void Start() { time = 0.0f; mainObject = GameObject.Find("MainObject"); cManager = RRConnectionManager.getInstance(); //RRMessageQueue.getInstance ().AddCallback (Constants.SMSG_AUTH, ResponseLogin); }
// Use this for initialization void Start() { //Canvas Initialization gObj = new GameObject(); gObj.name = "SelectionCanvas"; Canvas canvas = gObj.AddComponent <Canvas> (); canvas.renderMode = RenderMode.ScreenSpaceOverlay; CanvasScaler cs = gObj.AddComponent <CanvasScaler> (); cs.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize; GraphicRaycaster gRay = gObj.AddComponent <GraphicRaycaster> (); //Button stored by position spot1 = 0; spot2 = 1; //Initialize Buttons initButtons(); mainObject = GameObject.Find("MainObject"); cManager = RRConnectionManager.getInstance(); // NetworkRequestTable.init(); // NetworkResponseTable.init(); RRMessageQueue.getInstance().AddCallback(Constants.SMSG_RRSTARTGAME, ResponseRRStartGame); RRMessageQueue.getInstance().AddCallback(Constants.SMSG_RRGETMAP, ResponseRRGetMap); RequestRRGetMap reqmap = new RequestRRGetMap(); reqmap.Send(); cManager.Send(reqmap); }
public float horizontalCollisions(float deltaY, float deltaX, Vector2 p) { // Check collisions left and right movementStopped = false; for (int i = 0; i < 3; i++) { float dir = Mathf.Sign(deltaX); float x = p.x + c.x + s.x / 2 * dir; float y = p.y + c.y - s.y / 2 + s.y / 2 * i; ray = new Ray(new Vector2(x, y), new Vector2(dir, 0)); Debug.DrawRay(ray.origin, ray.direction); if (Physics.Raycast(ray, out hit, Mathf.Abs(deltaX) + skin, collisionMask)) { // Get Distance between player and ground float dst = Vector3.Distance(ray.origin, hit.point); // Stop player's downwards movement after coming within skin width of a collider if (dst > skin) { deltaX = dst * dir - skin * dir; } else { deltaX = 0; } movementStopped = true; break; } else if (Physics.Raycast(ray, out hit, Mathf.Abs(deltaX) + skin, collectableMask)) { string name = hit.collider.gameObject.name.Substring(0, 7); //Debug.Log("!!!Try to pass name: " + name); if (running.isHitItem(name)) { Animator animator = hit.collider.gameObject.GetComponent <Animator>(); animator.SetBool("eaten", true); //GameObject.Destroy(hit.collider.gameObject); } } else if (Physics.Raycast(ray, out hit, Mathf.Abs(deltaX) + skin, endFlagMask)) { if (collider.gameObject.ToString().CompareTo("Player_sprite(Clone)") > 0) { PlayerPrefs.SetInt("Win", -1); PlayerPrefs.SetString("Winning Time", ""); GameObject mainObject = GameObject.Find("MainObject"); RRConnectionManager cManager; cManager = RRConnectionManager.getInstance(); RequestRREndGame requestRREndGame = new RequestRREndGame(); requestRREndGame.Send(Running.completed, Running.time.ToString()); cManager.Send(requestRREndGame); doPlayerFinish(); } } } return(deltaX); }