///<summary>Reads a long from the message body.</summary> public long ReadInt64() { return(BytesWireFormatting.ReadInt64(Reader)); }
///<summary>Reads a byte from the message body.</summary> public byte ReadByte() { return(BytesWireFormatting.ReadByte(Reader)); }
///<summary>Reads a char from the message body.</summary> public char ReadChar() { return(BytesWireFormatting.ReadChar(Reader)); }
///<summary>Reads an int from the message body.</summary> public int ReadInt32() { return(BytesWireFormatting.ReadInt32(Reader)); }
///<summary>Reads a short from the message body.</summary> public short ReadInt16() { return(BytesWireFormatting.ReadInt16(Reader)); }
///<summary>Writes a float value into the message body being assembled.</summary> public IBytesMessageBuilder WriteSingle(float value) { BytesWireFormatting.WriteSingle(Writer, value); return(this); }
///<summary>Reads a string from the message body.</summary> public string ReadString() { return(BytesWireFormatting.ReadString(Reader)); }
///<summary>Writes a char value into the message body being assembled.</summary> public IBytesMessageBuilder WriteChar(char value) { BytesWireFormatting.WriteChar(Writer, value); return(this); }
///<summary>Reads a given number ("count") of bytes from the ///message body, placing them into "target", starting at ///"offset".</summary> public int Read(byte[] target, int offset, int count) { return(BytesWireFormatting.Read(Reader, target, offset, count)); }
///<summary>Writes a short value into the message body being assembled.</summary> public IBytesMessageBuilder WriteInt16(short value) { BytesWireFormatting.WriteInt16(Writer, value); return(this); }
///<summary>Writes a byte value into the message body being assembled.</summary> public IBytesMessageBuilder WriteByte(byte value) { BytesWireFormatting.WriteByte(Writer, value); return(this); }
///<summary>Writes a string value into the message body being assembled.</summary> public IBytesMessageBuilder WriteString(string value) { BytesWireFormatting.WriteString(Writer, value); return(this); }
///<summary>Write a byte array into the message body being ///assembled.</summary> public IBytesMessageBuilder WriteBytes(byte[] source) { BytesWireFormatting.WriteBytes(Writer, source); return(this); }
///<summary>Write a section of a byte array into the message ///body being assembled.</summary> public IBytesMessageBuilder Write(byte[] source, int offset, int count) { BytesWireFormatting.Write(Writer, source, offset, count); return(this); }
///<summary>Reads a float from the message body.</summary> public float ReadSingle() { return(BytesWireFormatting.ReadSingle(Reader)); }
///<summary>Reads a given number of bytes from the message body.</summary> public byte[] ReadBytes(int count) { return(BytesWireFormatting.ReadBytes(Reader, count)); }
///<summary>Reads a double from the message body.</summary> public double ReadDouble() { return(BytesWireFormatting.ReadDouble(Reader)); }
///<summary>Writes a long value into the message body being assembled.</summary> public IBytesMessageBuilder WriteInt64(long value) { BytesWireFormatting.WriteInt64(Writer, value); return(this); }