public void RpcKickPlayer(int ID) //kicking the player locally. { if (ID == FactionID && isLocalPlayer) { LobbyMgr.LeaveLobby(false); //simply make him leave the game. LobbyMgr.ShowInfoMsg("You have been kicked from the room.", 2.0f); } }
//allows the player to leave the current game: public void LeaveGame() { if (MultiplayerGame == false) { //load the main menu if it's a single player game: SceneManager.LoadScene(MainMenuScene); } else { //if it's a MP game, then back to the network lobby: NetworkMgr.LeaveLobby(true); } }