32();
            this.Unknown_B8h  = reader.ReadUInt32();
            this.Unknown_BCh  = reader.ReadUInt32();
            this.Unknown_C0h  = reader.ReadUInt32();
            this.Unknown_C4h  = reader.ReadUInt32();
            this.Unknown_C8h  = reader.ReadUInt32();
            this.Unknown_CCh  = reader.ReadUInt32();

            // read reference data
            this.p1_data = reader.ReadBlockAt <Unknown_C_002>(
                this.p1 // offset
                );
            this.Bound = reader.ReadBlockAt <Bound_GTA5_pc>(
                this.BoundPointer // offset
                );
        }
示例#2
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.Unknown_8h = reader.ReadUInt32();
            this.Unknown_Ch = reader.ReadUInt32();
            this.p0 = reader.ReadUInt64();
            this.c0a = reader.ReadUInt16();
            this.c0b = reader.ReadUInt16();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.p1 = reader.ReadUInt64();
            this.p2 = reader.ReadUInt64();
            this.p3 = reader.ReadUInt64();
            this.c3a = reader.ReadUInt16();
            this.c3b = reader.ReadUInt16();
            this.Unknown_3Ch = reader.ReadUInt32();
            this.Unknown_40h = reader.ReadUInt32();
            this.Unknown_44h = reader.ReadUInt32();
            this.Unknown_48h = reader.ReadUInt32();
            this.Unknown_4Ch = reader.ReadUInt32();
            this.Unknown_50h = reader.ReadUInt32();
            this.Unknown_54h = reader.ReadUInt32();
            this.Unknown_58h = reader.ReadUInt32();
            this.Unknown_5Ch = reader.ReadUInt32();
            this.Unknown_60h = reader.ReadUInt32();
            this.Unknown_64h = reader.ReadUInt32();
            this.Unknown_68h = reader.ReadUInt32();
            this.Unknown_6Ch = reader.ReadUInt32();
            this.Unknown_70h = reader.ReadUInt32();
            this.Unknown_74h = reader.ReadUInt32();
            this.Unknown_78h = reader.ReadUInt32();
            this.Unknown_7Ch = reader.ReadUInt32();
            this.Unknown_80h = reader.ReadUInt32();
            this.Unknown_84h = reader.ReadUInt32();
            this.Unknown_88h = reader.ReadUInt32();
            this.Unknown_8Ch = reader.ReadUInt32();
            this.p4 = reader.ReadUInt64();
            this.c4a = reader.ReadUInt16();
            this.c4b = reader.ReadUInt16();
            this.Unknown_9Ch = reader.ReadUInt32();
            this.Unknown_A0h = reader.ReadUInt32();
            this.Unknown_A4h = reader.ReadUInt32();
            this.Unknown_A8h = reader.ReadUInt32();
            this.Unknown_ACh = reader.ReadUInt32();
            this.Unknown_B0h = reader.ReadUInt32();
            this.Unknown_B4h = reader.ReadUInt32();
            this.Unknown_B8h = reader.ReadUInt32();
            this.Unknown_BCh = reader.ReadUInt32();
            this.Unknown_C0h = reader.ReadUInt32();
            this.Unknown_C4h = reader.ReadUInt32();
            this.Unknown_C8h = reader.ReadUInt32();
            this.Unknown_CCh = reader.ReadUInt32();

            // read reference data
            this.p0_data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_C_001>>(
                this.p0, // offset
                this.c0a
            );
            this.p1_data = reader.ReadBlockAt<Unknown_C_002>(
                this.p1 // offset
            );
            this.Bound = reader.ReadBlockAt<Bound_GTA5_pc>(
                this.p2 // offset
            );
            this.p3_data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>(
                this.p3, // offset
                this.c3a
            );
            this.p4_data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>(
                this.p4, // offset
                this.c4a
            );
        }
示例#3
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT         = reader.ReadUInt32();
            this.Unknown_4h  = reader.ReadUInt32();
            this.Unknown_8h  = reader.ReadUInt32();
            this.Unknown_Ch  = reader.ReadUInt32();
            this.p0          = reader.ReadUInt64();
            this.c0a         = reader.ReadUInt16();
            this.c0b         = reader.ReadUInt16();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.p1          = reader.ReadUInt64();
            this.p2          = reader.ReadUInt64();
            this.p3          = reader.ReadUInt64();
            this.c3a         = reader.ReadUInt16();
            this.c3b         = reader.ReadUInt16();
            this.Unknown_3Ch = reader.ReadUInt32();
            this.Unknown_40h = reader.ReadUInt32();
            this.Unknown_44h = reader.ReadUInt32();
            this.Unknown_48h = reader.ReadUInt32();
            this.Unknown_4Ch = reader.ReadUInt32();
            this.Unknown_50h = reader.ReadUInt32();
            this.Unknown_54h = reader.ReadUInt32();
            this.Unknown_58h = reader.ReadUInt32();
            this.Unknown_5Ch = reader.ReadUInt32();
            this.Unknown_60h = reader.ReadUInt32();
            this.Unknown_64h = reader.ReadUInt32();
            this.Unknown_68h = reader.ReadUInt32();
            this.Unknown_6Ch = reader.ReadUInt32();
            this.Unknown_70h = reader.ReadUInt32();
            this.Unknown_74h = reader.ReadUInt32();
            this.Unknown_78h = reader.ReadUInt32();
            this.Unknown_7Ch = reader.ReadUInt32();
            this.Unknown_80h = reader.ReadUInt32();
            this.Unknown_84h = reader.ReadUInt32();
            this.Unknown_88h = reader.ReadUInt32();
            this.Unknown_8Ch = reader.ReadUInt32();
            this.p4          = reader.ReadUInt64();
            this.c4a         = reader.ReadUInt16();
            this.c4b         = reader.ReadUInt16();
            this.Unknown_9Ch = reader.ReadUInt32();
            this.Unknown_A0h = reader.ReadUInt32();
            this.Unknown_A4h = reader.ReadUInt32();
            this.Unknown_A8h = reader.ReadUInt32();
            this.Unknown_ACh = reader.ReadUInt32();
            this.Unknown_B0h = reader.ReadUInt32();
            this.Unknown_B4h = reader.ReadUInt32();
            this.Unknown_B8h = reader.ReadUInt32();
            this.Unknown_BCh = reader.ReadUInt32();
            this.Unknown_C0h = reader.ReadUInt32();
            this.Unknown_C4h = reader.ReadUInt32();
            this.Unknown_C8h = reader.ReadUInt32();
            this.Unknown_CCh = reader.ReadUInt32();

            // read reference data
            this.p0_data = reader.ReadBlockAt <ResourceSimpleArray <Unknown_C_001> >(
                this.p0, // offset
                this.c0a
                );
            this.p1_data = reader.ReadBlockAt <Unknown_C_002>(
                this.p1 // offset
                );
            this.Bound = reader.ReadBlockAt <Bound_GTA5_pc>(
                this.p2 // offset
                );
            this.p3_data = reader.ReadBlockAt <ResourceSimpleArray <uint_r> >(
                this.p3, // offset
                this.c3a
                );
            this.p4_data = reader.ReadBlockAt <ResourceSimpleArray <uint_r> >(
                this.p4, // offset
                this.c4a
                );
        }