public NewBuildingForm(String p, HexCoords c, object[] arr, Race r) { InitializeComponent(); cbBuildingType.Items.AddRange(arr); playerDoc = XDocument.Load(Player.SavePath); player = p; coords = c; race = r; lblCost.Text = ""; }
public void BuildMenu(Race race) { GUI.MainMenu.Clear(); GUI.MainMenu.SetBannerType(new UIResRectangle()); _raceSettings.Clear(); _raceSettings["TOD"] = "Current"; _raceSettings["Weather"] = "Current"; _raceSettings["Wanted"] = false; _raceSettings["Opponents"] = "Random"; _raceSettings["Traffic"] = true; _raceSettings["Laps"] = 1; _previewVehicle = World.CreateVehicle(Helpers.RequestModel((int)race.AvailableVehicles[0]), race.Trigger); //_previewVehicle.IsPersistent = true;//default false List <dynamic> timeList = new List <dynamic> { "Current", "Sunrise", "Day", "Sunset", "Night" }; var timeItem = new UIMenuListItem("Time of Day", timeList, 0); timeItem.OnListChanged += (item, index) => { _raceSettings["TOD"] = item.IndexToItem(index); }; var weatherList = new List <dynamic> { "Current" }; Enum.GetNames(typeof(Weather)).ToList().ForEach(w => weatherList.Add(w)); var weatherItem = new UIMenuListItem("Weather", weatherList, 0); weatherItem.OnListChanged += (item, index) => { _raceSettings["Weather"] = item.IndexToItem(index); }; var copItem = new UIMenuCheckboxItem("Wanted Levels", false); copItem.CheckboxEvent += (i, checkd) => { _raceSettings["Wanted"] = checkd; }; var opponentsList = new List <dynamic> { "Random" }; Enumerable.Range(1, race.SpawnPoints.Length - 1).ToList().ForEach(n => opponentsList.Add(n)); var opponentsItem = new UIMenuListItem("Number of Opponents", opponentsList, 0); opponentsItem.OnListChanged += (item, index) => { _raceSettings["Opponents"] = item.IndexToItem(index); }; var trafficItem = new UIMenuCheckboxItem("Traffic", true); trafficItem.CheckboxEvent += (i, checkd) => { _raceSettings["Traffic"] = checkd; }; List <dynamic> tmpList = new List <dynamic>(); race.AvailableVehicles.ToList().ForEach(x => tmpList.Add(x)); var carItem = new UIMenuListItem("Vehicle", tmpList, 0); carItem.OnListChanged += (item, index) => { VehicleHash outHash; Enum.TryParse(item.IndexToItem(index).ToString(), out outHash); var oldC = _previewVehicle.PrimaryColor; _previewVehicle?.Delete(); _previewVehicle = World.CreateVehicle(Helpers.RequestModel((int)outHash), race.Trigger); if (_previewVehicle == null) { return; } _previewVehicle.PrimaryColor = oldC; _previewVehicle.SecondaryColor = oldC; // _previewVehicle.IsPersistent = true;//default false }; List <dynamic> colors = new List <dynamic> { VehicleColor.MatteYellow, VehicleColor.Orange, VehicleColor.MatteRed, VehicleColor.HotPink, VehicleColor.MattePurple, VehicleColor.MatteDarkBlue, VehicleColor.Blue, VehicleColor.EpsilonBlue, VehicleColor.MatteLimeGreen, VehicleColor.Green, VehicleColor.MetallicWhite }; var colorItem = new UIMenuListItem("Color", colors, 0); colorItem.OnListChanged += (ite, index) => { VehicleColor outHash; Enum.TryParse(ite.IndexToItem(index).ToString(), out outHash); _previewVehicle.PrimaryColor = outHash; _previewVehicle.SecondaryColor = outHash; }; var confimItem = new UIMenuItem("Start Race"); confimItem.Activated += (item, index) => { GUI.MainMenu.Visible = false; GUI.IsInMenu = false; Game.Player.CanControlCharacter = true; World.RenderingCamera = null; StartRace(race); }; GUI.MainMenu.OnMenuClose += menu => { World.RenderingCamera = null; GUI.IsInMenu = false; Game.Player.CanControlCharacter = true; _previewVehicle?.Delete(); }; GUI.MainMenu.AddItem(timeItem); GUI.MainMenu.AddItem(weatherItem); GUI.MainMenu.AddItem(copItem); //GUI.MainMenu.AddItem(carItem); //GUI.MainMenu.AddItem(colorItem); GUI.MainMenu.AddItem(opponentsItem); GUI.MainMenu.AddItem(trafficItem); if (race.LapsAvailable) { var lapList = new List <dynamic>(); Enumerable.Range(1, 20).ToList().ForEach(n => lapList.Add(n)); var lapItem = new UIMenuListItem("Laps", lapList, 0); lapItem.OnListChanged += (item, index) => { _raceSettings["Laps"] = item.IndexToItem(index); }; GUI.MainMenu.AddItem(lapItem); } GUI.MainMenu.AddItem(confimItem); GUI.MainMenu.RefreshIndex(); }
private void StartRace(Race race) { race = new Race(race); Game.FadeScreenOut(500); Wait(500); _isInRace = true; _currentRace = race; if (_raceSettings["Laps"] > 1) { _totalLaps = race.Checkpoints.Length; List <Vector3> tmpCheckpoints = new List <Vector3>(); for (int i = 0; i < _raceSettings["Laps"]; i++) { tmpCheckpoints.AddRange(race.Checkpoints); } _currentRace.Checkpoints = tmpCheckpoints.ToArray(); } if (_raceSettings["Weather"] != "Current") { Weather wout; Enum.TryParse(_raceSettings["Weather"], out wout); World.Weather = wout; } switch ((string)_raceSettings["TOD"]) { case "Current": break; case "Sunrise": World.CurrentDayTime = new TimeSpan(06, 00, 00); break; case "Day": World.CurrentDayTime = new TimeSpan(16, 00, 00); break; case "Sunset": World.CurrentDayTime = new TimeSpan(20, 00, 00); break; case "Night": World.CurrentDayTime = new TimeSpan(02, 00, 00); break; } List <SpawnPoint> availalbleSpawnPoints = new List <SpawnPoint>(race.SpawnPoints); int spawnId = RandGen.Next(availalbleSpawnPoints.Count); var spawn = availalbleSpawnPoints[spawnId]; availalbleSpawnPoints.RemoveAt(spawnId); var car = Game.Player.Character.LastVehicle;//_previewVehicle; car.Position = spawn.Position; car.Heading = spawn.Heading; Function.Call(Hash.SET_PED_INTO_VEHICLE, Game.Player.Character.Handle, car.Handle, (int)VehicleSeat.Driver); //car.IsPersistent = true; // default false car.FreezePosition = true; int spawnlen = _raceSettings["Opponents"].ToString() == "Random" ? RandGen.Next(1, race.SpawnPoints.Length - 1) : Convert.ToInt32(_raceSettings["Opponents"]); for (int i = 0; i < spawnlen; i++) { var spid = RandGen.Next(availalbleSpawnPoints.Count); Model mod = Helpers.RequestModel((int)race.AvailableVehicles[RandGen.Next(race.AvailableVehicles.Length)]); var riv = new Rival(availalbleSpawnPoints[spid].Position, availalbleSpawnPoints[spid].Heading, mod); _participants.Add(riv.Vehicle); availalbleSpawnPoints.RemoveAt(spid); Function.Call(Hash.TASK_VEHICLE_MISSION_COORS_TARGET, riv.Character.Handle, riv.Vehicle.Handle, race.Checkpoints[0].X, race.Checkpoints[0].Y, race.Checkpoints[0].Z, Mode, 200f, Rival.MainDrivingStyle, 5f, 0f, 0); _rivalCheckpointStatus.Add(new Tuple <Rival, int>(riv, 0)); var tmpblip = riv.Character.AddBlip(); tmpblip.Color = BlipColor.Blue; tmpblip.IsShortRange = true; tmpblip.Scale = 0.6f; _currentRivals.Add(riv); } foreach (SavedProp prop in race.DecorativeProps) { var tmpProp = World.CreateProp(Helpers.RequestModel(prop.Hash), prop.Position, prop.Rotation, false, false); tmpProp.Position = prop.Position; if (prop.Dynamic) { tmpProp.FreezePosition = true; } _cleanupBag.Add(tmpProp); } _checkpoints = race.Checkpoints.ToList(); _missionStart = _seconds; Game.FadeScreenIn(500); Wait(500); _countdown = 5; _participants.Add(car); _cleanupBag.Add(car); }
public void OnTick(object sender, EventArgs e) { if (DateTime.Now.Second != _lasttime.Second) { _seconds++; _lasttime = DateTime.Now; if (_isInRace && _countdown > 0) { var screen = UIMenu.GetScreenResolutionMantainRatio(); var w = Convert.ToInt32(screen.Width / 2); _countdown--; if (_countdown > 3) { return; } _fadeoutSprite = new Sprite("mpinventory", "in_world_circle", new Point(w - 125, 200), new Size(250, 250), 0f, _countdown == 0 ? Color.FromArgb(49, 235, 126) : Color.FromArgb(241, 247, 57)); Function.Call(Hash.REQUEST_SCRIPT_AUDIO_BANK, "HUD_MINI_GAME_SOUNDSET", true); Function.Call(Hash.PLAY_SOUND_FRONTEND, 0, "CHECKPOINT_NORMAL", "HUD_MINI_GAME_SOUNDSET"); if (_countdown == 0) { _participants.ForEach(car => car.FreezePosition = false); _missionStart = _seconds; } } else if (_isInRace && _countdown == 0) { _countdown = -1; } } GUI.MainMenu.ProcessControl(); GUI.MainMenu.ProcessMouse(); GUI.MainMenu.Draw(); _quitMenu.ProcessControl(); _quitMenu.ProcessMouse(); _quitMenu.Draw(); GUI.DrawSettings(_previewRace, _previewVehicle); _passed?.Draw(); if (_countdown > -1 && _countdown <= 3) { var screen = UIMenu.GetScreenResolutionMantainRatio(); var w = Convert.ToInt32(screen.Width / 2); new UIResText(_countdown == 0 ? "GO" : _countdown.ToString(), new Point(w, 260), 2f, Color.White, Font.Pricedown, UIResText.Alignment.Centered).Draw(); } if (_fadeoutSprite?.Color.A > 5) { _fadeoutSprite.Color = Color.FromArgb(_fadeoutSprite.Color.A - 5, _fadeoutSprite.Color.R, _fadeoutSprite.Color.G, _fadeoutSprite.Color.B); _fadeoutSprite.Draw(); } if (!_isInRace) { if (GUI.IsInMenu) { return; } foreach (var race in _races) { World.DrawMarker(MarkerType.VerticalCylinder, race.Trigger, new Vector3(0, 0, 0), new Vector3(0, 0, 0), new Vector3(5f, 5f, 1f), Color.FromArgb(200, 255, 255, 255)); if (!Game.Player.Character.IsInRangeOf(race.Trigger, 50f)) { continue; } var tmpSF = new Scaleform(0); tmpSF.Load("PLAYER_NAME_01"); tmpSF.CallFunction("SET_PLAYER_NAME", race.Name); tmpSF.Render3D(race.Trigger + new Vector3(0f, 0f, 2f), new Vector3(0f, 0f, _oldAngle), new Vector3(12, 6, 2)); var tmpT = new Scaleform(0); tmpT.Load("PLAYER_NAME_02"); tmpT.CallFunction("SET_PLAYER_NAME", "Community Race"); tmpT.Render3D(race.Trigger + new Vector3(0f, 0f, 1.5f), new Vector3(0f, 0f, _oldAngle), new Vector3(6, 3, 1)); _oldAngle += 2f; if (!Game.Player.Character.IsInRangeOf(race.Trigger, 5f)) { continue; } Function.Call(Hash._SET_TEXT_COMPONENT_FORMAT, "STRING"); Function.Call(Hash._ADD_TEXT_COMPONENT_STRING, "Press ~INPUT_CONTEXT~ to participate in this Race."); Function.Call(Hash._0x238FFE5C7B0498A6, 0, 0, 1, -1); if (Game.IsControlJustPressed(0, GTA.Control.Context)) { Game.Player.CanControlCharacter = false; //Game.Player.Character.Position = race.Trigger + new Vector3(4f, 0f, -1f); _previewRace = race; BuildMenu(race); _previewVehicle.Delete(); // MyCode GUI.MainMenu.Visible = true; GUI.IsInMenu = true; break; } } } else if (_isInRace) { if (!_raceSettings["Wanted"]) { Function.Call(Hash.SET_MAX_WANTED_LEVEL, 0); } //if(Game.Player.Character.IsInVehicle()) Function.Call(Hash.DISABLE_CONTROL_ACTION, 0, (int)GTA.Control.VehicleExit); if ((Game.IsControlJustPressed(0, GTA.Control.VehicleExit) && Game.Player.Character.IsInVehicle()) || (!Game.Player.Character.IsInVehicle() && !Game.Player.Character.IsGettingIntoAVehicle && Game.IsControlJustPressed(0, GTA.Control.Enter))) { _quitMenu.RefreshIndex(); _quitMenu.Visible = !_quitMenu.Visible; } if (!Convert.ToBoolean(_raceSettings["Traffic"])) { Vehicle[] close = World.GetNearbyVehicles(Game.Player.Character, 10000f); foreach (Vehicle vehicle in close) { if (_currentRivals.Any(riv => riv.Vehicle.Handle == vehicle.Handle) || Game.Player.Character.IsInVehicle(vehicle)) { continue; } vehicle.GetPedOnSeat(VehicleSeat.Driver)?.Delete(); vehicle?.Delete(); } } var res = UIMenu.GetScreenResolutionMantainRatio(); var safe = UIMenu.GetSafezoneBounds(); const int interval = 45; if (_countdown <= 0) { new UIResText("TIME", new Point(Convert.ToInt32(res.Width) - safe.X - 180, Convert.ToInt32(res.Height) - safe.Y - (90 + (1 * interval))), 0.3f, Color.White).Draw(); new UIResText(FormatTime((int)unchecked (_seconds - _missionStart)), new Point(Convert.ToInt32(res.Width) - safe.X - 20, Convert.ToInt32(res.Height) - safe.Y - (102 + (1 * interval))), 0.5f, Color.White, Font.ChaletLondon, UIResText.Alignment.Right).Draw(); new Sprite("timerbars", "all_black_bg", new Point(Convert.ToInt32(res.Width) - safe.X - 248, Convert.ToInt32(res.Height) - safe.Y - (100 + (1 * interval))), new Size(250, 37), 0f, Color.FromArgb(200, 255, 255, 255)).Draw(); new UIResText("POSITION", new Point(Convert.ToInt32(res.Width) - safe.X - 180, Convert.ToInt32(res.Height) - safe.Y - (90 + (2 * interval))), 0.3f, Color.White).Draw(); new UIResText((CalculatePlayerPositionInRace() + 1) + "/" + (_currentRivals.Count + 1), new Point(Convert.ToInt32(res.Width) - safe.X - 20, Convert.ToInt32(res.Height) - safe.Y - (102 + (2 * interval))), 0.5f, Color.White, Font.ChaletLondon, UIResText.Alignment.Right).Draw(); new Sprite("timerbars", "all_black_bg", new Point(Convert.ToInt32(res.Width) - safe.X - 248, Convert.ToInt32(res.Height) - safe.Y - (100 + (2 * interval))), new Size(250, 37), 0f, Color.FromArgb(200, 255, 255, 255)).Draw(); if (_raceSettings["Laps"] > 1) { int playerCheckpoint = _currentRace.Checkpoints.Length - _checkpoints.Count; int currentLap = Convert.ToInt32(Math.Floor(playerCheckpoint / (decimal)_totalLaps)) + 1; new UIResText("LAP", new Point(Convert.ToInt32(res.Width) - safe.X - 180, Convert.ToInt32(res.Height) - safe.Y - (90 + (3 * interval))), 0.3f, Color.White).Draw(); new UIResText(currentLap + "/" + _raceSettings["Laps"], new Point(Convert.ToInt32(res.Width) - safe.X - 20, Convert.ToInt32(res.Height) - safe.Y - (102 + (3 * interval))), 0.5f, Color.White, Font.ChaletLondon, UIResText.Alignment.Right).Draw(); new Sprite("timerbars", "all_black_bg", new Point(Convert.ToInt32(res.Width) - safe.X - 248, Convert.ToInt32(res.Height) - safe.Y - (100 + (3 * interval))), new Size(250, 37), 0f, Color.FromArgb(200, 255, 255, 255)).Draw(); } } for (int i = 0; i < _rivalCheckpointStatus.Count; i++) { Tuple <Rival, int> tuple = _rivalCheckpointStatus[i]; if (tuple.Item1.Vehicle.IsInRangeOf(_currentRace.Checkpoints[tuple.Item2], 10f)) { tuple.Item1.Character.Task.ClearAll(); if (_currentRace.Checkpoints.Length <= tuple.Item2 + 1) { if (!_finishedParticipants.Contains(tuple.Item1)) { _finishedParticipants.Add(tuple.Item1); } tuple.Item1.Vehicle.HandbrakeOn = true; continue; } _rivalCheckpointStatus[i] = new Tuple <Rival, int>(tuple.Item1, tuple.Item2 + 1); Function.Call(Hash.TASK_VEHICLE_MISSION_COORS_TARGET, tuple.Item1.Character.Handle, tuple.Item1.Vehicle.Handle, _currentRace.Checkpoints[tuple.Item2 + 1].X, _currentRace.Checkpoints[tuple.Item2 + 1].Y, _currentRace.Checkpoints[tuple.Item2 + 1].Z, Mode, 200f, Rival.MainDrivingStyle, 5f, 0f, 0); // TODO: Debuggin // old - 6 } } World.DrawMarker(MarkerType.VerticalCylinder, _checkpoints[0], new Vector3(0, 0, 0), new Vector3(0, 0, 0), new Vector3(10f, 10f, 2f), Color.FromArgb(100, 241, 247, 57)); if (_nextBlip == null) { _nextBlip = World.CreateBlip(_checkpoints[0]); } if (_checkpoints.Count >= 2) { if (_secondBlip == null) { _secondBlip = World.CreateBlip(_checkpoints[1]); _secondBlip.Scale = 0.5f; if (_checkpoints.Count == 2) { _secondBlip.Sprite = BlipSprite.RaceFinish; } } Vector3 dir = _checkpoints[1] - _checkpoints[0]; dir.Normalize(); World.DrawMarker(MarkerType.ChevronUpx1, _checkpoints[0] + new Vector3(0f, 0f, 2f), dir, new Vector3(60f, 0f, 0f), new Vector3(4f, 4f, 4f), Color.FromArgb(200, 87, 193, 250)); } else { Vector3 dir = Game.Player.Character.Position - _checkpoints[0]; dir.Normalize(); World.DrawMarker(MarkerType.CheckeredFlagRect, _checkpoints[0] + new Vector3(0f, 0f, 2f), dir, new Vector3(0f, 0f, 0f), new Vector3(4f, 4f, 4f), Color.FromArgb(200, 87, 193, 250)); _nextBlip.Sprite = BlipSprite.RaceFinish; } if (Game.Player.Character.IsInVehicle() && Game.Player.Character.IsInRangeOf(_checkpoints[0], 10f)) { Function.Call(Hash.REQUEST_SCRIPT_AUDIO_BANK, "HUD_MINI_GAME_SOUNDSET", true); Function.Call(Hash.PLAY_SOUND_FRONTEND, 0, "CHECKPOINT_NORMAL", "HUD_MINI_GAME_SOUNDSET"); _checkpoints.RemoveAt(0); _nextBlip?.Remove(); _secondBlip?.Remove(); _nextBlip = null; _secondBlip = null; if (_checkpoints.Count == 0) { Game.Player.CanControlCharacter = false; Function.Call(Hash._START_SCREEN_EFFECT, "HeistCelebPass", 0, true); if (Game.Player.Character.IsInVehicle()) { Game.Player.Character.CurrentVehicle.HandbrakeOn = true; } World.DestroyAllCameras(); World.RenderingCamera = World.CreateCamera(GameplayCamera.Position, GameplayCamera.Rotation, 60f); Function.Call(Hash.PLAY_SOUND_FRONTEND, 0, "CHECKPOINT_UNDER_THE_BRIDGE", "HUD_MINI_GAME_SOUNDSET"); int position = _finishedParticipants.Count + 1; int peoplecount = _currentRivals.Count + 1; int score = 100 - ((position - 1) * 10); if (score < 0) { score = 0; } _passed = new MissionPassedScreen(_currentRace.Name, score, score > 50 ? score > 90 ? MissionPassedScreen.Medal.Gold : MissionPassedScreen.Medal.Silver : MissionPassedScreen.Medal.Bronze); _passed.AddItem("Time Elapsed", FormatTime((int)unchecked (_seconds - _missionStart)), MissionPassedScreen.TickboxState.None); _passed.AddItem("Position", position + "/" + peoplecount, position == 1 ? MissionPassedScreen.TickboxState.Tick : MissionPassedScreen.TickboxState.Empty); _passed.OnContinueHit += () => { Game.FadeScreenOut(1000); Wait(1000); Function.Call(Hash._STOP_SCREEN_EFFECT, "HeistCelebPass"); // commented that don't leave care //Game.Player.Character.Position = _currentRace.Trigger; Game.Player.Character.CurrentVehicle.HandbrakeOn = false; Game.Player.CanControlCharacter = true; World.RenderingCamera = null; EndRace(); _passed = null; Game.FadeScreenIn(1500); Money.AddMoney(1000, score); }; _passed.Show(); _isInRace = false; } } } }