public virtual void Start() { vp = transform.GetTopmostParentComponent <VehicleParent>(); // Get engine sound snd = GetComponent <AudioSource>(); if (snd) { snd.pitch = minPitch; } // Get boost sound if (boostLoopSnd) { GameObject newBoost = Instantiate(boostLoopSnd.gameObject, boostLoopSnd.transform.position, boostLoopSnd.transform.rotation) as GameObject; boostSnd = newBoost.GetComponent <AudioSource>(); boostSnd.transform.parent = boostLoopSnd.transform; boostSnd.transform.localPosition = Vector3.zero; boostSnd.transform.localRotation = Quaternion.identity; boostSnd.loop = false; } if (smoke) { initialSmokeEmission = smoke.emission.rateOverTime.constantMax; } }
public void Initialize(GameObject newVehicle) { if (!newVehicle) { return; } targetVehicle = newVehicle; vp = targetVehicle.GetComponent <VehicleParent>(); trans = targetVehicle.GetComponentInChildren <Transmission>(); if (trans) { if (trans is GearboxTransmission) { gearbox = trans as GearboxTransmission; } else if (trans is ContinuousTransmission) { varTrans = trans as ContinuousTransmission; } } if (stuntMode) { stunter = targetVehicle.GetComponent <StuntDetect>(); } engine = targetVehicle.GetComponentInChildren <Motor>(); propertySetter = targetVehicle.GetComponent <PropertyToggleSetter>(); stuntText.gameObject.SetActive(stuntMode); scoreText.gameObject.SetActive(stuntMode); }
void Start() { tr = transform; rb = GetComponent <Rigidbody>(); vp = GetComponent <VehicleParent>(); initialAngularDrag = rb.angularDrag; }
void Start() { tr = transform; rb = GetComponent <Rigidbody>(); vp = GetComponent <VehicleParent>(); va = GetComponent <VehicleAssist>(); initialSpeed = speed; InitializeTarget(); }
public void SpawnVehicle(int vehicle) { newVehicle = Instantiate(vehicles[vehicle], spawnPoint, Quaternion.LookRotation(spawnRot, GlobalControl.worldUpDir)) as GameObject; cam.target = newVehicle.transform; cam.Initialize(); vp = newVehicle.GetComponent <VehicleParent>(); trans = newVehicle.GetComponentInChildren <Transmission>(); if (trans) { trans.automatic = autoShift; newVehicle.GetComponent <VehicleParent>().brakeIsReverse = autoShift; if (trans is GearboxTransmission) { gearbox = trans as GearboxTransmission; } else if (trans is ContinuousTransmission) { varTrans = trans as ContinuousTransmission; if (!autoShift) { vp.brakeIsReverse = true; } } } if (newVehicle.GetComponent <VehicleAssist>()) { newVehicle.GetComponent <VehicleAssist>().enabled = assist; } if (newVehicle.GetComponent <FlipControl>() && newVehicle.GetComponent <StuntDetect>()) { newVehicle.GetComponent <FlipControl>().flipPower = stuntMode && assist ? new Vector3(10, 10, -10) : Vector3.zero; newVehicle.GetComponent <FlipControl>().rotationCorrection = stuntMode ? Vector3.zero : (assist ? new Vector3(5, 1, 10) : Vector3.zero); newVehicle.GetComponent <FlipControl>().stopFlip = assist; stunter = newVehicle.GetComponent <StuntDetect>(); } engine = newVehicle.GetComponentInChildren <Motor>(); propertySetter = newVehicle.GetComponent <PropertyToggleSetter>(); stuntText.gameObject.SetActive(stuntMode); scoreText.gameObject.SetActive(stuntMode); }
void Start() { vp = GetComponent <VehicleParent>(); // Get transmission for using reverse lights if (transmission) { if (transmission is GearboxTransmission) { gearTrans = transmission as GearboxTransmission; } else if (transmission is ContinuousTransmission) { conTrans = transmission as ContinuousTransmission; } } }
void Start() { snd = GetComponent <AudioSource>(); vp = transform.GetTopmostParentComponent <VehicleParent>(); wheels = new Wheel[vp.wheels.Length]; //Get wheels and average slip threshold for (int i = 0; i < vp.wheels.Length; i++) { wheels[i] = vp.wheels[i]; if (vp.wheels[i].GetComponent <TireMarkCreate>()) { float newThreshold = vp.wheels[i].GetComponent <TireMarkCreate>().slipThreshold; slipThreshold = i == 0 ? newThreshold : (slipThreshold + newThreshold) * 0.5f; } } }
void Start() { tr = transform; rb = GetComponent <Rigidbody>(); vp = GetComponent <VehicleParent>(); //Tell VehicleParent not to play crashing sounds because this script takes care of it vp.playCrashSounds = false; vp.playCrashSparks = false; //Set up mesh data tempMeshes = new Mesh[deformMeshes.Length]; damagedMeshes = new bool[deformMeshes.Length]; meshVertices = new meshVerts[deformMeshes.Length]; for (int i = 0; i < deformMeshes.Length; i++) { tempMeshes[i] = deformMeshes[i].mesh; meshVertices[i] = new meshVerts(); meshVertices[i].verts = deformMeshes[i].mesh.vertices; meshVertices[i].initialVerts = deformMeshes[i].mesh.vertices; damagedMeshes[i] = false; } //Set up mesh collider data tempCols = new Mesh[deformColliders.Length]; damagedCols = new bool[deformColliders.Length]; colVertices = new meshVerts[deformColliders.Length]; for (int i = 0; i < deformColliders.Length; i++) { tempCols[i] = (Mesh)Instantiate(deformColliders[i].sharedMesh); colVertices[i] = new meshVerts(); colVertices[i].verts = deformColliders[i].sharedMesh.vertices; colVertices[i].initialVerts = deformColliders[i].sharedMesh.vertices; damagedCols[i] = false; } //Set initial positions for displaced parts initialPartPositions = new Vector3[displaceParts.Length]; for (int i = 0; i < displaceParts.Length; i++) { initialPartPositions[i] = displaceParts[i].localPosition; } }
void Start() { tr = transform; rb = tr.GetTopmostParentComponent <Rigidbody>(); vp = tr.GetTopmostParentComponent <VehicleParent>(); targetDrive = GetComponent <DriveForce>(); flippedSide = Vector3.Dot(tr.forward, vp.transform.right) < 0; flippedSideFactor = flippedSide ? -1 : 1; initialRotation = tr.localRotation; if (Application.isPlaying) { GetCamber(); //Generate the hard collider if (generateHardCollider) { GameObject cap = new GameObject("Compress Collider"); cap.layer = GlobalControl.ignoreWheelCastLayer; compressTr = cap.transform; compressTr.parent = tr; compressTr.localPosition = Vector3.zero; compressTr.localEulerAngles = new Vector3(camberAngle, 0, -casterAngle * flippedSideFactor); compressCol = cap.AddComponent <CapsuleCollider>(); compressCol.direction = 1; setHardColliderRadiusFactor = hardColliderRadiusFactor; hardColliderRadiusFactorPrev = setHardColliderRadiusFactor; compressCol.radius = wheel.rimWidth * hardColliderRadiusFactor; compressCol.height = (wheel.popped ? wheel.rimRadius : Mathf.Lerp(wheel.rimRadius, wheel.tireRadius, wheel.tirePressure)) * 2; compressCol.material = GlobalControl.frictionlessMatStatic; } steerRangeMax = Mathf.Max(steerRangeMin, steerRangeMax); properties = GetComponent <SuspensionPropertyToggle>(); if (properties) { UpdateProperties(); } } }
void Start() { tr = transform; rb = tr.GetTopmostParentComponent <Rigidbody>(); vp = tr.GetTopmostParentComponent <VehicleParent>(); flippedSideFactor = Vector3.Dot(tr.forward, vp.transform.right) < 0 ? 1 : -1; canDetach = detachForce < Mathf.Infinity && Application.isPlaying; bufferDistance = Mathf.Min(hoverDistance, bufferDistance); if (canDetach) { detachedWheel = new GameObject(vp.transform.name + "'s Detached Wheel"); detachedWheel.layer = LayerMask.NameToLayer("Detachable Part"); detachFilter = detachedWheel.AddComponent <MeshFilter>(); detachFilter.sharedMesh = visualWheel.GetComponent <MeshFilter>().sharedMesh; MeshRenderer detachRend = detachedWheel.AddComponent <MeshRenderer>(); detachRend.sharedMaterial = visualWheel.GetComponent <MeshRenderer>().sharedMaterial; detachedCol = detachedWheel.AddComponent <MeshCollider>(); detachedCol.convex = true; detachedBody = detachedWheel.AddComponent <Rigidbody>(); detachedBody.mass = mass; detachedWheel.SetActive(false); } }
public void Initialize() { //lookObj is an object used to help position and rotate the camera if (!lookObj) { GameObject lookTemp = new GameObject("Camera Looker"); lookObj = lookTemp.transform; } //Set variables based on target vehicle's properties if (target) { vp = target.GetComponent <VehicleParent>(); distance += vp.cameraDistanceChange; height += vp.cameraHeightChange; forwardLook = target.forward; upLook = target.up; targetBody = target.GetComponent <Rigidbody>(); } //Set the audio listener update mode to fixed, because the camera moves in FixedUpdate //This is necessary for doppler effects to sound correct GetComponent <AudioListener>().velocityUpdateMode = AudioVelocityUpdateMode.Fixed; }
void Start() { tr = transform; rb = (Rigidbody)F.GetTopmostParentComponent <Rigidbody>(tr); vp = (VehicleParent)F.GetTopmostParentComponent <VehicleParent>(tr); suspensionParent = tr.parent.GetComponent <Suspension>(); travelDist = suspensionParent.targetCompression; canDetach = detachForce < Mathf.Infinity && Application.isPlaying; initialTirePressure = tirePressure; if (tr.childCount > 0) { //Get rim rim = tr.GetChild(0); //Set up rim glow material if (rimGlow > 0 && Application.isPlaying) { rimMat = new Material(rim.GetComponent <MeshRenderer>().sharedMaterial); rimMat.EnableKeyword("_EMISSION"); rim.GetComponent <MeshRenderer>().material = rimMat; } //Create detached wheel if (canDetach) { detachedWheel = new GameObject(vp.transform.name + "'s Detached Wheel"); detachedWheel.layer = LayerMask.NameToLayer("Detachable Part"); detachFilter = detachedWheel.AddComponent <MeshFilter>(); detachFilter.sharedMesh = rim.GetComponent <MeshFilter>().sharedMesh; MeshRenderer detachRend = detachedWheel.AddComponent <MeshRenderer>(); detachRend.sharedMaterial = rim.GetComponent <MeshRenderer>().sharedMaterial; detachedCol = detachedWheel.AddComponent <MeshCollider>(); detachedCol.convex = true; detachedBody = detachedWheel.AddComponent <Rigidbody>(); detachedBody.mass = mass; } //Get tire if (rim.childCount > 0) { tire = rim.GetChild(0); if (deformAmount > 0 && Application.isPlaying) { tireMat = new Material(tire.GetComponent <MeshRenderer>().sharedMaterial); tire.GetComponent <MeshRenderer>().material = tireMat; } //Create detached tire if (canDetach) { detachedTire = new GameObject("Detached Tire"); detachedTire.transform.parent = detachedWheel.transform; detachedTire.transform.localPosition = Vector3.zero; detachedTire.transform.localRotation = Quaternion.identity; detachTireFilter = detachedTire.AddComponent <MeshFilter>(); detachTireFilter.sharedMesh = tire.GetComponent <MeshFilter>().sharedMesh; MeshRenderer detachTireRend = detachedTire.AddComponent <MeshRenderer>(); detachTireRend.sharedMaterial = tireMat ? tireMat : tire.GetComponent <MeshRenderer>().sharedMaterial; } } if (Application.isPlaying) { //Generate hard collider if (generateHardCollider) { GameObject sphereColNew = new GameObject("Rim Collider"); sphereColNew.layer = GlobalControl.ignoreWheelCastLayer; sphereColTr = sphereColNew.transform; sphereCol = sphereColNew.AddComponent <SphereCollider>(); sphereColTr.parent = tr; sphereColTr.localPosition = Vector3.zero; sphereColTr.localRotation = Quaternion.identity; sphereCol.radius = Mathf.Min(rimWidth * 0.5f, rimRadius * 0.5f); sphereCol.material = GlobalControl.frictionlessMatStatic; } if (canDetach) { detachedWheel.SetActive(false); } } } targetDrive = GetComponent <DriveForce>(); currentRPM = 0; }
void Start() { vp = GetComponent <VehicleParent>(); setter = FindObjectOfType <MobileInput>(); }
void Start() { tr = transform; vp = (VehicleParent)F.GetTopmostParentComponent <VehicleParent>(tr); }
public virtual void Start() { vp = transform.GetTopmostParentComponent <VehicleParent>(); targetDrive = GetComponent <DriveForce>(); newDrive = gameObject.AddComponent <DriveForce>(); }
void Start() { vp = GetComponent <VehicleParent>(); carElectricity = GetComponent <CarElectricity>(); }
void Start() { tr = transform; vp = tr.GetTopmostParentComponent <VehicleParent>(); steerRot = rotationOffset; }
void Start() { vp = GetComponent <VehicleParent>(); }
void Start() { tr = transform; rb = GetComponent <Rigidbody>(); vp = GetComponent <VehicleParent>(); }
void Start() { tr = transform; vp = tr.GetTopmostParentComponent <VehicleParent>(); }
public override void OnInspectorGUI() { GUIStyle boldFoldout = new GUIStyle(EditorStyles.foldout); boldFoldout.fontStyle = FontStyle.Bold; VehicleParent targetScript = (VehicleParent)target; VehicleParent[] allTargets = new VehicleParent[targets.Length]; isPrefab = F.IsPrefab(targetScript); for (int i = 0; i < targets.Length; i++) { Undo.RecordObject(targets[i], "Vehicle Parent Change"); allTargets[i] = targets[i] as VehicleParent; } wheelMissing = false; if (targetScript.wheelGroups != null) { if (targetScript.wheelGroups.Length > 0) { if (targetScript.hover) { foreach (HoverWheel curWheel in targetScript.hoverWheels) { bool wheelfound = false; foreach (WheelCheckGroup curGroup in targetScript.wheelGroups) { foreach (HoverWheel curWheelInstance in curGroup.hoverWheels) { if (curWheel == curWheelInstance) { wheelfound = true; } } } if (!wheelfound) { wheelMissing = true; break; } } } else { foreach (Wheel curWheel in targetScript.wheels) { bool wheelfound = false; foreach (WheelCheckGroup curGroup in targetScript.wheelGroups) { foreach (Wheel curWheelInstance in curGroup.wheels) { if (curWheel == curWheelInstance) { wheelfound = true; } } } if (!wheelfound) { wheelMissing = true; break; } } } } } if (wheelMissing) { EditorGUILayout.HelpBox("If there is at least one wheel group, all wheels must be part of a group.", MessageType.Error); } DrawDefaultInspector(); if (!isPrefab && targetScript.gameObject.activeInHierarchy) { showButtons = EditorGUILayout.Foldout(showButtons, "Quick Actions", boldFoldout); EditorGUI.indentLevel++; if (showButtons) { if (GUILayout.Button("Get Engine")) { foreach (VehicleParent curTarget in allTargets) { curTarget.engine = curTarget.transform.GetComponentInChildren <Motor>(); } } if (GUILayout.Button("Get Wheels")) { foreach (VehicleParent curTarget in allTargets) { if (curTarget.hover) { curTarget.hoverWheels = curTarget.transform.GetComponentsInChildren <HoverWheel>(); } else { curTarget.wheels = curTarget.transform.GetComponentsInChildren <Wheel>(); } } } } EditorGUI.indentLevel--; } if (GUI.changed) { EditorUtility.SetDirty(targetScript); } }
public override void OnInspectorGUI() { GUIStyle boldFoldout = new GUIStyle(EditorStyles.foldout); boldFoldout.fontStyle = FontStyle.Bold; Suspension targetScript = (Suspension)target; Suspension[] allTargets = new Suspension[targets.Length]; isPrefab = PrefabUtility.GetPrefabType(targetScript) == PrefabType.Prefab; for (int i = 0; i < targets.Length; i++) { Undo.RecordObject(targets[i], "Suspension Change"); allTargets[i] = targets[i] as Suspension; } if (!targetScript.wheel) { EditorGUILayout.HelpBox("Wheel must be assigned.", MessageType.Error); } DrawDefaultInspector(); if (!isPrefab && targetScript.gameObject.activeInHierarchy) { showButtons = EditorGUILayout.Foldout(showButtons, "Quick Actions", boldFoldout); EditorGUI.indentLevel++; if (showButtons) { if (GUILayout.Button("Get Wheel")) { foreach (Suspension curTarget in allTargets) { curTarget.wheel = curTarget.transform.GetComponentInChildren <Wheel>(); } } if (GUILayout.Button("Get Opposite Wheel")) { foreach (Suspension curTarget in allTargets) { VehicleParent vp = (VehicleParent)F.GetTopmostParentComponent <VehicleParent>(curTarget.transform); Suspension closestOne = null; float closeDist = Mathf.Infinity; foreach (Wheel curWheel in vp.wheels) { float curDist = Vector2.Distance(new Vector2(curTarget.transform.localPosition.y, curTarget.transform.localPosition.z), new Vector2(curWheel.transform.parent.localPosition.y, curWheel.transform.parent.localPosition.z)); if (Mathf.Sign(curTarget.transform.localPosition.x) != Mathf.Sign(curWheel.transform.parent.localPosition.x) && curDist < closeDist) { closeDist = curDist; closestOne = curWheel.transform.parent.GetComponent <Suspension>(); } } curTarget.oppositeWheel = closestOne; } } } EditorGUI.indentLevel--; } if (GUI.changed) { EditorUtility.SetDirty(targetScript); } }