void SetInitialReferences() { enemyMaster = GetComponent <EnemyMaster>(); myTransform = transform; if (head == null) { head = myTransform; } checkRate = Random.Range(0.8f, 1.2f); }
void SetInitialReferences() { enemyMaster = GetComponent <EnemyMaster>(); }
void SetInitialReferences() { enemyMaster = GetComponent <EnemyMaster>(); myTransform = transform; }