public void CalculatePose(RTVector3 accel, RTVector3 mag, double magDeclination) { RTQuaternion m; RTQuaternion q = new RTQuaternion(); if (EnableAccel) { accel.AccelToEuler(out mMeasuredPose); } else { mMeasuredPose = mFusionPose; mMeasuredPose.Z = 0; } if (EnableMag && mMagValid) { q.FromEuler(mMeasuredPose); m = new RTQuaternion(0, mag.X, mag.Y, mag.Z); m = q * m * q.Conjugate(); mMeasuredPose.Z = -Math.Atan2(m.Y, m.X) - magDeclination; } else { mMeasuredPose.Z = mFusionPose.Z; } mMeasuredQPose.FromEuler(mMeasuredPose); // check for quaternion aliasing. If the quaternion has the wrong sign // the filter will be very unhappy. int maxIndex = -1; double maxVal = -1000; for (int i = 0; i < 4; i++) { if (Math.Abs(mMeasuredQPose.data(i)) > maxVal) { maxVal = Math.Abs(mMeasuredQPose.data(i)); maxIndex = i; } } // if the biggest component has a different sign in the measured and kalman poses, // change the sign of the measured pose to match. if (((mMeasuredQPose.data(maxIndex) < 0) && (mFusionQPose.data(maxIndex) > 0)) || ((mMeasuredQPose.data(maxIndex) > 0) && (mFusionQPose.data(maxIndex) < 0))) { mMeasuredQPose.Scalar = -mMeasuredQPose.Scalar; mMeasuredQPose.X = -mMeasuredQPose.X; mMeasuredQPose.Y = -mMeasuredQPose.Y; mMeasuredQPose.Z = -mMeasuredQPose.Z; mMeasuredQPose.ToEuler(out mMeasuredPose); } }
public RTVector3 GetAccelResiduals() { RTQuaternion rotatedGravity; RTQuaternion fusedConjugate; RTQuaternion qTemp; RTVector3 residuals; // do gravity rotation and subtraction // create the conjugate of the pose fusedConjugate = mFusionQPose.Conjugate(); // now do the rotation - takes two steps with qTemp as the intermediate variable qTemp = mGravity * mFusionQPose; rotatedGravity = fusedConjugate * qTemp; // now adjust the measured accel and change the signs to make sense residuals = new RTVector3(-(mAccel.X - rotatedGravity.X), -(mAccel.Y - rotatedGravity.Y), -(mAccel.Z - rotatedGravity.Z)); return(residuals); }
public static RTVector3 PoseFromAccelMag(RTVector3 accel, RTVector3 mag) { RTVector3 result; RTQuaternion m; RTQuaternion q; accel.AccelToEuler(out result); // q.fromEuler(result); // since result.z() is always 0, this can be optimized a little double cosX2 = Math.Cos(result.X / 2.0f); double sinX2 = Math.Sin(result.X / 2.0f); double cosY2 = Math.Cos(result.Y / 2.0f); double sinY2 = Math.Sin(result.Y / 2.0f); q = new RTQuaternion(cosX2 * cosY2, sinX2 * cosY2, cosX2 * sinY2, -sinX2 * sinY2); m = new RTQuaternion(0, mag.X, mag.Y, mag.Z); m = q * m * q.Conjugate(); result.Z = -Math.Atan2(m.Y, m.X); return(result); }
public static RTVector3 PoseFromAccelMag(RTVector3 accel, RTVector3 mag) { RTVector3 result; RTQuaternion m; RTQuaternion q; accel.AccelToEuler(out result); // q.fromEuler(result); // since result.z() is always 0, this can be optimized a little double cosX2 = Math.Cos(result.X / 2.0f); double sinX2 = Math.Sin(result.X / 2.0f); double cosY2 = Math.Cos(result.Y / 2.0f); double sinY2 = Math.Sin(result.Y / 2.0f); q = new RTQuaternion(cosX2 * cosY2, sinX2 * cosY2, cosX2 * sinY2, -sinX2 * sinY2); m = new RTQuaternion(0, mag.X, mag.Y, mag.Z); m = q * m * q.Conjugate(); result.Z = -Math.Atan2(m.Y, m.X); return result; }