public bool doSpecialAttack(Entity killer, Entity target) { int weapon = ((Player)killer).getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON); int currentPower = specialAmount; int neededPower = getRequiredAmount(weapon); bool rangeWeapon = false; if (!usingSpecial) { return false; } if (p.getDuel() != null) { if (p.getDuel().ruleEnabled(DuelSession.RULE.NO_SPECIAL_ATTACKS)) { p.getPackets().sendMessage("Special attacks have been disabled for this duel!"); usingSpecial = false; refreshBar(); return false; } } if (neededPower > currentPower) { ((Player)killer).getPackets().sendMessage("You don't have enough special power left."); usingSpecial = false; refreshBar(); return false; } double damage = -1; double damage2 = -1; double damage3 = -1; double damage4 = -1; bool doubleHit = false; int increasedMaxHit = 0; damage = CombatFormula.getSpecialMeleeHit((Player)killer, target, weapon); damage2 = CombatFormula.getSpecialMeleeHit((Player)killer, target, weapon); int hitDelay = killer.getHitDelay(); //int totalDamage = 0; int usingBow = ((Player)killer).getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON); int usingArrows = ((Player)killer).getEquipment().getItemInSlot(ItemData.EQUIP.ARROWS); bool usingRangePrayer = false; if (target is Player) { usingRangePrayer = ((Player)target).getPrayers().getHeadIcon() == PrayerData.RANGE; } switch (weapon) { case 4151: // Whip. killer.setLastAnimation(new Animation(1658)); target.setLastGraphics(new Graphics(341, 0, 100)); if (Misc.random(3) == 0 && damage > 0) { damage = p.getMaxHit(); } else { damage = 0; } if (target is Player) { int energy = ((Player)target).getRunEnergy() / 4; ((Player)killer).setRunEnergy(((Player)killer).getRunEnergy() + energy); ((Player)target).setRunEnergy(((Player)target).getRunEnergy() - energy); if (((Player)killer).getRunEnergy() > 100) { ((Player)killer).setRunEnergy(100); } if (((Player)target).getRunEnergy() < 0) { ((Player)target).setRunEnergy(0); } } break; case 1215: // Dragon daggers. case 1231: case 5680: case 5698: if (damage > 0) { damage = p.getMaxHit(20); damage2 = p.getMaxHit(20); } killer.setLastAnimation(new Animation(1062)); killer.setLastGraphics(new Graphics(252, 0, 100)); doubleHit = true; /*if (misc.random(3) == 0 && CombatFormula.getMeleeHit(p, target) > 0) { if (damage <= (CombatFormula.getMaxHit(p, 20) / 2) && damage2 <= (CombatFormula.getMaxHit(p, 20) / 2)) { damage = (CombatFormula.getMaxHit(p, 20) / 2) + (misc.randomDouble() * CombatFormula.getMaxHit(p, 20)) / 2); damage2 = (CombatFormula.getMaxHit(p, 20) / 2) + (misc.randomDouble() * CombatFormula.getMaxHit(p, 20)) / 2); } } else if (misc.random(2) == 0) { damage = 0; damage2 = 0; }*/ double a = damage + damage2; if (damage > target.getHp()) { damage = target.getHp(); } a -= damage; if (damage2 > a) { damage2 = a; } /*if (damage > target.getHp()) { int randomHp = misc.random(target.getHp()); damage = randomHp; damage2 = target.getHp() - randomHp; } else { int hpRemaining = target.getHp() - damage; if (damage2 > hpRemaining) { damage2 = hpRemaining; } }*/ break; case 1305: // Dragon longsword. killer.setLastAnimation(new Animation(1058)); killer.setLastGraphics(new Graphics(248, 0, 100)); damage = p.getMaxHit(30); break; case 11694: // Armadyl godsword. killer.setLastGraphics(new Graphics(1222, 0, 100)); killer.setLastAnimation(new Animation(7074)); damage += p.getMaxHit() * 0.25; break; case 11696: // Bandos godsword. killer.setLastGraphics(new Graphics(1223, 0, 100)); killer.setLastAnimation(new Animation(7073)); damage += p.getMaxHit() * 0.10; break; case 11698: // Saradomin godsword. killer.setLastGraphics(new Graphics(1220, 0, 100)); killer.setLastAnimation(new Animation(7071)); int newHp = (int)(damage * 0.50); int newPrayer = (int)(damage * 0.25); if (newHp < 10) { newHp = 10; } if (newPrayer < 5) { newPrayer = 5; } ((Player)killer).heal(newHp); ((Player)killer).getSkills().setCurLevel(Skills.SKILL.PRAYER, ((Player)killer).getSkills().getCurLevel(Skills.SKILL.PRAYER) + newPrayer); if (((Player)killer).getSkills().getCurLevel(Skills.SKILL.PRAYER) > ((Player)killer).getSkills().getMaxLevel(Skills.SKILL.PRAYER)) { ((Player)killer).getSkills().setCurLevel(Skills.SKILL.PRAYER, ((Player)killer).getSkills().getMaxLevel(Skills.SKILL.PRAYER)); } break; case 11700: // Zamorak godsword killer.setLastGraphics(new Graphics(1221, 0, 100)); killer.setLastAnimation(new Animation(7070)); target.setLastGraphics(new Graphics(369)); MagicCombat.freezeTarget(31, target); break; case 11730: // Saradomin sword target.setLastGraphics(new Graphics(1207, 0, 100)); killer.setLastAnimation(new Animation(7072)); increasedMaxHit = 16; break; case 1434: // Dragon mace hitDelay = 700; killer.setLastGraphics(new Graphics(251, 0, 75)); killer.setLastAnimation(new Animation(1060)); damage = p.getMaxHit(60); break; case 3204: // Dragon halberd // TODO halberd break; case 4587: // Dragon scimitar killer.setLastGraphics(new Graphics(347, 0, 100)); killer.setLastAnimation(new Animation(451)); if (target is Player) { if (((Player)target).getPrayers().getOverheadPrayer() >= 1 && ((Player)target).getPrayers().getOverheadPrayer() <= 3) { ((Player)target).getPrayers().setOverheadPrayer(0); ((Player)target).getPrayers().setHeadIcon(-1); ((Player)target).getPackets().sendMessage("The Dragon scimitar slashes through your prayer protection!"); ((Player)target).getPackets().sendConfig(95, 0); ((Player)target).getPackets().sendConfig(97, 0); ((Player)target).getPackets().sendConfig(98, 0); ((Player)target).getPackets().sendConfig(99, 0); ((Player)target).getPackets().sendConfig(100, 0); ((Player)target).getPackets().sendConfig(96, 0); } } break; case 14484: // Dragon claws doubleHit = true; killer.setLastGraphics(new Graphics(1950)); killer.setLastAnimation(new Animation(10961)); if (Misc.random(1) == 0 && damage > 0) { if (damage < p.getMaxHit(20) * 0.75) { damage = (p.getMaxHit(20) * 0.75 + (Misc.randomDouble() * (p.getMaxHit(20) * 0.25))); } } damage = (int)Math.Floor(damage); damage2 = (int)Math.Floor(damage * 0.50); damage3 = (int)Math.Floor(damage2 * 0.50); damage4 = (int)Math.Floor(damage3 + 1); break; case 1249: // Dragon spear //TODO leave due to noclipping? break; case 6739: // Dragon axe //TODO find emote and graphic break; case 7158: // Dragon 2h killer.setLastAnimation(new Animation(3157)); killer.setLastGraphics(new Graphics(559)); //TODO multi combat break; case 3101: // Rune claws killer.setLastGraphics(new Graphics(274)); break; case 4153: // Granite maul killer.setLastAnimation(new Animation(1667)); killer.setLastGraphics(new Graphics(340, 0, 100)); //doubleHit = true; break; case 10887: // Barrelchest anchor break; case 11061: // Ancient mace break; case 13902: // Statius' warhammer killer.setLastAnimation(new Animation(10505)); killer.setLastGraphics(new Graphics(1840)); damage += killer.getMaxHit() * 0.25; if (target is Player) { int defenceLevel = ((Player)target).getSkills().getCurLevel(Skills.SKILL.DEFENCE); int newDefence = (int)(defenceLevel * 0.30); if (newDefence < 1) { newDefence = 1; } ((Player)target).getSkills().setCurLevel(Skills.SKILL.DEFENCE, defenceLevel - newDefence); ((Player)target).getPackets().sendSkillLevel(Skills.SKILL.DEFENCE); } break; case 13899: // Vesta's longsword killer.setLastAnimation(new Animation(10502)); damage += killer.getMaxHit() * 0.20; break; case 13905: // Vesta's spear killer.setLastAnimation(new Animation(10499)); killer.setLastGraphics(new Graphics(1835)); break; case 13883: // Morrigans throwing axe break; case 13879: // Morrigans javelin case 8880: // Dorgeshuun crossbow break; case 861: // Magic shortbow case 859: // Magic longbow case 10284: // Magic composite bow rangeWeapon = true; if (p.getEquipment().getAmountInSlot(ItemData.EQUIP.ARROWS) < 2) { p.getPackets().sendMessage("You need 2 arrows to use the Magic bow special attack!"); return false; } damage = (int)CombatFormula.getRangeHit((Player)killer, target, usingBow, usingArrows); damage2 = (int)CombatFormula.getRangeHit((Player)killer, target, usingBow, usingArrows); damage *= 1.05; damage2 *= 1.05; if (usingRangePrayer) { damage *= 0.60; damage2 *= 0.60; } double a1 = damage + damage2; if (damage > target.getHp()) { damage = target.getHp(); } a1 -= damage; if (damage2 > a1) { damage2 = a1; } /*if (damage >= target.getHp()) { int randomHp = misc.random(target.getHp()); damage = randomHp; damage2 = target.getHp() - randomHp; } else { int hpRemaining = target.getHp() - damage; if (damage2 > hpRemaining) { damage2 = hpRemaining; } }*/ p.setLastAnimation(new Animation(1074)); p.setLastGraphics(new Graphics(256, 0, 90)); RangeCombat.deductArrow(killer); RangeCombat.deductArrow(killer); int arrowType = RangeCombat.getArrowType(killer); hitDelay = 1000; int MSpecCounter = 0; Event displayMSpecProjectileEvent = new Event(0); displayMSpecProjectileEvent.setAction(() => { RangeCombat.displayMSpecProjectile(killer, target); MSpecCounter++; if (MSpecCounter == 1) { displayMSpecProjectileEvent.setTick(500); p.setLastGraphics(new Graphics(256, 0, 90)); Event doMSpecHitEvent = new Event(900); doMSpecHitEvent.setAction(() => { doMSpecHitEvent.stop(); target.hit((int)damage2); RangeCombat.createGroundArrow(killer, target, arrowType); }); Server.registerEvent(doMSpecHitEvent); } else { displayMSpecProjectileEvent.stop(); return; } MSpecCounter++; }); Server.registerEvent(displayMSpecProjectileEvent); break; case 805: // Rune thrownaxe rangeWeapon = true; break; case 6724: // Seercull rangeWeapon = true; break; case 11235: // Dark bow rangeWeapon = true; if (p.getEquipment().getAmountInSlot(ItemData.EQUIP.ARROWS) < 2) { p.getPackets().sendMessage("You need 2 arrows to use the Dark bow!"); return false; } int minHit = 8; damage = (int)CombatFormula.getRangeHit((Player)killer, target, usingBow, usingArrows); damage2 = (int)CombatFormula.getRangeHit((Player)killer, target, usingBow, usingArrows); if (usingBow == 11235) { // Dark bow if (usingArrows == 11212) { // Dragon arrows minHit = usingRangePrayer ? 4 : 8; damage *= 1.50; damage2 *= 1.50; if (damage < minHit) { damage = minHit; } if (damage2 < minHit) { damage2 = minHit; } } else { // Other arrow minHit = usingRangePrayer ? 3 : 5; damage *= 1.30; damage2 *= 1.30; if (damage < minHit) { damage = minHit; } if (damage2 < minHit) { damage2 = minHit; } } } if (usingRangePrayer) { damage *= 0.60; damage2 *= 0.60; } double a2 = damage + damage2; if (damage > target.getHp()) { damage = target.getHp(); } a2 -= damage; if (damage2 > a2) { damage2 = a2; } /*if (damage >= target.getHp()) { int randomHp = misc.random(target.getHp()); damage = randomHp; damage2 = target.getHp() - randomHp; } else { int hpRemaining = target.getHp() - damage; if (damage2 > hpRemaining) { damage2 = hpRemaining; } }*/ p.setLastGraphics(new Graphics(RangeCombat.getDrawbackGraphic(killer), 0, 90)); RangeCombat.deductArrow(killer); RangeCombat.deductArrow(killer); hitDelay = RangeCombat.getHitDelay(killer, target); int delayHit = hitDelay; hitDelay = 1200; int arrowType1 = RangeCombat.getArrowType(killer); int DBSpecCounter = 0; Event DBSpecProjectile = new Event(0); DBSpecProjectile.setAction(() => { RangeCombat.displayDBSpecProjectile(killer, target); DBSpecCounter++; if (DBSpecCounter == 1) { DBSpecProjectile.setTick(200); Event rangeHitEvent = new Event(delayHit + 600); rangeHitEvent.setAction(() => { target.hit((int)damage2); rangeHitEvent.stop(); RangeCombat.createGroundArrow(killer, target, arrowType1); }); Server.registerEvent(rangeHitEvent); } else { DBSpecProjectile.stop(); return; } DBSpecCounter++; }); Server.registerEvent(DBSpecProjectile); break; } specialAmount -= neededPower; p.setSpecialAmount(specialAmount); usingSpecial = false; refreshBar(); killer.resetCombatTurns(); bool hitDouble = doubleHit; if (target is Player) { if (!rangeWeapon) { if (((Player)target).getPrayers().getHeadIcon() == PrayerData.MELEE) { damage = (int)(damage * 0.60); } } else { if (((Player)target).getPrayers().getHeadIcon() == PrayerData.RANGE) { damage = (int)(damage * 0.60); } } } damage = ((weapon == 4151) ? damage : (Misc.randomDouble() * damage)); damage2 = Misc.randomDouble() * damage2; int d = (int)((damage == 0 && weapon != 11730) ? 0 : (damage + increasedMaxHit)); int d2 = (int)damage2; int d3 = (int)damage3; // only used for d claws int d4 = (int)damage4; // only used for d claws if (canPoison(weapon)) { if (!target.isPoisoned() && Misc.random(5) == 0 && (hitDouble ? (d2 > 0 || d > 0) : d > 0)) { Server.registerEvent(new PoisonEvent(target, POISON_AMOUNT)); } } int hhitDelay = hitDelay; int totDamage = Convert.ToInt32(damage + damage2 + damage3 + damage4); Combat.checkIfWillDie(target, totDamage); Event hitEvent = new Event(hhitDelay); hitEvent.setAction(() => { hitEvent.stop(); if (!target.isDead()) { target.setLastAnimation(new Animation(target.getDefenceAnimation())); } target.hit(d); if (hitDouble) { target.hit(d2); } if (d3 != -1 || d4 != -1) { target.hit(d3); target.hit(d4); } Combat.checkRecoil(killer, target, totDamage); Combat.checkSmite(killer, target, totDamage); Combat.checkVengeance(killer, target, totDamage); Combat.addXp(killer, target, totDamage); }); Server.registerEvent(hitEvent); return true; }
public static double getDamage(Entity killer, Entity target) { if (killer is Npc) { int maxDamage = killer.getMaxHit(); if (maxDamage > target.getHp()) { maxDamage = target.getHp(); } if (target is Player) { NpcData npcDef = NpcData.forId(((Npc)killer).getId()); int npcAttackStyle = ((Npc)killer).getAttackType(); if (((Player)target).getPrayers().getHeadIcon() == PrayerData.MELEE && npcAttackStyle == NpcData.MELEE) { return 0; } else if (Misc.random((int)CombatFormula.getNPCMeleeAttack((Npc)killer)) < Misc.random((int)CombatFormula.getMeleeDefence((Player)target, (Player)target))) { return 0; } } return Misc.random(maxDamage); } else { if (target is Npc) { if (Misc.random((int)CombatFormula.getMeleeAttack((Player)killer)) < Misc.random((int)CombatFormula.getNPCMeleeDefence((Npc)target))) { return 0; } } double damage = CombatFormula.getMeleeHit((Player)killer, target); if (target is Player) { if (((Player)target).getPrayers().getHeadIcon() == PrayerData.MELEE) { damage = (int)(damage * 0.60); } } if (damage > target.getHp()) { damage = target.getHp(); } return damage; } }