示例#1
0
 public PlaybackEvent(object source, PlaybackAction action, Sound sound)
     : base(source, PlaybackEvent.stringify(action, sound))
 {
     this._action = action;
     this._sound = sound;
 }
示例#2
0
 private static string stringify(PlaybackAction action, Sound sound)
 {
     return action.ToString() + " " + sound.ToString();
 }
示例#3
0
 public ResumeEvent(object source, Sound sound)
     : base(source, PlaybackEvent.PlaybackAction.RESUME, sound)
 {
 }
示例#4
0
 public LoopEvent(object source, Sound sound)
     : base(source, PlaybackEvent.PlaybackAction.LOOP, sound)
 {
 }
示例#5
0
        //Drag&Drop Handling
        private void Element_MouseMove(object sender, MouseEventArgs e)
        {
            int x = e.X;
            int y = e.Y;
            Control source = (Control)sender;
            while (!(source is MainFrame))
            {
               x += source.Location.X;
                y += source.Location.Y;
                 source = source.Parent;
            }

            if (((Control)sender) is ListBox && _draggedElement == null && _mouseDown && soundLibrary1.SelectedSound != null)//if drag from the library =>display sound and move it
            {

                this._selectedSound = this.soundLibrary1.SelectedSound;
                _draggedElement = new Label() { BackColor = Color.Gray, Text = _selectedSound.Name, Location = this._mouseLocation };//add the listeners to record mouvements
                _draggedElement.MouseUp += new System.Windows.Forms.MouseEventHandler(this.Element_MouseUp);// at the end of drag&drop
                this.Controls.Add(_draggedElement);
                this.Controls.SetChildIndex(_draggedElement, 0);
            }
            if (_draggedElement != null)
            {
                //just an update of the mouse position
                this._mouseLocation.X = x;
                this._mouseLocation.Y = y;
                _draggedElement.Location = _mouseLocation;
            }
        }
示例#6
0
 public void AddSound(Sound s)
 {
     this._soundLibrary.AddSound(s);
     this.Save();
 }
示例#7
0
 public LibraryEvent(object source, LibraryAction action, Sound s)
     : base(source, action.ToString())
 {
     this._action = action;
     this._sound = s;
 }
示例#8
0
        //end of drag&drop
        private void Element_MouseUp(object sender, MouseEventArgs e)
        {
            Point m = _mouseLocation;
            Point p;
            foreach (Control c in this.Controls)
            {
                p = c.Location;

                if (c is PadView && _selectedSound != null && m.X > p.X && m.Y > p.Y && m.X < p.X + c.Height && m.Y < p.Y + c.Width)  //check if mouse is over a pad
                {
                        ((TwoStateButton.TwoStateButton)c).Data = _selectedSound.ID;
                }
            }

             p = this.timeLine1.Location;
            if (_selectedSound != null && m.X > p.X && m.Y > p.Y && m.X < p.X + timeLine1.Width && m.Y < p.Y + timeLine1.Height)  //check if mouse is over the timeLine
            {
                this.timeLine1.pnlTrack_draggSoundIn(_selectedSound,m.X -p.X, m.Y-p.Y);//delegate handling to the sequencer with coordinates within the sequencer
                this._selectedSound = null;
            }

            this.Controls.Remove(_draggedElement);      //after mouseUp , reset selected event
            this._mouseDown = false;
            this._draggedElement = null;
            this._selectedSound = null;
        }
示例#9
0
        //Reception d'un fichier
        private void receiveFile(string[] words, Client client)
        {
            ServerMainFrame.GetInstance().addLog(client.Id + "-" + client.Name + " receiving file : " + words[2]);
            int BufferSize = 1000;
            byte[] RecData = new byte[BufferSize];
            int RecBytes;

            NetworkStream netstream = null;
            try
            {
                netstream = new NetworkStream(client.Socket);
                string folderPath = ConfigurationManager.AppSettings["SamplesPath"];
                bool isExists = System.IO.Directory.Exists(folderPath);
                if (!isExists)
                    System.IO.Directory.CreateDirectory(folderPath);

                words[2] = words[2].Substring(words[2].LastIndexOf("\\") + 1);

                int fileNonOverrideIndex = 0;
                string[] fileNameSplitted = words[2].Split(new char[] { '.' });
                string saveFileName = folderPath + "\\" + words[2];

                while (System.IO.File.Exists(saveFileName))
                {
                    fileNonOverrideIndex++;
                    saveFileName = folderPath + "\\";

                    for (int i = 0; i < fileNameSplitted.Length - 1; i++)
                    {
                        saveFileName += fileNameSplitted[i];
                    }

                    saveFileName += "(" + fileNonOverrideIndex + ")." + fileNameSplitted[fileNameSplitted.Length - 1];
                }

                if (saveFileName != string.Empty)
                {
                    int totalrecbytes = 0;
                    FileStream Fs = new FileStream(saveFileName, FileMode.OpenOrCreate, FileAccess.Write);
                    bool stop = false;
                    while ((RecBytes = netstream.Read(RecData, 0, RecData.Length)) > 4 && !stop)
                    {
                        Fs.Write(RecData, 0, RecBytes);
                        totalrecbytes += RecBytes;
                        stop = RecBytes < 999;
                    }
                    Console.WriteLine(totalrecbytes);
                    Fs.Close();
                }
                netstream.Close();
                Sound newSound = new RTS.Model.Sound(words[1], words[2], saveFileName, new byte[1]);
                if (Math.Abs(newSound.FileSize - long.Parse(words[3])) < 250)
                {
                    ServerSoundLibrary.GetInstance().AddSound(newSound);
                    ServerMainFrame.GetInstance().addLog(client.Id + "-" + client.Name + " file received : " + words[2]);
                }
                else
                {
                    System.IO.File.Delete(saveFileName);
                    ServerMainFrame.GetInstance().addLog(client.Id + "-" + client.Name + " error on file size : " + words[2] + " (orig : " + words[3] + ",received :" + newSound.FileSize + ")");
                }
                client.GetNextServerSideNeededSample();
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message);
            }
        }
示例#10
0
 public PlayEvent(object source, Sound sound)
     : base(source, PlaybackEvent.PlaybackAction.PLAY, sound)
 {
 }
示例#11
0
 public EndEvent(object source, Sound s)
     : base(source, PlaybackAction.END, s)
 {
 }
示例#12
0
 //Permet d'attendre que le client soit prêt et de rééssayer régulièrement
 private void PendingSendSound(Sound sound)
 {
     while (this._watch.IsRunning)
     {
         if (this._watch.ElapsedMilliseconds > 3000)//Si le client n'a pas répondu dans les 3sec, on renvoit l'instruction
         {
             this._sending = false;
             this.SendSound(sound);
             break;
         }
     }
 }
示例#13
0
        //Send a sound to the client
        public bool SendSound(Sound sound)
        {
            if (!_sending)
            {
                try
                {
                    ServerMainFrame.GetInstance().addLog("Try to send " + sound.Name + " to " + this.Name);
                    NetworkStream netstream = new NetworkStream(this._soc);
                    StreamWriter sw = new StreamWriter(netstream);
                    sw.AutoFlush = true;

                    sw.WriteLine(NetworkParser.getCode(NetworkParser.Operation.GIVE_FILE) + ";" + sound.ID + ";" + sound.Name + ";" + sound.FileSize);//envoie du nom et id du fichier (et la taille pour comparaison)
                    this._sending = true;
                    this._watch = new Stopwatch();//Création d'une stopwatch pour réenvoyer l'instruction au bout de 3sec si pas de réponse (client busy)
                    this._watch.Start();
                    this.PendingSendSound(sound);
                }
                catch (Exception e)
                {
                    Console.WriteLine("Exception in Sound sending : " + e);
                }
            }
            return true;
        }
示例#14
0
 public PauseEvent(object source, Sound sound)
     : base(source, PlaybackEvent.PlaybackAction.PAUSE, sound)
 {
 }
示例#15
0
 private void Validate(object sender, EventArgs e)
 {
     this._sound = (Sound)this.SoundLibrary.Items[this.SoundLibrary.SelectedIndex];
     this.Close();
 }