public override void UpdateMob(Mob mob) { mob.Dex += (int)(3 + mob.level.actuallevel * 0.75); mob.Attacks.Add(Camouflage); mob.attcks.Add("Camouflage"); }
public override void UpdateMob(Mob mob) { mob.Spd += (int)(3 + mob.level.actuallevel * 0.75); mob.Vulnerable.Add(Element.Fire); }
public override void UpdateMob(Mob mob) { mob.Con += (int)(3 + mob.level.actuallevel * 0.75); mob.Resistance.Add(Element.Common); }
virtual public void UpdateMob(Mob mob) { }