/// <summary> /// 添加一个临时素材。 /// </summary> /// <param name="temporaryMaterialService">临时素材服务。</param> /// <param name="bytes">素材内容。</param> /// <returns>添加临时素材的结果模型。</returns> public static AddTemporaryMaterialResultModel AddTemporary(this ITemporaryMaterialService temporaryMaterialService, byte[] bytes) { var type = MaterialHelper.GetMaterialType(bytes); return(temporaryMaterialService.NotNull("temporaryMaterialService").AddTemporary(bytes, type)); }
/// <summary> /// 添加一个其他类型的永久素材。 /// </summary> /// <param name="foreverMaterialService">永久素材服务。</param> /// <param name="bytes">素材内容。</param> /// <returns>添加素材的结果模型。</returns> public static AddMaterialResultModel AddOther(this IForeverMaterialService foreverMaterialService, byte[] bytes) { var type = MaterialHelper.GetMaterialType(bytes); return(foreverMaterialService.NotNull("foreverMaterialService").AddOther(bytes, type)); }