private Vector3 GetCurrentwayPoint() { return(patrolPath.GetWayPoint(currentWayPointIndex)); }
private Transform GetCurrentWaypoint() { return(patrolPath.GetWayPoint(m_CurrentWaypointIndex)); }
private Vector3 GetCurrentWaypoint() { return(patrolPath.GetWayPoint(currentWayPoint)); }
private Vector3 GetCurrentWayPoint() { return(_patrolPath.GetWayPoint(_currentWaypointIndex)); }