/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.ShaderGroupPointer = reader.ReadUInt64(); this.SkeletonPointer = reader.ReadUInt64(); this.BoundingCenter = reader.ReadBlock <RAGE_Vector3>(); this.BoundingSphereRadius = reader.ReadSingle(); this.BoundingBoxMin = reader.ReadBlock <RAGE_Vector4>(); this.BoundingBoxMax = reader.ReadBlock <RAGE_Vector4>(); this.DrawableModelsHighPointer = reader.ReadUInt64(); this.DrawableModelsMediumPointer = reader.ReadUInt64(); this.DrawableModelsLowPointer = reader.ReadUInt64(); this.DrawableModelsVeryLowPointer = reader.ReadUInt64(); this.Unknown_70h = reader.ReadSingle(); this.Unknown_74h = reader.ReadSingle(); this.Unknown_78h = reader.ReadSingle(); this.Unknown_7Ch = reader.ReadSingle(); this.Unknown_80h = reader.ReadUInt32(); this.Unknown_84h = reader.ReadUInt32(); this.Unknown_88h = reader.ReadUInt32(); this.Unknown_8Ch = reader.ReadUInt32(); this.JointsPointer = reader.ReadUInt64(); this.Unknown_98h = reader.ReadUInt32(); this.Unknown_9Ch = reader.ReadUInt32(); this.DrawableModelsXPointer = reader.ReadUInt64(); // read reference data this.ShaderGroup = reader.ReadBlockAt <ShaderGroup_GTA5_pc>( this.ShaderGroupPointer // offset ); this.Skeleton = reader.ReadBlockAt <Skeleton_GTA5_pc>( this.SkeletonPointer // offset ); this.DrawableModelsHigh = reader.ReadBlockAt <ResourcePointerList64 <DrawableModel_GTA5_pc> >( this.DrawableModelsHighPointer // offset ); this.DrawableModelsMedium = reader.ReadBlockAt <ResourcePointerList64 <DrawableModel_GTA5_pc> >( this.DrawableModelsMediumPointer // offset ); this.DrawableModelsLow = reader.ReadBlockAt <ResourcePointerList64 <DrawableModel_GTA5_pc> >( this.DrawableModelsLowPointer // offset ); this.DrawableModelsVeryLow = reader.ReadBlockAt <ResourcePointerList64 <DrawableModel_GTA5_pc> >( this.DrawableModelsVeryLowPointer // offset ); this.Joints = reader.ReadBlockAt <Joints_GTA5_pc>( this.JointsPointer // offset ); this.DrawableModelsX = reader.ReadBlockAt <ResourcePointerList64 <DrawableModel_GTA5_pc> >( this.DrawableModelsXPointer // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.ShaderGroupPointer = reader.ReadUInt64(); this.SkeletonPointer = reader.ReadUInt64(); this.Unknown_20h = reader.ReadBlock <RAGE_Vector4>(); this.Unknown_30h = reader.ReadBlock <RAGE_Vector4>(); this.Unknown_40h = reader.ReadBlock <RAGE_Vector4>(); this.DrawableModels1Pointer = reader.ReadUInt64(); this.DrawableModels2Pointer = reader.ReadUInt64(); this.DrawableModels3Pointer = reader.ReadUInt64(); this.DrawableModels4Pointer = reader.ReadUInt64(); this.Unknown_70h = reader.ReadUInt32(); this.Unknown_74h = reader.ReadUInt32(); this.Unknown_78h = reader.ReadUInt32(); this.Unknown_7Ch = reader.ReadUInt32(); this.Unknown_80h = reader.ReadUInt32(); this.Unknown_84h = reader.ReadUInt32(); this.Unknown_88h = reader.ReadUInt32(); this.Unknown_8Ch = reader.ReadUInt32(); this.Unknown_90h_Pointer = reader.ReadUInt64(); this.Unknown_98h = reader.ReadUInt32(); this.Unknown_9Ch = reader.ReadUInt32(); this.DrawableModelsXPointer = reader.ReadUInt64(); // read reference data this.ShaderGroup = reader.ReadBlockAt <ShaderGroup_GTA5_pc>( this.ShaderGroupPointer // offset ); this.Skeleton = reader.ReadBlockAt <Skeleton_GTA5_pc>( this.SkeletonPointer // offset ); this.DrawableModels1 = reader.ReadBlockAt <ResourcePointerList64 <DrawableModel_GTA5_pc> >( this.DrawableModels1Pointer // offset ); this.DrawableModels2 = reader.ReadBlockAt <ResourcePointerList64 <DrawableModel_GTA5_pc> >( this.DrawableModels2Pointer // offset ); this.DrawableModels3 = reader.ReadBlockAt <ResourcePointerList64 <DrawableModel_GTA5_pc> >( this.DrawableModels3Pointer // offset ); this.DrawableModels4 = reader.ReadBlockAt <ResourcePointerList64 <DrawableModel_GTA5_pc> >( this.DrawableModels4Pointer // offset ); this.Unknown_90h_Data = reader.ReadBlockAt <Unknown_D_002>( this.Unknown_90h_Pointer // offset ); this.DrawableModelsX = reader.ReadBlockAt <ResourcePointerList64 <DrawableModel_GTA5_pc> >( this.DrawableModelsXPointer // offset ); }
public ShaderGroupWrapper_GTA5_pc(ShaderGroup_GTA5_pc shaderGroup) { this.shaderGroup = shaderGroup; }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.ShaderGroupPointer = reader.ReadUInt64(); this.SkeletonPointer = reader.ReadUInt64(); this.Unknown_20h = reader.ReadBlock<RAGE_Vector4>(); this.Unknown_30h = reader.ReadBlock<RAGE_Vector4>(); this.Unknown_40h = reader.ReadBlock<RAGE_Vector4>(); this.DrawableModels1Pointer = reader.ReadUInt64(); this.DrawableModels2Pointer = reader.ReadUInt64(); this.DrawableModels3Pointer = reader.ReadUInt64(); this.DrawableModels4Pointer = reader.ReadUInt64(); this.Unknown_70h = reader.ReadUInt32(); this.Unknown_74h = reader.ReadUInt32(); this.Unknown_78h = reader.ReadUInt32(); this.Unknown_7Ch = reader.ReadUInt32(); this.Unknown_80h = reader.ReadUInt32(); this.Unknown_84h = reader.ReadUInt32(); this.Unknown_88h = reader.ReadUInt32(); this.Unknown_8Ch = reader.ReadUInt32(); this.Unknown_90h_Pointer = reader.ReadUInt64(); this.Unknown_98h = reader.ReadUInt32(); this.Unknown_9Ch = reader.ReadUInt32(); this.DrawableModelsXPointer = reader.ReadUInt64(); // read reference data this.ShaderGroup = reader.ReadBlockAt<ShaderGroup_GTA5_pc>( this.ShaderGroupPointer // offset ); this.Skeleton = reader.ReadBlockAt<Skeleton_GTA5_pc>( this.SkeletonPointer // offset ); this.DrawableModels1 = reader.ReadBlockAt<ResourcePointerList64<DrawableModel_GTA5_pc>>( this.DrawableModels1Pointer // offset ); this.DrawableModels2 = reader.ReadBlockAt<ResourcePointerList64<DrawableModel_GTA5_pc>>( this.DrawableModels2Pointer // offset ); this.DrawableModels3 = reader.ReadBlockAt<ResourcePointerList64<DrawableModel_GTA5_pc>>( this.DrawableModels3Pointer // offset ); this.DrawableModels4 = reader.ReadBlockAt<ResourcePointerList64<DrawableModel_GTA5_pc>>( this.DrawableModels4Pointer // offset ); this.Unknown_90h_Data = reader.ReadBlockAt<Unknown_D_002>( this.Unknown_90h_Pointer // offset ); this.DrawableModelsX = reader.ReadBlockAt<ResourcePointerList64<DrawableModel_GTA5_pc>>( this.DrawableModelsXPointer // offset ); }