public void MoveTo(Vector3 pos, bool walking = false) { GetComponent <ThirdPersonCharacter>().walking = walking; ai.SetTarget(null); ai.SetTargetPos(pos); }
public void MoveTo(Vector3 pos, bool walking = false) { //GetComponent<UnityStandardAssets.Characters.ThirdPerson.ThirdPersonCharacter>().walking = walking; ai.SetTarget(null); ai.SetTargetPos(pos); }