public Achievement(Reader reader) { Name = reader.ReadString(); Value = reader.ReadString(); }
public TexturedStamps(RSDKv5.Reader reader) : base(reader) { ConvertFromNormalStamps(ref _TexturedStampList, ref StampList); }
public Variable(Reader reader) { Name = reader.ReadString(); Type = reader.ReadString(); Value = reader.ReadString(); }
internal AttributeValue(Reader reader, AttributeTypes type) { Type = type; Read(reader); }
internal void ReadCommonConfig(Reader reader) { this.ReadObjectsNames(reader); this.ReadPalettes(reader); this.ReadWAVConfiguration(reader); }
public GameConfig(Stream stream) { using (var reader = new Reader(stream)) Read(reader); }
public GameConfig(string filename) { using (var reader = new Reader(filename)) Read(reader); }