示例#1
0
 public static void SaveReplay(string fileName, Replay replay)
 {
     File.WriteAllBytes(ReplayPath(fileName), replay.ToByteArray().Compressed());
 }
 private static void StartStreaming(Replay replay)
 {
     StopStreaming();
     streamer = UnityInstance.Instance.StartCoroutine(StreamPlayback(replay));
 }