void Start() { // sets vectors to spawn statues at 0 for statue0's posistion ect, ect array[0] = new Vector3(21.29f, -272.23f, 0); array[1] = new Vector3(39.82f, -262.48f, 0); array[2] = new Vector3(36.63f, -275.01f, 0); array[3] = new Vector3(24.62f, -275.01f, 0); array[4] = new Vector3(21.49f, -262.58f, 0); array[5] = new Vector3(39.73f, -271.68f, 0); BossAudios = GetComponents <AudioSource>(); BossAttackAudio = BossAudios[0]; BossHitAudio = BossAudios[1]; BossExtraAudio = BossAudios[2]; //Set the basic stats. Also attach the appropriate scripts. These can be changed in the inspector for individual enemies GanonHasSpear = true; Anim = GetComponent <Animator>(); NextAvailableLightningSummon = Time.time; NextAvailableStatueSpawnTime = Time.time + 1.5f; NextAvailableSpearThrowTime = Time.time + 1.8f; //currentDamage = damage; damage = 1; currentHealth = maxHealth; //Player stuff Player = GameObject.Find("Player"); PM = Player.GetComponent <Player_Manager>(); PlayerAudio = PM.PlayerExternalAudio; }
// Use this for initialization void Start() { PM = GameObject.Find("Player").GetComponent <Player_Manager>(); SC = GameObject.Find("SceneChanger").GetComponent <SceneChanger>(); ButtonSound = PM.PlayerInternalAudio; NewGameButton = GameObject.Find("New Game").GetComponent <Button>(); ForestButton = GameObject.Find("ForestButton").GetComponent <Button>(); ForestDungeonButton = GameObject.Find("ForestDungeonButton").GetComponent <Button>(); RiverButton = GameObject.Find("RiverButton").GetComponent <Button>(); RiverDungeonButton = GameObject.Find("RiverDungeonButton").GetComponent <Button>(); CastleButton = GameObject.Find("CastleButton").GetComponent <Button>(); CastleDungeonButton = GameObject.Find("CastleDungeonButton").GetComponent <Button>(); QuitButton = GameObject.Find("Quit").GetComponent <Button>(); //when the corresponding buttons are pressed the appropriate action needs to take place NewGameButton.onClick.AddListener(StartGame); ForestButton.onClick.AddListener(StartForest); ForestDungeonButton.onClick.AddListener(StartForestDungeon); RiverButton.onClick.AddListener(StartRiver); RiverDungeonButton.onClick.AddListener(StartRiverDungeon); CastleButton.onClick.AddListener(StartCastle); CastleDungeonButton.onClick.AddListener(StartCastleDungeon); QuitButton.onClick.AddListener(QuitGame); }
void Start() { //Set the basic stats. Also attach the appropriate scripts. These can be changed in the inspector for individual enemies patrol = true; canAttack = true; joltAmount = 5f; PatrolScript = GetComponent <Enemy4DirectionPatrol>(); ChaseScript = GetComponent <EnemyChase>(); Attack = GetComponent <AttackScript>(); currentDamage = damage; currentHealth = maxHealth; currentMoveSpeed = defaultMoveSpeed; CharRigidBody = GetComponent <Rigidbody2D>(); enemyCollider = GetComponent <Collider2D>(); canBeJolted = true; //Player stuff Player = GameObject.Find("Player"); PM = Player.GetComponent <Player_Manager>(); PlayerAudio = PM.PlayerExternalAudio; }
void Start() { /* Initialize Player Stuff */ Player = GameObject.Find("Player"); PM = Player.GetComponent <Player_Manager>(); /* CRUCIAL CHECK: Are we spawning from 'New Game' or not */ if (PM.StartWithIntro) { PlayerAnim = Player.GetComponent <Animator>(); PM.canMove = false; /* Initialize Girl Stuff */ GNPC = Girl.GetComponent <NPC_Manager>(); Anim = Girl.GetComponent <Animator>(); StartCoroutine(InitiateScene()); girlPoint1 = GameObject.Find("GirlWaypoint1").GetComponent <Transform>(); girlPoint2 = GameObject.Find("GirlWaypoint2").GetComponent <Transform>(); playerPoint1 = GameObject.Find("PlayerPoint1").GetComponent <Transform>(); PM.StartWithIntro = false; } else { Destroy(GameObject.Find("DoNotExitHouse")); Destroy(GameObject.Find("CinematicTrigger")); Destroy(Girl); Destroy(this.gameObject); } }
// Use this for initialization void Start() { Anim = GetComponent <Animator>(); PlayerManager = GetComponent <Player_Manager>(); PlayerAudio = PlayerManager.PlayerInternalAudio; nextSwordStrike = Time.time; nextBowAttack = Time.time; nextBombAttack = Time.time; }
// Use this for initialization void Start() { Player = GameObject.Find("Player").GetComponent <Player_Manager>(); Upgrade = GetComponent <SpriteRenderer>().sprite; Rupees = GameObject.Find("RupeeCount").GetComponent <RupeeCount>(); Canvas = transform.GetChild(0).gameObject; interactable = true; Upgrade.name = inspectorName; }
// Use this for initialization void Start() { Boss = GameObject.Find("Ganon"); GEM = Boss.GetComponent <Ganon_Enemy_Manager>(); MainCamera = GameObject.Find("Main Camera").GetComponent <CameraFollow>(); Player = GameObject.Find("Player"); PM = Player.GetComponent <Player_Manager>(); BossText = GameObject.Find("BossText"); BossTextText = BossText.GetComponent <Text>(); }
// Use this for initialization void Start() { Char = GameObject.Find("PhantomGanon").GetComponent <PhantomManager>(); Player = GameObject.Find("Player"); PM = Player.GetComponent <Player_Manager>(); ganon = GameObject.Find("PhantomGanon"); PhM = ganon.GetComponent <PhantomManager>(); currentTarget = Player; speed = 0.1f; }
// Use this for initialization void Start() { PlayerManager = GameObject.Find("Player").GetComponent <Player_Manager>(); Chest = GameObject.Find("ChestBow"); Chest.SetActive(false); number = spawnPoints.Length; //Debug.Log(number); AliveEnemies = new GameObject[number]; MiniBossMusicTrigger = GameObject.Find("MiniBossMusicTrigger"); }
// Use this for initialization void Start() { interacting = false; DialogueCount = 0; DialogueScript = GameObject.Find("DialogueManager").GetComponent <DialogueManager>(); PlayerManager = GameObject.Find("Player").GetComponent <Player_Manager>(); PatrolScript = GetComponent <NpcPatrol>(); NPCAudios = GetComponents <AudioSource>(); NPCInternal = NPCAudios[0]; NPCExternal = NPCAudios[1]; }
// Use this for initialization void Start() { Boss = GameObject.Find("Minotaur"); MEM = Boss.GetComponent <Minotaur_Enemy_Manager>(); BossMusicTrigger = GameObject.Find("BossMusicTrigger").GetComponent <ChangeBackgroundMusic>(); MainCamera = GameObject.Find("Main Camera").GetComponent <CameraFollow>(); Player = GameObject.Find("Player"); PM = Player.GetComponent <Player_Manager>(); BossText = GameObject.Find("BossText"); BossTextText = BossText.GetComponent <Text>(); }
// Use this for initialization void Start() { Player = GameObject.Find("Player"); PM = Player.GetComponent <Player_Manager>(); SC = GameObject.Find("SceneChanger").GetComponent <SceneChanger>(); ButtonSound = PM.PlayerInternalAudio; ContinueButton = GameObject.Find("ContinueButton").GetComponent <Button>(); QuitButton = GameObject.Find("QuitButton").GetComponent <Button>(); ContinueButton.onClick.AddListener(ContinueGame); QuitButton.onClick.AddListener(QuitGame); }
// Use this for initialization void Start() { //These variables line up with the components created for the actual Player object in the Unity hierarchy PlayerManager = GetComponent <Player_Manager>(); RBody = GetComponent <Rigidbody2D>(); Anim = GetComponent <Animator>(); // set initial speed to default and current speed to default playerSpeed = PlayerManager.defaultMoveSpeed * Time.deltaTime; PlayerManager.currentMoveSpeed = PlayerManager.defaultMoveSpeed + 1f; }
// Use this for initialization void Start() { //set up the screen and set to false so it doesnt show right away HudView = GameObject.Find("HUD_Stat"); Player = GameObject.Find("Player"); PM = Player.GetComponent <Player_Manager>(); PlayerAnim = Player.GetComponent <Animator>(); PlayerAudio = PM.PlayerInternalAudio; StatsView = HudView.transform.GetChild(0).gameObject; StatsView.SetActive(false); screenOpen = false; }
void Start() { SC = GameObject.Find("SceneChanger").GetComponent <SceneChanger>(); /* Initialize Player Stuff */ Player = GameObject.Find("Player"); PM = Player.GetComponent <Player_Manager>(); PM.canAttack = false; PM.canSwordAttack = false; PM.canBombAttack = false; PM.canBowAttack = false; SF = GameObject.FindGameObjectWithTag("Fader").GetComponent <ScreenFader>(); /* CRUCIAL CHECK: Are we spawning from 'New Game' or not */ PlayerAnim = Player.GetComponent <Animator>(); /* Initialize Girl Stuff */ GNPC = Girl.GetComponent <NPC_Manager>(); Anim = Girl.GetComponent <Animator>(); Anim.SetFloat("direction_x", 0f); Anim.SetFloat("direction_y", -1f); girlPoint1 = GameObject.Find("GirlWaypoint1").GetComponent <Transform>(); playerPoint1 = GameObject.Find("PlayerPoint1").GetComponent <Transform>(); triforcePoint = GameObject.Find("TriforcePoint").GetComponent <Transform>(); }
// Use this for initialization void Start() { Player = GameObject.Find("Player").GetComponent <Player_Manager>(); interactable = true; }
// Use this for initialization void Start() { SC = GameObject.Find("SceneChanger").GetComponent <SceneChanger>(); Player = GameObject.Find("Player"); PlayerManager = Player.GetComponent <Player_Manager>(); }
// Use this for initialization void Start() { Player = GameObject.Find("Player").GetComponent <Player_Manager>(); GetComponent <Text>().text = ""; }
// Use this for initialization void Start() { PM = GameObject.Find("Player").GetComponent <Player_Manager>(); PlayerAudio = PM.PlayerInternalAudio; SC = GameObject.Find("SceneChanger").GetComponent <SceneChanger>(); }
// Use this for initialization void Start() { PM = GameObject.Find("Player").GetComponent <Player_Manager>(); }
// Use this for initialization void Start() { player = GameObject.Find("Player").GetComponent <Player_Manager>(); creationEvent = false; }