private static void Main() { //All managers that require initialization recieve it, in an order respectful of dependency MusicPlayer.Initialize(); ConsoleManager.Initialize(); TextManager.Initialize(); ParseManager.Initialize(); InventoryManager.Initialize(); EntityManager.Initialize(); GameLoop.Run(); //This initiates the interactive portion of the game. }
public ItemData(string inData) { type = ParseManager.FirstUpperOnly(ParseManager.GetItemType(inData)); data = ParseManager.Strip(inData); }