public static Quaternion RotationBetween(Spline.Path pts, float t1, float t2, EasingType ease, bool easeIn) { return(Spline.RotationBetween(pts, t1, t2, ease, easeIn, true)); }
public static Quaternion RotationBetween(Spline.Path pts, float t1, float t2) { return(Spline.RotationBetween(pts, t1, t2, EasingType.Linear)); }