示例#1
0
        public void GroupAttack(TurnBehaviour.TurnInfo info, List <Character> targets, List <Character> storeTargets)
        {
            foreach (Character chara in targets)
            {
                info.ability.Apply(info.player, chara);
                string name = info.ability.anim.ToString();
                info.player.GetComponent <Animator>().Play(name);
                chara.GetComponent <Animator>().Play("Hit");
                //storeTargets.Add(chara);
            }

            //if player character, will allow them to go back to isle anim
            if (info.player.tag != "Enemy")
            {
                info.player.GetComponent <Animator>().SetBool("IdleTransition", true);
            }
        }
示例#2
0
 //if the player has no valid target, selects one for it
 public void RandomTargetSelect(TurnBehaviour.TurnInfo info)
 {
     if (info.player.target == null)
     {
         int rand = Random.Range(0, enemies.Count);
         info.player.target = enemies[rand].gameObject;
     }
     if (info.player.target.GetComponent <Character>().Hp <= 0)
     {
         //add check if target is dead, if so randomly selects enemy to fight
         for (int i = 0; i < enemies.Count; i++)
         {
             if (enemies[i].GetComponent <Character>().Hp > 0)
             {
                 info.player.target = enemies[i].gameObject;
                 break;
             }
             else
             {
                 info.player.target = null;
             }
         }
     }
 }
示例#3
0
 public void Display(TurnBehaviour.TurnInfo info)
 {
     descriptionText.text = info.player.characterName + " used " + info.ability.powName;
 }