/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.ptr2 = reader.ReadUInt64(); this.ptr3 = reader.ReadUInt64(); this.ptr4 = reader.ReadUInt64(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); this.ptr5 = reader.ReadUInt64(); this.c1 = reader.ReadUInt16(); this.c2 = reader.ReadUInt16(); this.c3 = reader.ReadUInt32(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); this.Unknown_60h = reader.ReadUInt32(); this.Unknown_64h = reader.ReadUInt32(); this.Unknown_68h = reader.ReadUInt32(); this.Unknown_6Ch = reader.ReadUInt32(); // read reference data this.ptr2data = reader.ReadBlockAt <ResourceSimpleArray <Unknown_M_001> >( this.ptr2, // offset this.c1 ); this.ptr3data = reader.ReadBlockAt <ResourceSimpleArray <Unknown_M_002> >( this.ptr3, // offset this.c2 ); this.ptr4data = reader.ReadBlockAt <ResourceSimpleArray <Unknown_M_003> >( this.ptr4, // offset this.c3 ); this.ptr5data = reader.ReadBlockAt <Unknown_M_004>( this.ptr5 // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.ptr2 = reader.ReadUInt64(); this.ptr3 = reader.ReadUInt64(); this.ptr4 = reader.ReadUInt64(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); this.ptr5 = reader.ReadUInt64(); this.c1 = reader.ReadUInt16(); this.c2 = reader.ReadUInt16(); this.c3 = reader.ReadUInt32(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); this.Unknown_60h = reader.ReadUInt32(); this.Unknown_64h = reader.ReadUInt32(); this.Unknown_68h = reader.ReadUInt32(); this.Unknown_6Ch = reader.ReadUInt32(); // read reference data this.ptr2data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_M_001>>( this.ptr2, // offset this.c1 ); this.ptr3data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_M_002>>( this.ptr3, // offset this.c2 ); this.ptr4data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_M_003>>( this.ptr4, // offset this.c3 ); this.ptr5data = reader.ReadBlockAt<Unknown_M_004>( this.ptr5 // offset ); }