示例#1
0
        public void ParsePacket(byte[] data)
        {
            String dataStr = System.Text.ASCIIEncoding.UTF8.GetString(data).Trim();

            Packet.PacketTypes type = Packet.FindPacket(dataStr.Substring(0, 2));
            switch (type)
            {
            case Packet.PacketTypes.INVALID:
                break;

            case Packet.PacketTypes.LOGIN:
                Packet00Login loginPacket = new Packet00Login(data);
                HandleLogin(loginPacket);
                break;

            case Packet.PacketTypes.DISCONNECT:
                Packet01Disconnect disconnectPacket = new Packet01Disconnect(data);
                HandleDisconnect(disconnectPacket);
                break;

            case Packet.PacketTypes.MESSAGE:
                Packet02Message messagePacket = new Packet02Message(data);
                HandleMessage(messagePacket);
                break;

            case Packet.PacketTypes.ROUND_START:
                HandleRoundStart();
                break;

            case Packet.PacketTypes.ROUND_END:
                Packet04RoundEnd roundEndPacket = new Packet04RoundEnd(data);
                HandleRoundEnd(roundEndPacket);
                break;
            }
        }
示例#2
0
        public void ParsePacket(byte[] data, String ipAddress)
        {
            String dataStr = System.Text.ASCIIEncoding.UTF8.GetString(data).Trim();

            Packet.PacketTypes type   = Packet.FindPacket(dataStr.Substring(0, 2));
            PlayerMP           player = null;

            switch (type)
            {
            case Packet.PacketTypes.INVALID:
                break;

            case Packet.PacketTypes.LOGIN:
                Packet00Login loginPacket = new Packet00Login(data);
                player = new PlayerMP(loginPacket.GetUsername(), ipAddress, int.Parse(loginPacket.GetPort()), 0);
                AddConnection(player, loginPacket);
                break;

            case Packet.PacketTypes.DISCONNECT:
                Packet01Disconnect disconnectPacket = new Packet01Disconnect(data);
                RemoveConnection(disconnectPacket);
                break;

            case Packet.PacketTypes.MESSAGE:
                Packet02Message messagePacket = new Packet02Message(data);
                player = GetPlayerMPNode(messagePacket.GetUsername());

                // Only send message to the players that are in the same room
                foreach (PlayerMP p in connectedPlayers)
                {
                    if (!p.username.Equals(player.username) && p.roomNumber.Equals(player.roomNumber))
                    {
                        SendData(data, p.ipAddress, p.port);
                    }
                }
                break;

            case Packet.PacketTypes.ROUND_START:
                SendDataToAllClientsNotServer(data);
                break;

            case Packet.PacketTypes.ROUND_END:
                Packet04RoundEnd roundEndPacket = new Packet04RoundEnd(data);
                player = GetPlayerMPNode(roundEndPacket.GetUsername());
                //player.roomNumber = Room.GetRoomIndex(roundEndPacket.GetDestination());
                //Room.Effect(ref player);
                SendData(data, player.ipAddress, player.port);
                break;
            }
        }
示例#3
0
 public void RemoveConnection(Packet01Disconnect disconnectPacket)
 {
     connectedPlayers.Remove(GetPlayerMPNode(disconnectPacket.GetUsername()));
     disconnectPacket.WriteData(this);
 }
示例#4
0
 private void HandleDisconnect(Packet01Disconnect disconnectPacket)
 {
     gameForm.Players_listBox.Items.Remove((object)disconnectPacket.GetUsername());
 }