static void Main(string[] args) { List <Player> players = new List <Player>(); List <Game> games = new List <Game>(); List <Round> rounds = new List <Round>(); int choice; Player computer = new Player() { Name = "Computer" }; //instantiate a Player and give a value to the Name all at once. players.Add(computer); int gameCounter = 1; do//game loop { choice = RpsGameMethods.GetUserIntent(); if (choice == 2) { break; } Console.WriteLine($"\n\tThis is game #{gameCounter++}\n"); //get the player name string playerName = RpsGameMethods.GetPlayerName(); // check the list of players to see if this payer is a returning player. Player p1 = RpsGameMethods.VerifyPlayer(players, playerName); Game game = new Game(); // create a game game.Player1 = p1; // game.Computer = computer; // Random rand = new Random(); //play rounds till one player has 2 wins //assign the winner to the game and check that property to break out of the loop. while (game.winner.Name == "null") { Round round = new Round(); //declare a round for this iteration round.game = game; // add the game to this round round.player1 = p1; // add user (p1) to this round round.Computer = computer; // add computer to this round // Player choice for game round.p1Choice = RpsGameMethods.GetPlayerChoice(); // Random player choice for game round.ComputerChoice = RpsGameMethods.GetRandomChoice(); //check the choices to see who won. RpsGameMethods.GetRoundWinner(round); game.rounds.Add(round);//add this round to the games List of rounds //search the game.rounds List<> to see if one player has 2 wins //if not loop to another round int whoWon = RpsGameMethods.GetWinner(game); //assign the winner to the game and increment wins and losses for both RpsGameMethods.WhoWon(game, p1, computer, whoWon); }//end of rounds loop games.Add(game); } while (choice != 2);//end of game loop // Print current game data RpsGameMethods.PrintAllCurrentData(games, players, rounds); } //end of main
static void Main(string[] args) { using (var context = new DbContextClass()) { int choice; Player computer = new Player() { Name = "Computer" }; //instantiate a Player and give a value to the Name all at once. context.Players.Add(computer); int gameCounter = 1; do//game loop { choice = RpsGameMethods.GetUserIntent(); if (choice == 2) { break; } Console.WriteLine($"\n\tThis is game #{gameCounter++}\n"); //get the player name string playerName = RpsGameMethods.GetPlayerName(); // check the list of players to see if this payer is a returning player. Player p1 = RpsGameMethods.VerifyPlayer(context.Players.ToList(), playerName); Game game = new Game(); // create a game game.Player1 = p1; // game.Computer = computer; // //context.Add(p1); //context.SaveChanges(); //play rounds till one player has 2 wins //assign the winner to the game and check that property to break out of the loop. while (game.winner.Name == "null") { Round round = new Round(); //declare a round for this iteration round.game = game; // add the game to this round round.player1 = p1; // add user (p1) to this round round.Computer = computer; // add computer to this round // Player choice for game round.p1Choice = RpsGameMethods.GetPlayerChoice(); // Random player choice for game round.ComputerChoice = RpsGameMethods.GetRandomChoice(); //check the choices to see who won. RpsGameMethods.GetRoundWinner(round); game.rounds.Add(round);//add this round to the games List of rounds context.Rounds.Add(round); //search the game.rounds List<> to see if one player has 2 wins //if not loop to another round int whoWon = RpsGameMethods.GetWinner(game); //assign the winner to the game and increment wins and losses for both //RpsGameMethods.WhoWon(game, p1, computer, whoWon); if (whoWon == 1) { game.winner = p1; p1.Wins++; //increments wins and losses. computer.Losses++; //increments wins and losses. Console.WriteLine($"The winner of this game was Player1\n"); context.Add(round); //context.SaveChanges(); } else if (whoWon == 2) { game.winner = computer; p1.Losses++; //increments wins and losses. computer.Wins++; //increments wins and losses. Console.WriteLine($"The winner of this game was computer\n"); context.Add(round); //context.SaveChanges(); } }//end of rounds loop context.Games.Add(game); context.SaveChanges(); } while (choice != 2);//end of game loop // Print current game data RpsGameMethods.PrintAllCurrentData(context.Games.ToList(), context.Players.ToList(), context.Rounds.ToList()); } } //end of main