示例#1
0
 private void OnGUI()
 {
     //Character is not dead.
     if (!rpgCharacterController.isDead)
     {
         //Character not climbing or swimming.
         if (rpgCharacterMovementController.rpgCharacterState != RPGCharacterState.ClimbLadder && rpgCharacterMovementController.rpgCharacterState != RPGCharacterState.Swim)
         {
             StopCasting();
             NavMesh();
             //Actions.
             if (rpgCharacterController.canAction && !navMeshToggle)
             {
                 //Character is on the ground.
                 if (rpgCharacterMovementController.MaintainingGround())
                 {
                     Blocking();
                     //If not Blocking.
                     if (!blockGui && !rpgCharacterController.isBlocking)
                     {
                         Crouching();
                         Sprinting();
                         Charging();
                         Turning();
                         Misc();
                         Casting();
                         IdleActions();
                         WeaponSwitching();
                         if (rpgCharacterController.weapon != Weapon.RELAX)
                         {
                             Attacks();
                             Rolling();
                         }
                     }
                 }
                 Jumping();
             }
             EndSpecial();
             if (!rpgCharacterController.isSitting && rpgCharacterController.weapon == Weapon.RELAX && isTalking)
             {
                 if (GUI.Button(new Rect(585, 680, 100, 30), "Stop Talking"))
                 {
                     isTalking = false;
                     rpgCharacterController.StopConversation();
                 }
             }
         }
         Swimming();
         Climbing();
     }
     //Character is dead.
     else
     {
         //Revive.
         if (GUI.Button(new Rect(30, 270, 100, 30), "Revive"))
         {
             rpgCharacterController.Revive();
         }
     }
 }
示例#2
0
 private void Update()
 {
     UpdateAnimationSpeed();
     Toggles();
     //If Grounded.
     if (rpgCharacterMovementController.rpgCharacterState != RPGCharacterState.Swim && rpgCharacterMovementController.MaintainingGround())
     {
         if (canAction)
         {
             Blocking();
             if (!isBlocking)
             {
                 if (weapon != Weapon.RELAX)
                 {
                     Strafing();
                     DirectionalAiming();
                     Aiming();
                     Rolling();
                     Attacking();
                     Jump();
                 }
                 RandomIdle();
                 SwitchWeapons();
                 //Hit.
                 if (rpgCharacterInputController.inputLightHit)
                 {
                     GetHit();
                 }
                 //Death.
                 if (rpgCharacterInputController.inputDeath)
                 {
                     if (!isDead)
                     {
                         Death();
                     }
                     else
                     {
                         Revive();
                     }
                 }
                 Click();
             }
         }
     }
     //In Air.
     else if (!rpgCharacterMovementController.MaintainingGround())
     {
         //Air Attacks.
         if (rpgCharacterInputController.inputAttackL || rpgCharacterInputController.inputAttackR)
         {
             AirAttack();
         }
     }
 }
示例#3
0
文件: GUIControls.cs 项目: rwu17/PVP
 void OnGUI()
 {
     //General.
     if (!rpgCharacterController.isDead)
     {
         //Actions.
         if (rpgCharacterController.canAction)
         {
             if (rpgCharacterMovementController.MaintainingGround())
             {
                 //Use NavMesh.
                 useNavAgent = GUI.Toggle(new Rect(500, 15, 100, 30), useNavAgent, "Use NavAgent");
                 if (useNavAgent && rpgCharacterMovementController.navMeshAgent != null)
                 {
                     rpgCharacterMovementController.useMeshNav           = true;
                     rpgCharacterMovementController.navMeshAgent.enabled = true;
                 }
                 else
                 {
                     rpgCharacterMovementController.useMeshNav           = false;
                     rpgCharacterMovementController.navMeshAgent.enabled = false;
                 }
                 //Rolling.
                 if (GUI.Button(new Rect(25, 15, 100, 30), "Roll Forward"))
                 {
                     StartCoroutine(rpgCharacterMovementController._Roll(1));
                 }
                 if (GUI.Button(new Rect(130, 15, 100, 30), "Roll Backward"))
                 {
                     StartCoroutine(rpgCharacterMovementController._Roll(3));
                 }
                 if (GUI.Button(new Rect(25, 45, 100, 30), "Roll Left"))
                 {
                     StartCoroutine(rpgCharacterMovementController._Roll(4));
                 }
                 if (GUI.Button(new Rect(130, 45, 100, 30), "Roll Right"))
                 {
                     StartCoroutine(rpgCharacterMovementController._Roll(2));
                 }
                 //Dodging.
                 if (GUI.Button(new Rect(235, 15, 100, 30), "Dodge Left"))
                 {
                     StartCoroutine(rpgCharacterController._Dodge(1));
                 }
                 if (GUI.Button(new Rect(235, 45, 100, 30), "Dodge Right"))
                 {
                     StartCoroutine(rpgCharacterController._Dodge(2));
                 }
                 //Turning.
                 if (GUI.Button(new Rect(340, 15, 100, 30), "Turn Left"))
                 {
                     StartCoroutine(rpgCharacterController._Turning(1));
                 }
                 if (GUI.Button(new Rect(340, 45, 100, 30), "Turn Right"))
                 {
                     StartCoroutine(rpgCharacterController._Turning(2));
                 }
                 //ATTACK LEFT.
                 if (GUI.Button(new Rect(25, 85, 100, 30), "Attack L"))
                 {
                     rpgCharacterController.Attack(1);
                 }
                 //ATTACK RIGHT.
                 if (GUI.Button(new Rect(130, 85, 100, 30), "Attack R"))
                 {
                     rpgCharacterController.Attack(2);
                 }
                 //Kicking.
                 if (GUI.Button(new Rect(25, 115, 100, 30), "Left Kick"))
                 {
                     rpgCharacterController.AttackKick(1);
                 }
                 if (GUI.Button(new Rect(130, 115, 100, 30), "Right Kick"))
                 {
                     rpgCharacterController.AttackKick(3);
                 }
                 if (GUI.Button(new Rect(30, 240, 100, 30), "Get Hit"))
                 {
                     rpgCharacterController.GetHit();
                 }
             }
             //Jump / Double Jump.
             if ((rpgCharacterMovementController.canJump || rpgCharacterMovementController.canDoubleJump) && rpgCharacterController.canAction)
             {
                 if (rpgCharacterMovementController.MaintainingGround())
                 {
                     if (GUI.Button(new Rect(25, 175, 100, 30), "Jump"))
                     {
                         if (rpgCharacterMovementController.canJump)
                         {
                             rpgCharacterMovementController.currentState      = RPGCharacterState.Jump;
                             rpgCharacterMovementController.rpgCharacterState = RPGCharacterState.Jump;
                         }
                     }
                 }
                 if (rpgCharacterMovementController.canDoubleJump)
                 {
                     if (GUI.Button(new Rect(25, 175, 100, 30), "Jump Flip"))
                     {
                         rpgCharacterMovementController.currentState      = RPGCharacterState.DoubleJump;
                         rpgCharacterMovementController.rpgCharacterState = RPGCharacterState.DoubleJump;
                     }
                 }
             }
             //Death.
             if (rpgCharacterMovementController.MaintainingGround() && rpgCharacterController.canAction)
             {
                 if (GUI.Button(new Rect(30, 270, 100, 30), "Death"))
                 {
                     rpgCharacterController.Death();
                 }
             }
         }
     }
     //Dead
     else
     {
         //Death.
         if (GUI.Button(new Rect(30, 270, 100, 30), "Revive"))
         {
             rpgCharacterController.Revive();
         }
     }
 }
示例#4
0
 private void Update()
 {
     UpdateAnimationSpeed();
     if (rpgCharacterMovementController.rpgCharacterState != RPGCharacterState.Swim && rpgCharacterMovementController.MaintainingGround())
     {
         //Revive.
         if (rpgCharacterInputController.inputDeath)
         {
             if (isDead)
             {
                 Revive();
             }
         }
         if (canAction)
         {
             Blocking();
             if (!isBlocking)
             {
                 Strafing();
                 RandomIdle();
                 DirectionalAiming();
                 Aiming();
                 Rolling();
                 //Hit.
                 if (rpgCharacterInputController.inputLightHit)
                 {
                     GetHit();
                 }
                 //Death.
                 if (rpgCharacterInputController.inputDeath)
                 {
                     if (!isDead)
                     {
                         Death();
                     }
                     else
                     {
                         Revive();
                     }
                 }
                 //Attacks.
                 if (rpgCharacterInputController.inputAttackL)
                 {
                     Attack(1);
                 }
                 if (rpgCharacterInputController.inputAttackR)
                 {
                     Attack(2);
                 }
                 if (rpgCharacterInputController.inputLightHit)
                 {
                     GetHit();
                 }
                 if (rpgCharacterInputController.inputCastL)
                 {
                     AttackKick(1);
                 }
                 if (rpgCharacterInputController.inputCastL)
                 {
                     StartCoroutine(_BlockBreak());
                 }
                 if (rpgCharacterInputController.inputCastR)
                 {
                     AttackKick(2);
                 }
                 if (rpgCharacterInputController.inputCastR)
                 {
                     StartCoroutine(_BlockBreak());
                 }
                 //Switch weapons.
                 if (rpgCharacterWeaponController.isSwitchingFinished)
                 {
                     if (rpgCharacterInputController.inputSwitchUpDown < -0.1f)
                     {
                         rpgCharacterWeaponController.SwitchWeaponTwoHand(0);
                     }
                     else if (rpgCharacterInputController.inputSwitchUpDown > 0.1f)
                     {
                         rpgCharacterWeaponController.SwitchWeaponTwoHand(1);
                     }
                     if (rpgCharacterInputController.inputSwitchLeftRight < -0.1f)
                     {
                         rpgCharacterWeaponController.SwitchWeaponLeftRight(0);
                     }
                     else if (rpgCharacterInputController.inputSwitchLeftRight > 0.1f)
                     {
                         rpgCharacterWeaponController.SwitchWeaponLeftRight(1);
                     }
                     //Shield.
                     if (rpgCharacterInputController.inputShield)
                     {
                         StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(7));
                     }
                     if (rpgCharacterInputController.inputRelax)
                     {
                         StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(-1));
                     }
                 }
                 //Reset Switching.
                 if (rpgCharacterInputController.inputSwitchLeftRight == 0 && rpgCharacterInputController.inputSwitchUpDown == 0)
                 {
                     rpgCharacterWeaponController.isSwitchingFinished = true;
                 }
                 //Shooting / Navmesh.
                 if (Input.GetMouseButtonDown(0))
                 {
                     if (rpgCharacterMovementController.useMeshNav)
                     {
                         RaycastHit hit;
                         if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit, 100))
                         {
                             rpgCharacterMovementController.navMeshAgent.destination = hit.point;
                         }
                     }
                     else if ((weapon == Weapon.TWOHANDBOW || weapon == Weapon.TWOHANDCROSSBOW || weapon == Weapon.RIFLE) && isAiming)
                     {
                         animator.SetInteger("Action", 1);
                         if (weapon == Weapon.RIFLE && hipShooting == true)
                         {
                             animator.SetInteger("Action", 2);
                         }
                         animator.SetTrigger("AttackTrigger");
                     }
                 }
                 //Reload.
                 if (Input.GetMouseButtonDown(2))
                 {
                     animator.SetTrigger("ReloadTrigger");
                 }
                 //Climbing ladder.
                 if (rpgCharacterMovementController.rpgCharacterState == RPGCharacterState.ClimbLadder && !isClimbing)
                 {
                     if (rpgCharacterInputController.inputVertical > 0.1f)
                     {
                         animator.SetInteger("Action", 1);
                         animator.SetTrigger("ClimbLadderTrigger");
                     }
                     else if (rpgCharacterInputController.inputVertical < -0.1f)
                     {
                         animator.SetInteger("Action", 2);
                         animator.SetTrigger("ClimbLadderTrigger");
                     }
                 }
                 if (rpgCharacterMovementController.rpgCharacterState == RPGCharacterState.ClimbLadder && isClimbing)
                 {
                     if (rpgCharacterInputController.inputVertical == 0)
                     {
                         isClimbing = false;
                     }
                 }
             }
         }
     }
     //Injury toggle.
     if (Input.GetKeyDown(KeyCode.I))
     {
         if (injured == false)
         {
             injured = true;
             animator.SetBool("Injured", true);
         }
         else
         {
             injured = false;
             animator.SetBool("Injured", false);
         }
     }
     //Head look toggle.
     if (Input.GetKeyDown(KeyCode.L))
     {
         if (headLook == false)
         {
             headLook   = true;
             isHeadlook = true;
         }
         else
         {
             headLook   = false;
             isHeadlook = false;
         }
     }
     //Slow time toggle.
     if (Input.GetKeyDown(KeyCode.T))
     {
         if (Time.timeScale != 1)
         {
             Time.timeScale = 1;
         }
         else
         {
             Time.timeScale = 0.005f;
         }
     }
     //Pause toggle.
     if (Input.GetKeyDown(KeyCode.P))
     {
         if (Time.timeScale != 1)
         {
             Time.timeScale = 1;
         }
         else
         {
             Time.timeScale = 0f;
         }
     }
     //Swim up/down toggle.
     if (rpgCharacterMovementController.rpgCharacterState == RPGCharacterState.Swim && (rpgCharacterInputController.inputStrafe || rpgCharacterInputController.inputStrafe || rpgCharacterInputController.inputTargetBlock > 0.1f))
     {
         animator.SetBool("Strafing", true);
     }
     else
     {
         animator.SetBool("Strafing", false);
     }
 }
示例#5
0
 void OnGUI()
 {
     //Set blocking in controller.
     if (blockGui)
     {
         rpgCharacterController.isBlocking = true;
     }
     else
     {
         rpgCharacterController.isBlocking = false;
     }
     //Swimming.
     if (rpgCharacterMovementController.rpgCharacterState == RPGCharacterState.Swim)
     {
         if (GUI.Button(new Rect(25, 175, 100, 30), "Swim Up"))
         {
             rpgCharacterMovementController.SwimAscend();
         }
         if (GUI.Button(new Rect(25, 225, 100, 30), "Swim Down"))
         {
             rpgCharacterMovementController.SwimDescent();
         }
     }
     //General.
     if (!rpgCharacterController.isDead && rpgCharacterMovementController.rpgCharacterState != RPGCharacterState.ClimbLadder && rpgCharacterMovementController.rpgCharacterState != RPGCharacterState.Swim)
     {
         //Stop Casting.
         if (rpgCharacterController.isCasting)
         {
             if (GUI.Button(new Rect(25, 330, 100, 30), "Stop Casting"))
             {
                 rpgCharacterController.Cast(0, "attack");
             }
         }
         //Actions.
         if (rpgCharacterController.canAction)
         {
             if (rpgCharacterMovementController.MaintainingGround())
             {
                 //Use NavMesh.
                 if (!blockGui && !rpgCharacterController.isBlocking)
                 {
                     useNavAgent = GUI.Toggle(new Rect(500, 15, 100, 30), useNavAgent, "Use NavAgent");
                     if (useNavAgent && rpgCharacterMovementController.navMeshAgent != null)
                     {
                         rpgCharacterMovementController.useMeshNav           = true;
                         rpgCharacterMovementController.navMeshAgent.enabled = true;
                     }
                     else
                     {
                         rpgCharacterMovementController.useMeshNav           = false;
                         rpgCharacterMovementController.navMeshAgent.enabled = false;
                     }
                     useCrouch = GUI.Toggle(new Rect(510, 95, 100, 30), useCrouch, "Crouch");
                     if (useCrouch)
                     {
                         rpgCharacterMovementController.crouch = true;
                         rpgCharacterController.animator.SetBool("Crouch", true);
                     }
                     else
                     {
                         rpgCharacterMovementController.crouch = false;
                         rpgCharacterController.animator.SetBool("Crouch", false);
                     }
                     useSprint = GUI.Toggle(new Rect(510, 115, 100, 30), useSprint, "Sprint");
                     if (useSprint)
                     {
                         rpgCharacterMovementController.isSprinting = true;
                     }
                     else
                     {
                         rpgCharacterMovementController.isSprinting = false;
                     }
                     //Charging.
                     GUI.Button(new Rect(500, 55, 100, 30), "Charge");
                     charge = GUI.HorizontalSlider(new Rect(500, 45, 100, 30), charge, 0.0F, 1f);
                     rpgCharacterController.animator.SetFloat("Charge", charge);
                 }
                 //Blocking.
                 blockGui = GUI.Toggle(new Rect(25, 215, 100, 30), blockGui, "Block");
                 if (blockGui)
                 {
                     rpgCharacterMovementController.LockMovement();
                     rpgCharacterController.isBlocking = true;
                     rpgCharacterController.animator.SetBool("Blocking", true);
                     if (blockToggle == false)
                     {
                         rpgCharacterController.animator.SetTrigger("BlockTrigger");
                         blockToggle = true;
                     }
                 }
                 else
                 {
                     rpgCharacterController.isBlocking = false;
                     rpgCharacterController.animator.SetBool("Blocking", false);
                     blockToggle = false;
                 }
                 //Blocking.
                 if (blockGui)
                 {
                     if (GUI.Button(new Rect(30, 240, 100, 30), "Get Hit"))
                     {
                         rpgCharacterController.GetHit();
                     }
                     if (GUI.Button(new Rect(30, 270, 100, 30), "Block Break"))
                     {
                         StartCoroutine(rpgCharacterController._BlockBreak());
                     }
                 }
                 //Not Blocking.
                 else if (!rpgCharacterController.isBlocking)
                 {
                     //Rolling.
                     if (GUI.Button(new Rect(25, 15, 100, 30), "Roll Forward"))
                     {
                         StartCoroutine(rpgCharacterMovementController._Roll(1));
                     }
                     if (GUI.Button(new Rect(130, 15, 100, 30), "Roll Backward"))
                     {
                         StartCoroutine(rpgCharacterMovementController._Roll(3));
                     }
                     if (GUI.Button(new Rect(25, 45, 100, 30), "Roll Left"))
                     {
                         StartCoroutine(rpgCharacterMovementController._Roll(4));
                     }
                     if (GUI.Button(new Rect(130, 45, 100, 30), "Roll Right"))
                     {
                         StartCoroutine(rpgCharacterMovementController._Roll(2));
                     }
                     //Dodging.
                     if (GUI.Button(new Rect(235, 15, 100, 30), "Dodge Left"))
                     {
                         StartCoroutine(rpgCharacterController._Dodge(1));
                     }
                     if (GUI.Button(new Rect(235, 45, 100, 30), "Dodge Right"))
                     {
                         StartCoroutine(rpgCharacterController._Dodge(2));
                     }
                     //Turning.
                     if (rpgCharacterController.weapon != Weapon.RELAX || rpgCharacterController.weapon != Weapon.ARMED || rpgCharacterController.weapon != Weapon.ARMEDSHIELD)
                     {
                         if (GUI.Button(new Rect(340, 15, 100, 30), "Turn Left"))
                         {
                             StartCoroutine(rpgCharacterController._Turning(1));
                         }
                         if (GUI.Button(new Rect(340, 45, 100, 30), "Turn Right"))
                         {
                             StartCoroutine(rpgCharacterController._Turning(2));
                         }
                     }
                     //Boost - Victory
                     if (rpgCharacterController.weapon != Weapon.RELAX)
                     {
                         if (GUI.Button(new Rect(480, 650, 100, 30), "Boost"))
                         {
                             rpgCharacterController.Boost();
                         }
                     }
                     //ATTACK LEFT.
                     if (rpgCharacterController.weapon == Weapon.SHIELD || rpgCharacterController.weapon != Weapon.ARMED || (rpgCharacterController.weapon == Weapon.ARMED && rpgCharacterWeaponController.leftWeapon != 0) && rpgCharacterWeaponController.leftWeapon != 7)
                     {
                         if (rpgCharacterController.weapon != Weapon.RIFLE)
                         {
                             if (GUI.Button(new Rect(25, 85, 100, 30), "Attack L"))
                             {
                                 rpgCharacterController.Attack(1);
                             }
                         }
                     }
                     //ATTACK RIGHT.
                     if (rpgCharacterController.weapon == Weapon.RIFLE || rpgCharacterController.weapon != Weapon.ARMED || (rpgCharacterController.weapon == Weapon.ARMED && rpgCharacterController.animator.GetInteger("RightWeapon") != 0) || rpgCharacterController.weapon == Weapon.ARMEDSHIELD)
                     {
                         if (rpgCharacterController.weapon != Weapon.SHIELD)
                         {
                             if (GUI.Button(new Rect(130, 85, 100, 30), "Attack R"))
                             {
                                 rpgCharacterController.Attack(2);
                             }
                         }
                     }
                     //ATTACK DUAL.
                     if (rpgCharacterWeaponController.leftWeapon > 7 && rpgCharacterController.animator.GetInteger("RightWeapon") > 7 && rpgCharacterWeaponController.leftWeapon != 14)
                     {
                         if (rpgCharacterController.animator.GetInteger("RightWeapon") != 15)
                         {
                             if ((rpgCharacterWeaponController.leftWeapon != 16 && rpgCharacterController.animator.GetInteger("RightWeapon") != 17))
                             {
                                 if (GUI.Button(new Rect(235, 85, 100, 30), "Attack Dual"))
                                 {
                                     rpgCharacterController.Attack(3);
                                 }
                             }
                             else if ((rpgCharacterWeaponController.leftWeapon == 16 && rpgCharacterController.animator.GetInteger("RightWeapon") == 17))
                             {
                                 if (GUI.Button(new Rect(235, 85, 100, 30), "Attack Dual"))
                                 {
                                     rpgCharacterController.Attack(3);
                                 }
                             }
                         }
                     }
                     //Special Attack.
                     if (rpgCharacterController.weapon != Weapon.RELAX && rpgCharacterMovementController.MaintainingGround())
                     {
                         if (rpgCharacterController.weapon == Weapon.TWOHANDSWORD || rpgCharacterController.weapon == Weapon.TWOHANDAXE || rpgCharacterController.weapon == Weapon.TWOHANDSPEAR || rpgCharacterController.weapon == Weapon.STAFF)
                         {
                             if (GUI.Button(new Rect(235, 85, 100, 30), "Special Attack1"))
                             {
                                 rpgCharacterController.Special(1);
                             }
                         }
                         else if (rpgCharacterController.weapon == Weapon.ARMED)
                         {
                             if ((rpgCharacterWeaponController.leftWeapon == 8 || rpgCharacterWeaponController.leftWeapon == 10) && (rpgCharacterWeaponController.rightWeapon == 9 || rpgCharacterWeaponController.rightWeapon == 11))
                             {
                                 if (GUI.Button(new Rect(340, 85, 100, 30), "Special Attack1"))
                                 {
                                     rpgCharacterController.Special(1);
                                 }
                             }
                         }
                     }
                     //Kicking.
                     if (GUI.Button(new Rect(25, 115, 100, 30), "Left Kick"))
                     {
                         rpgCharacterController.AttackKick(1);
                     }
                     if (GUI.Button(new Rect(25, 145, 100, 30), "Left Kick2"))
                     {
                         rpgCharacterController.AttackKick(2);
                     }
                     if (GUI.Button(new Rect(130, 115, 100, 30), "Right Kick"))
                     {
                         rpgCharacterController.AttackKick(3);
                     }
                     if (GUI.Button(new Rect(130, 145, 100, 30), "Right Kick2"))
                     {
                         rpgCharacterController.AttackKick(4);
                     }
                     if (GUI.Button(new Rect(30, 240, 100, 30), "Get Hit"))
                     {
                         rpgCharacterController.GetHit();
                     }
                     //Weapon Switching.
                     if (!rpgCharacterMovementController.isMoving)
                     {
                         if (rpgCharacterController.weapon != Weapon.RELAX)
                         {
                             if (GUI.Button(new Rect(1115, 265, 100, 30), "Relax"))
                             {
                                 StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(-1));
                             }
                         }
                         if (rpgCharacterController.weapon != Weapon.UNARMED)
                         {
                             if (GUI.Button(new Rect(1115, 310, 100, 30), "Unarmed"))
                             {
                                 StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(0));
                                 rpgCharacterController.canAction = true;
                             }
                         }
                         if (rpgCharacterController.weapon != Weapon.TWOHANDSWORD)
                         {
                             if (GUI.Button(new Rect(1115, 340, 100, 30), "2 Hand Sword"))
                             {
                                 StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(1));
                             }
                         }
                         if (rpgCharacterController.weapon != Weapon.TWOHANDSPEAR)
                         {
                             if (GUI.Button(new Rect(1115, 370, 100, 30), "2 Hand Spear"))
                             {
                                 StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(2));
                             }
                         }
                         if (rpgCharacterController.weapon != Weapon.TWOHANDAXE)
                         {
                             if (GUI.Button(new Rect(1115, 400, 100, 30), "2 Hand Axe"))
                             {
                                 StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(3));
                             }
                         }
                         if (rpgCharacterController.weapon != Weapon.TWOHANDBOW)
                         {
                             if (GUI.Button(new Rect(1115, 430, 100, 30), "2 Hand Bow"))
                             {
                                 StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(4));
                             }
                         }
                         if (rpgCharacterController.weapon != Weapon.TWOHANDCROSSBOW)
                         {
                             if (GUI.Button(new Rect(1115, 460, 100, 30), "Crossbow"))
                             {
                                 StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(5));
                             }
                         }
                         if (rpgCharacterController.weapon != Weapon.RIFLE)
                         {
                             if (GUI.Button(new Rect(1000, 460, 100, 30), "Rifle"))
                             {
                                 StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(18));
                             }
                         }
                         if (rpgCharacterController.weapon != Weapon.STAFF)
                         {
                             if (GUI.Button(new Rect(1115, 490, 100, 30), "Staff"))
                             {
                                 StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(6));
                             }
                         }
                         if (rpgCharacterWeaponController.leftWeapon != 7)
                         {
                             if (GUI.Button(new Rect(1115, 685, 100, 30), "Shield"))
                             {
                                 StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(7));
                             }
                         }
                         if (rpgCharacterWeaponController.leftWeapon != 8)
                         {
                             if (GUI.Button(new Rect(1065, 530, 100, 30), "Left Sword"))
                             {
                                 StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(8));
                             }
                         }
                         if (rpgCharacterController.animator.GetInteger("RightWeapon") != 9)
                         {
                             if (GUI.Button(new Rect(1165, 530, 100, 30), "Right Sword"))
                             {
                                 StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(9));
                             }
                         }
                         if (rpgCharacterWeaponController.leftWeapon != 10)
                         {
                             if (GUI.Button(new Rect(1065, 560, 100, 30), "Left Mace"))
                             {
                                 StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(10));
                             }
                         }
                         if (rpgCharacterController.animator.GetInteger("RightWeapon") != 11)
                         {
                             if (GUI.Button(new Rect(1165, 560, 100, 30), "Right Mace"))
                             {
                                 StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(11));
                             }
                         }
                         if (rpgCharacterWeaponController.leftWeapon != 12)
                         {
                             if (GUI.Button(new Rect(1065, 590, 100, 30), "Left Dagger"))
                             {
                                 StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(12));
                             }
                         }
                         if (rpgCharacterWeaponController.rightWeapon != 13)
                         {
                             if (GUI.Button(new Rect(1165, 590, 100, 30), "Right Dagger"))
                             {
                                 StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(13));
                             }
                         }
                         if (rpgCharacterWeaponController.leftWeapon != 14)
                         {
                             if (GUI.Button(new Rect(1065, 620, 100, 30), "Left Item"))
                             {
                                 StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(14));
                             }
                         }
                         if (rpgCharacterWeaponController.rightWeapon != 15)
                         {
                             if (GUI.Button(new Rect(1165, 620, 100, 30), "Right Item"))
                             {
                                 StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(15));
                             }
                         }
                         if (rpgCharacterWeaponController.leftWeapon != 16)
                         {
                             if (GUI.Button(new Rect(1065, 650, 100, 30), "Left Pistol"))
                             {
                                 StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(16));
                             }
                         }
                         if (rpgCharacterWeaponController.rightWeapon != 17)
                         {
                             if (GUI.Button(new Rect(1165, 650, 100, 30), "Right Pistol"))
                             {
                                 StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(17));
                             }
                         }
                         if (rpgCharacterController.animator.GetInteger("RightWeapon") != 19)
                         {
                             if (GUI.Button(new Rect(1000, 370, 100, 30), "1 Hand Spear"))
                             {
                                 StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(19));
                             }
                         }
                         //Sheath/Unsheath Hips.
                         useHips = GUI.Toggle(new Rect(1025, 260, 100, 30), useHips, "Hips");
                         if (useHips)
                         {
                             if (hipsToggle == false)
                             {
                                 rpgCharacterController.animator.SetInteger("SheathLocation", 1);
                                 hipsToggle = true;
                             }
                         }
                         else
                         {
                             rpgCharacterController.animator.SetInteger("SheathLocation", 0);
                             hipsToggle = false;
                         }
                         //Sheath/Unsheath Dual.
                         useDual = GUI.Toggle(new Rect(1025, 285, 100, 30), useDual, "Dual");
                         if (useDual)
                         {
                             if (dualToggle == false)
                             {
                                 rpgCharacterWeaponController.dualSwitch = true;
                                 dualToggle = true;
                             }
                         }
                         else
                         {
                             dualToggle = false;
                             rpgCharacterWeaponController.dualSwitch = false;
                         }
                         //Instant weapon toggle.
                         useInstant = GUI.Toggle(new Rect(1025, 310, 100, 30), useInstant, "Instant");
                         if (useInstant)
                         {
                             if (instantToggle == false)
                             {
                                 rpgCharacterWeaponController.instantWeaponSwitch = true;
                                 instantToggle = true;
                             }
                         }
                         else
                         {
                             instantToggle = false;
                             rpgCharacterWeaponController.instantWeaponSwitch = false;
                         }
                     }
                 }
             }
             //Jump / Double Jump.
             if ((rpgCharacterMovementController.canJump || rpgCharacterMovementController.canDoubleJump) && !blockGui && rpgCharacterController.canAction)
             {
                 if (rpgCharacterMovementController.MaintainingGround())
                 {
                     if (GUI.Button(new Rect(25, 175, 100, 30), "Jump"))
                     {
                         if (rpgCharacterMovementController.canJump)
                         {
                             rpgCharacterMovementController.currentState      = RPGCharacterState.Jump;
                             rpgCharacterMovementController.rpgCharacterState = RPGCharacterState.Jump;
                         }
                     }
                 }
                 if (rpgCharacterMovementController.canDoubleJump)
                 {
                     if (GUI.Button(new Rect(25, 175, 100, 30), "Jump Flip"))
                     {
                         rpgCharacterMovementController.currentState      = RPGCharacterState.DoubleJump;
                         rpgCharacterMovementController.rpgCharacterState = RPGCharacterState.DoubleJump;
                     }
                 }
             }
             //Death Pickup Activate.
             if (!blockGui && !rpgCharacterController.isBlocking && rpgCharacterMovementController.MaintainingGround() && rpgCharacterController.canAction)
             {
                 if (GUI.Button(new Rect(30, 270, 100, 30), "Death"))
                 {
                     rpgCharacterController.Death();
                 }
                 if (rpgCharacterController.weapon != Weapon.ARMED)
                 {
                     if (GUI.Button(new Rect(130, 175, 100, 30), "Pickup"))
                     {
                         rpgCharacterController.Pickup();
                     }
                     if (GUI.Button(new Rect(235, 175, 100, 30), "Activate"))
                     {
                         rpgCharacterController.Activate();
                     }
                 }
                 else if (rpgCharacterController.weapon == Weapon.ARMED)
                 {
                     if (rpgCharacterWeaponController.leftWeapon != 0 && rpgCharacterController.animator.GetInteger("RightWeapon") != 0)
                     {
                     }
                     else
                     {
                         if (GUI.Button(new Rect(130, 165, 100, 30), "Pickup"))
                         {
                             rpgCharacterController.Pickup();
                         }
                         if (GUI.Button(new Rect(235, 165, 100, 30), "Activate"))
                         {
                             rpgCharacterController.Activate();
                         }
                     }
                 }
             }
             //Casting Armed and Staff.
             if ((rpgCharacterController.weapon == Weapon.ARMED || rpgCharacterController.weapon == Weapon.STAFF || rpgCharacterController.weapon == Weapon.UNARMED) && !blockGui && rpgCharacterMovementController.MaintainingGround())
             {
                 if (GUI.Button(new Rect(25, 330, 100, 30), "Cast Atk Left"))
                 {
                     if (!rpgCharacterController.isCasting)
                     {
                         rpgCharacterController.Cast(1, "attack");
                     }
                     else
                     {
                         rpgCharacterController.Cast(0, "attack");
                     }
                 }
                 if (rpgCharacterController.weapon != Weapon.STAFF)
                 {
                     if (GUI.Button(new Rect(130, 330, 100, 30), "Cast Atk Right"))
                     {
                         if (!rpgCharacterController.isCasting)
                         {
                             rpgCharacterController.Cast(2, "attack");
                         }
                         else
                         {
                             rpgCharacterController.Cast(0, "attack");
                         }
                     }
                     if (rpgCharacterWeaponController.leftWeapon == 0 && rpgCharacterController.animator.GetInteger("RightWeapon") == 0)
                     {
                         if (GUI.Button(new Rect(80, 365, 100, 30), "Cast Atk Dual"))
                         {
                             if (!rpgCharacterController.isCasting)
                             {
                                 rpgCharacterController.Cast(3, "attack");
                             }
                             else
                             {
                                 rpgCharacterController.Cast(0, "attack");
                             }
                         }
                     }
                 }
                 if (GUI.Button(new Rect(25, 425, 100, 30), "Cast AOE"))
                 {
                     if (!rpgCharacterController.isCasting)
                     {
                         rpgCharacterController.Cast(4, "AOE");
                     }
                     else
                     {
                         rpgCharacterController.Cast(0, "AOE");
                     }
                 }
                 if (GUI.Button(new Rect(25, 400, 100, 30), "Cast Buff"))
                 {
                     if (!rpgCharacterController.isCasting)
                     {
                         rpgCharacterController.Cast(4, "buff");
                     }
                     else
                     {
                         rpgCharacterController.Cast(0, "buff");
                     }
                 }
                 if (GUI.Button(new Rect(25, 450, 100, 30), "Cast Summon"))
                 {
                     if (!rpgCharacterController.isCasting)
                     {
                         rpgCharacterController.Cast(4, "summon");
                     }
                     else
                     {
                         rpgCharacterController.Cast(0, "summon");
                     }
                 }
             }
         }
         //Idle Actions.
         //Sit = 0
         //Laydown = 1
         //Pickup = 2
         //Activate = 3
         //Drink = 4
         if (rpgCharacterController.weapon == Weapon.RELAX && !rpgCharacterMovementController.isMoving)
         {
             if (!rpgCharacterController.isSitting)
             {
                 if (GUI.Button(new Rect(900, 680, 100, 30), "Sit"))
                 {
                     rpgCharacterController.Sit();
                 }
                 if (GUI.Button(new Rect(795, 680, 100, 30), "Sleep"))
                 {
                     rpgCharacterController.Sleep();
                 }
                 if (GUI.Button(new Rect(900, 650, 100, 30), "Drink"))
                 {
                     rpgCharacterController.Drink();
                 }
                 if (GUI.Button(new Rect(795, 650, 100, 30), "Bow"))
                 {
                     rpgCharacterController.Bow();
                 }
                 if (GUI.Button(new Rect(690, 680, 100, 30), "Start Talking"))
                 {
                     rpgCharacterController.StartConversation();
                 }
                 if (GUI.Button(new Rect(585, 680, 100, 30), "Stop Talking"))
                 {
                     rpgCharacterController.StopConversation();
                 }
                 if (GUI.Button(new Rect(690, 650, 100, 30), "Yes"))
                 {
                     rpgCharacterController.Yes();
                 }
                 if (GUI.Button(new Rect(585, 650, 100, 30), "No"))
                 {
                     rpgCharacterController.No();
                 }
             }
             if (rpgCharacterController.isSitting)
             {
                 if (GUI.Button(new Rect(795, 680, 100, 30), "Stand"))
                 {
                     rpgCharacterController.Stand();
                 }
             }
         }
         //Special Attack End.
         if (rpgCharacterController.weapon != Weapon.RELAX && !rpgCharacterController.canAction)
         {
             if (rpgCharacterController.weapon == Weapon.TWOHANDSWORD || rpgCharacterController.weapon == Weapon.TWOHANDAXE || rpgCharacterController.weapon == Weapon.TWOHANDSPEAR || rpgCharacterController.weapon == Weapon.STAFF)
             {
                 if (GUI.Button(new Rect(235, 85, 100, 30), "End Special"))
                 {
                     rpgCharacterController.Special(1);
                 }
             }
         }
         //Climbing.
         if (!blockGui && !rpgCharacterController.isBlocking && rpgCharacterMovementController.MaintainingGround() && rpgCharacterController.rpgCharacterMovementController.rpgCharacterState != RPGCharacterState.ClimbLadder && rpgCharacterController.isNearLadder)
         {
             if (GUI.Button(new Rect(640, 360, 100, 30), "Climb Ladder"))
             {
                 StartCoroutine(rpgCharacterController._ClimbLadder());
             }
         }
     }
     /// <param name="Climb-Up">1</param>
     //// <param name="Climb-Down">2</param>
     //// <param name="Climb-Off-Top">3</param>
     //// <param name="Climb-Off-Bottom">4</param>
     //// <param name="Climb-On-Top">5</param>
     //// <param name="Climb-On-Bottom">6</param>
     if (rpgCharacterController.rpgCharacterMovementController.rpgCharacterState == RPGCharacterState.ClimbLadder)
     {
         if (GUI.Button(new Rect(130, 200, 100, 30), "Climb Off Top"))
         {
             rpgCharacterController.animator.SetInteger("Action", 3);
             rpgCharacterController.animator.SetTrigger("ClimbLadderTrigger");
         }
         if (GUI.Button(new Rect(130, 235, 100, 30), "Climb Up"))
         {
             rpgCharacterController.animator.SetInteger("Action", 1);
             rpgCharacterController.animator.SetTrigger("ClimbLadderTrigger");
         }
         if (GUI.Button(new Rect(130, 270, 100, 30), "Climb Down"))
         {
             rpgCharacterController.animator.SetInteger("Action", 2);
             rpgCharacterController.animator.SetTrigger("ClimbLadderTrigger");
         }
     }
     //Revive.
     if (rpgCharacterController.isDead)
     {
         if (GUI.Button(new Rect(30, 270, 100, 30), "Revive"))
         {
             rpgCharacterController.Revive();
         }
     }
 }
示例#6
0
 void Update()
 {
     if (rpgCharacterMovementController.MaintainingGround())
     {
         //Revive.
         if (rpgCharacterInputController.inputDeath)
         {
             if (isDead)
             {
                 Revive();
             }
         }
         if (canAction)
         {
             Strafing();
             Rolling();
             //Hit.
             if (rpgCharacterInputController.inputLightHit)
             {
                 GetHit();
             }
             //Death.
             if (rpgCharacterInputController.inputDeath)
             {
                 if (!isDead)
                 {
                     Death();
                 }
                 else
                 {
                     Revive();
                 }
             }
             //Attacks.
             if (rpgCharacterInputController.inputAttackL)
             {
                 Attack(1);
             }
             if (rpgCharacterInputController.inputAttackR)
             {
                 Attack(2);
             }
             if (rpgCharacterInputController.inputLightHit)
             {
                 GetHit();
             }
             //Shooting / Navmesh.
             if (Input.GetMouseButtonDown(0))
             {
                 if (rpgCharacterMovementController.useMeshNav)
                 {
                     RaycastHit hit;
                     if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit, 100))
                     {
                         rpgCharacterMovementController.navMeshAgent.destination = hit.point;
                     }
                 }
             }
         }
     }
     //Slow time toggle.
     if (Input.GetKeyDown(KeyCode.T))
     {
         if (Time.timeScale != 1)
         {
             Time.timeScale = 1;
         }
         else
         {
             Time.timeScale = 0.05f;
         }
     }
     //Pause toggle.
     if (Input.GetKeyDown(KeyCode.P))
     {
         if (Time.timeScale != 1)
         {
             Time.timeScale = 1;
         }
         else
         {
             Time.timeScale = 0f;
         }
     }
 }