public static void Main(string[] args) { DateTime start = System.DateTime.Now; //Console.Write ("Enter name of world: "); String worldName = "RPGTest";//Console.ReadLine (); String sep = System.IO.Path.DirectorySeparatorChar.ToString (); //Create the world NbtWorld world = MCLib.Util.Util.CreateWorld (MCLib.Util.Util.GetPathToMCSaves () + worldName + sep); world.Level.LevelName = worldName; #if DEBUG world.Level.GameType = GameType.CREATIVE; #endif //Save the level file. world.Level.Save (); //Generate the terain. ChunkProvider cp = new ChunkProvider (100); cp.PopulateWorld (world, 8, 8); //Update lights. Console.Write ("Updating Light Data... "); { Substrate.Core.IChunkManager cm = world.GetChunkManager (); foreach (ChunkRef c in cm) { AlphaBlockCollection blocks = (AlphaBlockCollection)c.Blocks; int xdim = blocks.XDim; int ydim = blocks.YDim; int zdim = blocks.ZDim; for (int x = 0; x < xdim; ++x) { for (int y = 0; y < ydim; ++y) { for (int z = 0; z < zdim; ++z) { blocks.UpdateSkyLight (x, y, z); blocks.UpdateBlockLight (x, y, z); blocks.UpdateFluid (x, y, z); } } } blocks.RebuildHeightMap (); world.GetChunkManager ().Save (); } } Console.WriteLine ("Done"); Console.WriteLine (new TownGeneration.Town (50, 2, 256, 256).CanPlace (65, 65, world)); world.GetChunkManager ().Save (); if (world.Level.Player == null) world.Level.Player = new Player (); world.Level.Player.Spawn = new SpawnPoint (0, world.GetBlockManager ().GetHeight (0, 0), 0); world.Level.Player.Position.Y = world.GetBlockManager ().GetHeight (0, 0) + 1; world.Level.Time = 0; //Make it morning. world.Level.LastPlayed = DateTime.UtcNow.Ticks / 10000; world.Level.Save (); Console.Write ("Done! "); TimeSpan t = new TimeSpan (DateTime.Now.Ticks - start.Ticks); Console.WriteLine ("Took : " + t); }
public double Get(int X, int Y, int Z, double Temperature, double Humidity, ChunkProvider CP) { return test.GetDensity (X, Y, Z, CP); }