public void SetRallyPoint(RallyPoint pos)
 {
     rallyPoint = pos;
 }
示例#2
0
        void GetLeftButtonDown()
        {
            //casting a ray to our pointer
            RaycastHit hit;

            ray = Camera.main.ScreenPointToRay(Input.mousePosition);

            if (Physics.Raycast(ray, out hit))
            {
                ObjectInfo objectInfo = hit.transform.GetComponent <ObjectInfo>();
                if (hit.collider.CompareTag("Ground"))
                {
                    if (movingFlag)
                    {
                        MoveFlag(hit.point);
                    }
                    else if (isBuilding)
                    {
                        builder.PlaceBuilding(buildingproto, new Vector3(hit.point.x, 0.5f, hit.point.z));
                        isBuilding    = false;
                        buildingproto = null;
                    }
                    else
                    {
                        if (Input.GetMouseButtonDown(0) && Input.GetKey(KeyCode.LeftShift))
                        {
                            Debug.Log("Starting selection");
                            startPos        = hit.point;
                            box.baseMinimum = startPos;
                            isSelecting     = true;
                        }
                        else
                        {
                            if (selectedObjects.Count != 0)
                            {
                                ClearSelection();
                            }
                        }
                    }
                }
                else if (Input.GetMouseButtonDown(0) && hit.collider.CompareTag("Selectable"))
                {
                    if (selectedObjects.Count != 0)
                    {
                        ClearSelection();
                    }
                    Select(hit.collider.GetComponent <ObjectInfo>());
                }

                else
                {
                    //TODO make a separate branch for these
                    Trainer trainer = hit.transform.gameObject.GetComponent <Trainer>();
                    rallyPointMoved = hit.transform.gameObject.GetComponent <RallyPoint>();
                    if (trainer != null && Input.GetMouseButtonDown(0))
                    {
                        //TODO add task queue to buildings
                        trainer.TrainNew();
                    }
                    else if (hit.transform.gameObject.CompareTag("RallyFlag") && rallyPointMoved != null)
                    {
                        movingFlag = true;
                    }
                }
            }
            if (isSelecting)
            {
                dragPos         = hit.point;
                box.baseMaximum = dragPos;
            }
        }