示例#1
0
        //------------------------------------------------
        private void BtnTravelC(object sender, EventArgs e)
        {
            if (movementNumber == 0)
            {
                OHvc = new oldHouseVC();
                this.NavigationController.PushViewController(OHvc, true);

                OHvc.Player_Health = Player_Health;
                OHvc.Player_Speed  = Player_Speed;
                OHvc.Player_Damage = Player_Damage;
            }
            else if (movementNumber == 1)
            {
                BHvc = new boatHouseVC();
                this.NavigationController.PushViewController(BHvc, true);

                BHvc.Player_Health = Player_Health;
                BHvc.Player_Speed  = Player_Speed;
                BHvc.Player_Damage = Player_Damage;
            }
            else if (movementNumber == 2)
            {
                Mvc = new mineVC();
                this.NavigationController.PushViewController(Mvc, true);

                Mvc.Player_Health = Player_Health;
                Mvc.Player_Speed  = Player_Speed;
                Mvc.Player_Damage = Player_Damage;
            }
            else if (movementNumber == 3)
            {
                FOrestvc = new forestVC();
                this.NavigationController.PushViewController(FOrestvc, true);

                FOrestvc.Player_Health = Player_Health;
                FOrestvc.Player_Speed  = Player_Speed;
                FOrestvc.Player_Damage = Player_Damage;
            }
            else if (movementNumber == 4)
            {
                Fvc = new fieldVC();
                this.NavigationController.PushViewController(Fvc, true);

                Fvc.Player_Health = Player_Health;
                Fvc.Player_Speed  = Player_Speed;
                Fvc.Player_Damage = Player_Damage;
            }
            else if (movementNumber == 5)
            {
                Lvc = new lakeVC();
                this.NavigationController.PushViewController(Lvc, true);

                Lvc.Player_Health = Player_Health;
                Lvc.Player_Speed  = Player_Speed;
                Lvc.Player_Damage = Player_Damage;
            }
        }
示例#2
0
        private void BtnTravelC(object sender, EventArgs e)
        {
            if (travel == true)
            {
                if (movementNumber == 0)
                {
                    OHvc = new oldHouseVC();
                    this.NavigationController.PushViewController(OHvc, true);

                    OHvc.Player_Health    = _PlayerHealth.Text;
                    OHvc.Player_Speed     = _PlayerSpeed.Text;
                    OHvc.Player_Damage    = _PlayerDamage.Text;
                    OHvc.HealthPotsString = _HealthPots.Text;

                    if (shieldB == true)
                    {
                        OHvc.shieldB  = true;
                        OHvc.defendYN = true;
                    }

                    if (holy == true)
                    {
                        OHvc.holy = true;
                    }
                    if (spectral == true)
                    {
                        OHvc.spectral = true;
                    }
                }
                else if (movementNumber == 1)
                {
                    BHvc = new boatHouseVC();
                    this.NavigationController.PushViewController(BHvc, true);

                    BHvc.Player_Health    = _PlayerHealth.Text;
                    BHvc.Player_Speed     = _PlayerSpeed.Text;
                    BHvc.Player_Damage    = _PlayerDamage.Text;
                    BHvc.HealthPotsString = _HealthPots.Text;

                    if (shieldB == true)
                    {
                        BHvc.shieldB  = true;
                        BHvc.defendYN = true;
                    }

                    if (holy == true)
                    {
                        BHvc.holy = true;
                    }
                    if (spectral == true)
                    {
                        BHvc.spectral = true;
                    }
                }
                else if (movementNumber == 2)
                {
                    Mvc = new mineVC();
                    this.NavigationController.PushViewController(Mvc, true);

                    Mvc.Player_Health    = _PlayerHealth.Text;
                    Mvc.Player_Speed     = _PlayerSpeed.Text;
                    Mvc.Player_Damage    = _PlayerDamage.Text;
                    Mvc.HealthPotsString = _HealthPots.Text;

                    if (shieldB == true)
                    {
                        Mvc.shieldB  = true;
                        Mvc.defendYN = true;
                    }

                    if (holy == true)
                    {
                        Mvc.holy = true;
                    }
                    if (spectral == true)
                    {
                        Mvc.spectral = true;
                    }
                }
                else if (movementNumber == 3)
                {
                    FOrestvc = new forestVC();
                    this.NavigationController.PushViewController(FOrestvc, true);

                    FOrestvc.Player_Health    = _PlayerHealth.Text;
                    FOrestvc.Player_Speed     = _PlayerSpeed.Text;
                    FOrestvc.Player_Damage    = _PlayerDamage.Text;
                    FOrestvc.HealthPotsString = _HealthPots.Text;

                    if (shieldB == true)
                    {
                        FOrestvc.shieldB  = true;
                        FOrestvc.defendYN = true;
                    }

                    if (holy == true)
                    {
                        FOrestvc.holy = true;
                    }
                    if (spectral == true)
                    {
                        FOrestvc.spectral = true;
                    }
                }
                else if (movementNumber == 4)
                {
                    Fvc = new fieldVC();
                    this.NavigationController.PushViewController(Fvc, true);

                    Fvc.Player_Health    = _PlayerHealth.Text;
                    Fvc.Player_Speed     = _PlayerSpeed.Text;
                    Fvc.Player_Damage    = _PlayerDamage.Text;
                    Fvc.HealthPotsString = _HealthPots.Text;

                    if (shieldB == true)
                    {
                        Fvc.shieldB  = true;
                        Fvc.defendYN = true;
                    }

                    if (holy == true)
                    {
                        Fvc.holy = true;
                    }
                    if (spectral == true)
                    {
                        Fvc.spectral = true;
                    }
                }
                else if (movementNumber == 5)
                {
                    Lvc = new lakeVC();
                    this.NavigationController.PushViewController(Lvc, true);

                    Lvc.Player_Health    = _PlayerHealth.Text;
                    Lvc.Player_Speed     = _PlayerSpeed.Text;
                    Lvc.Player_Damage    = _PlayerDamage.Text;
                    Lvc.HealthPotsString = _HealthPots.Text;

                    if (shieldB == true)
                    {
                        Lvc.shieldB  = true;
                        Lvc.defendYN = true;
                    }

                    if (holy == true)
                    {
                        Lvc.holy = true;
                    }
                    if (spectral == true)
                    {
                        Lvc.spectral = true;
                    }
                }
            }
            else
            {
                string healed = "enermy alive travel inposible try run!!";
                _LblNarrater.Text = healed;
            }
            int PH = Int32.Parse(_PlayerHealth.Text);

            if (PH <= 0)
            {
                string healed = "you have died your corps shall join the damed in hanting this place";
                _LblNarrater.Text  = healed;
                _PlayerHealth.Text = "dead";
            }
        }