private void TriggerEnterAction() { if (currentNode != null && currentNode.GetOnEnterAction() != "") { foreach (DialogueTrigger trigger in currentConversant.GetComponents <DialogueTrigger>()) { trigger.Trigger(currentNode.GetOnEnterAction()); } } }
private void TriggerEnterAction() { if (currentNode != null) { TriggerAction(currentNode.GetOnEnterAction()); } }