// Refresh the asset database and load in the texture resources required for the editor. // Close the window however if the main Blockout window is not open void OnEnable() { AssetDatabase.Refresh(); var icon = Resources.Load( EditorGUIUtility.isProSkin ? "Blockout/UI_Icons/Blockout_Icon_Light" : "Blockout/UI_Icons/Blockout_Icon_Dark", typeof(Texture2D)) as Texture2D; titleContent = new GUIContent("Block Helper", icon); suggestedAsstesTex = Resources.Load( EditorGUIUtility.isProSkin ? "Blockout/UI_Icons/Blockout_Suggested_Assets_Light" : "Blockout/UI_Icons/Blockout_Suggested_Assets", typeof(Texture2D)) as Texture2D; sceneFavouritesTex = Resources.Load( EditorGUIUtility.isProSkin ? "Blockout/UI_Icons/Blockout_Scene_Favourites_Light" : "Blockout/UI_Icons/Blockout_Scene_Favourites", typeof(Texture2D)) as Texture2D; logoSkin = (GUISkin)Resources.Load(EditorGUIUtility.isProSkin ? "Blockout/UI_Icons/BlockoutEditorSkinLight" : "Blockout/UI_Icons/BlockoutEditorSkin", typeof(GUISkin)); SceneView.onSceneGUIDelegate += OnScene; bottomBarRect = position; bottomBarRect.yMin = bottomBarRect.yMax - bottomBarHieght; parentWindow = BlockoutEditorWindow.Instance; windowCount++; if (!parentWindow) { Debug.LogError("Blockout Window Required To Be Active!"); this.Close(); } if (windowCount > 1) { Close(); } }
public static void Awake(BlockoutEditorWindow targetWindow_) { targetWindow = targetWindow_; SceneView.onSceneGUIDelegate += OnScene; }
public static void Awake() { targetWindow = BlockoutEditorWindow.Instance; SceneView.onSceneGUIDelegate += OnScene; }
static EditorHotkeysTracker() { SceneView.onSceneGUIDelegate += view => { var e = Event.current; if (e != null && e.keyCode != KeyCode.None) { if (e.control && e.alt && e.keyCode == KeyCode.B && e.type == EventType.KeyDown) { if (!BlockoutEditorWindow.isVisible) { BlockoutEditorWindow.Init(); } else { EditorWindow.GetWindow <BlockoutEditorWindow>().Close(); SceneView.currentDrawingSceneView.Focus(); } } if (e.alt && e.keyCode == KeyCode.S && e.type == EventType.KeyDown) { if (BlockoutEditorWindow.isVisible) { var window = BlockoutEditorWindow.Instance; window.Focus(); window.doSnapPosition = !window.doSnapPosition; SceneView.currentDrawingSceneView.Focus(); } } if (e.alt && e.control && e.keyCode == KeyCode.Z && e.type == EventType.KeyDown) { if (BlockoutEditorWindow.isVisible) { var window = BlockoutEditorWindow.Instance; window.Focus(); window.DecreaseSnapValue(); SceneView.currentDrawingSceneView.Focus(); } } if (e.alt && e.control && e.keyCode == KeyCode.X && e.type == EventType.KeyDown) { if (BlockoutEditorWindow.isVisible) { var window = BlockoutEditorWindow.Instance; window.Focus(); window.IncreaseSnapValue(); SceneView.currentDrawingSceneView.Focus(); } } if (e.keyCode == KeyCode.End && e.type == EventType.KeyDown) { var window = BlockoutEditorWindow.Instance; var tempDoSnap = window.doSnapPosition; if (tempDoSnap) { window.doSnapPosition = !window.doSnapPosition; } window.Snap(Vector3.down, BlockoutAxis.Y, true); if (tempDoSnap) { window.doSnapPosition = !window.doSnapPosition; } } if (e.alt && e.keyCode == KeyCode.C && e.type == EventType.KeyDown) { var window = BlockoutEditorWindow.Instance; window.showCommentsBox = !window.showCommentsBox; SceneView.currentDrawingSceneView.Focus(); } if (e.keyCode == KeyCode.G && e.type == EventType.KeyDown) { BlockoutEditorWindow.SelectAsset(); } } }; }
public static void Init(BlockoutEditorWindow targetEditor_) { targetEditor = targetEditor_; SceneView.onSceneGUIDelegate += OnScene; }
private static void OnScene(SceneView view) { var e = Event.current; if (!targetEditor) { targetEditor = EditorWindow.GetWindow <BlockoutEditorWindow>(); } if (e.control && e.alt && e.keyCode == KeyCode.B && e.type == EventType.KeyDown) { if (!BlockoutEditorWindow.isVisible) { BlockoutEditorWindow.Init(); e.Use(); } else { targetEditor.Close(); SceneView.currentDrawingSceneView.Focus(); e.Use(); } } if (!targetEditor) { return; } if (e != null && e.delta != Vector2.zero && e.type == EventType.ScrollWheel && scrollPicker) { SceneView.lastActiveSceneView.size = size; amount += e.delta.y; if (amount >= 5.0f && targetEditor.suggestedSection.shownItems.Count > 0) { int first = targetEditor.suggestedSection.shownItems[0]; targetEditor.suggestedSection.shownItems.RemoveAt(0); targetEditor.suggestedSection.shownItems.Add(first); amount -= 5f; } else if (amount <= -5f && targetEditor.suggestedSection.shownItems.Count > 0) { int last = targetEditor.suggestedSection .shownItems[targetEditor.suggestedSection.shownItems.Count - 1]; targetEditor.suggestedSection.shownItems .RemoveAt(targetEditor.suggestedSection.shownItems.Count - 1); targetEditor.suggestedSection.shownItems.Insert(0, last); amount += 5f; } e.Use(); SceneView.lastActiveSceneView.Repaint(); } else if (e != null && e.keyCode != KeyCode.None) { // Snapping Toggle if (e.alt && e.keyCode == KeyCode.S && e.type == EventType.KeyDown) { if (BlockoutEditorWindow.isVisible) { BlockoutEditorSettings.AutoSnap = !BlockoutEditorSettings.AutoSnap; targetEditor.Repaint(); SceneView.currentDrawingSceneView.Focus(); e.Use(); } } // Increase snap value else if (e.alt && e.control && e.keyCode == KeyCode.Z && e.type == EventType.KeyDown) { if (BlockoutEditorWindow.isVisible) { var window = targetEditor; window.gridSnapping.IncreaseSnapValue(); targetEditor.Repaint(); SceneView.currentDrawingSceneView.Focus(); e.Use(); } } // Decrease Snap Value else if (e.alt && e.control && e.keyCode == KeyCode.X && e.type == EventType.KeyDown) { if (BlockoutEditorWindow.isVisible) { var window = targetEditor; window.gridSnapping.DecreaseSnapValue(); targetEditor.Repaint(); SceneView.currentDrawingSceneView.Focus(); e.Use(); } } // Snap To Floor else if (e.keyCode == KeyCode.End && e.type == EventType.KeyDown) { var tempDoSnap = BlockoutEditorSettings.AutoSnap; if (tempDoSnap) { BlockoutEditorSettings.AutoSnap = !BlockoutEditorSettings.AutoSnap; } BlockoutStaticFunctions.Snap(Vector3.down, BlockoutAxis.Y, true); if (tempDoSnap) { BlockoutEditorSettings.AutoSnap = !BlockoutEditorSettings.AutoSnap; } e.Use(); } // Toggle Comments else if (e.alt && e.keyCode == KeyCode.C && e.type == EventType.KeyDown) { if (BlockoutEditorWindow.isVisible) { var window = targetEditor; window.commentsSection.showSection = !window.commentsSection.showSection; if (window.commentsSection.showSection) { window.commentsSection.showSceneInformation = true; } SceneView.currentDrawingSceneView.Focus(); e.Use(); } } // Initialise Quick Picker else if (e.keyCode == KeyCode.C && e.type == EventType.KeyDown && !scrollPicker) { if (Selection.activeGameObject) { scrollPicker = true; size = SceneView.lastActiveSceneView.size; Selection.activeGameObject.GetComponent <Collider>().enabled = false; targetEditor.suggestedSection.InitialiseScrollPicker(); } e.Use(); } else if (e.keyCode == KeyCode.Space && e.type == EventType.KeyDown) { if (!quickPicker && !scrollPicker) { quickPicker = true; targetEditor.suggestedSection.InitialiseQuickPicker(); e.Use(); } else if (scrollPicker) { scrollPicker = false; targetEditor.suggestedSection.ConfirmSpawn(); e.Use(); } } else if (e.keyCode == KeyCode.Escape && e.type == EventType.KeyDown && quickPicker) { quickPicker = false; targetEditor.suggestedSection.CancelQickpicker(); e.Use(); } else if (e.keyCode == KeyCode.C && e.type == EventType.KeyUp && scrollPicker) { scrollPicker = false; targetEditor.suggestedSection.ConfirmSwap(); e.Use(); } else if (e.keyCode == KeyCode.Space && e.type == EventType.KeyUp && scrollPicker && !quickPicker) { scrollPicker = false; targetEditor.suggestedSection.ConfirmSwap(); e.Use(); } else if (e.alt && e.keyCode == KeyCode.Space && e.type == EventType.KeyUp && scrollPicker) { scrollPicker = false; targetEditor.suggestedSection.ConfirmSpawn(); e.Use(); } // Select asset else if (e.keyCode == KeyCode.G && e.type == EventType.KeyDown) { BlockoutStaticFunctions.SelectAsset(); e.Use(); } // Lock selected else if (e.keyCode == KeyCode.L && e.type == EventType.KeyDown) { Selection.gameObjects.Where(x => x.GetComponent <BlockoutHelper>()) .Select(x => x.GetComponent <BlockoutHelper>()).ToList() .ForEach(x => x.SetLock(!x.Locked)); e.Use(); } if (quickPicker) { if (e.keyCode == KeyCode.LeftArrow && e.type == EventType.KeyDown) { targetEditor.suggestedSection.selected--; targetEditor.suggestedSection.scroll.y = (float)targetEditor.suggestedSection.selected / (float)targetEditor.suggestedSection.SuggestedItemCount; e.Use(); } else if (e.keyCode == KeyCode.RightArrow && e.type == EventType.KeyDown) { targetEditor.suggestedSection.selected++; targetEditor.suggestedSection.scroll.y = (float)targetEditor.suggestedSection.selected / (float)targetEditor.suggestedSection.SuggestedItemCount; e.Use(); } else if (e.keyCode == KeyCode.UpArrow && e.type == EventType.KeyDown) { targetEditor.suggestedSection.selected -= targetEditor.suggestedSection.maxPerRow; targetEditor.suggestedSection.scroll.y = (float)targetEditor.suggestedSection.selected / (float)targetEditor.suggestedSection.SuggestedItemCount; e.Use(); } else if (e.keyCode == KeyCode.DownArrow && e.type == EventType.KeyDown) { targetEditor.suggestedSection.selected += targetEditor.suggestedSection.maxPerRow; targetEditor.suggestedSection.scroll.y = (float)targetEditor.suggestedSection.selected / (float)targetEditor.suggestedSection.SuggestedItemCount; e.Use(); } else if ((e.keyCode == KeyCode.Space || e.keyCode == KeyCode.Return) && e.type == EventType.KeyDown) { targetEditor.suggestedSection.SpawnSelected(targetEditor.suggestedSection.selected); targetEditor.suggestedSection.scroll.y = (float)targetEditor.suggestedSection.selected / (float)targetEditor.suggestedSection.SuggestedItemCount; e.Use(); } else if (e.keyCode == KeyCode.Escape && e.type == EventType.KeyDown) { targetEditor.suggestedSection.CancelQickpicker(); e.Use(); } } } }