示例#1
0
        private void LoadTeamVisuals(GameState state, int ti)
        {
            RTSTeam team = state.teams[ti];

            // Create Unit Graphics
            var ums = ti == teamIndex ? FriendlyUnitModels : NonFriendlyUnitModels;

            for (int i = 0; i < team.Race.ActiveUnits.Length; i++)
            {
                int          ui     = team.Race.ActiveUnits[i].Index;
                RTSUnitData  uData  = team.Race.Units[ui];
                RTSUnitModel uModel = RTSUnitDataParser.ParseModel(this, new FileInfo(uData.InfoFile), team.Race);
                uModel.Hook(this, state, ti, team.Race.ActiveUnits[i].Index);
                uModel.ColorScheme = team.ColorScheme;
                ums.Add(uModel);
            }

            // Create Building Graphics
            var bms = ti == teamIndex ? FriendlyBuildingModels : NonFriendlyBuildingModels;

            for (int i = 0; i < team.Race.ActiveBuildings.Length; i++)
            {
                RTSBuildingModel bModel = RTSBuildingDataParser.ParseModel(this, new FileInfo(team.Race.ActiveBuildings[i].InfoFile), team.Race);
                bModel.Hook(this, state, ti, teamIndex, team.Race.ActiveBuildings[i].Index);
                bModel.ColorScheme = team.ColorScheme;
                bms.Add(bModel);
            }
        }
 public void Build(RTSRenderer renderer, string rootPath, string model, string[] tex)
 {
     using(var sModel = File.OpenRead(Path.Combine(rootPath, model))) {
         View = new RTSBuildingModel(renderer, sModel);
     }
     View.ModelTexture = renderer.LoadTexture2D(Path.Combine(rootPath, tex[0]));
     View.ColorCodeTexture = renderer.LoadTexture2D(Path.Combine(rootPath, tex[1]));
 }