/// <summary> /// Helper method to get or create a variant set for the input variant name. If no set currently exists, a new set is empty set is created and returned. /// </summary> /// <param name="name"></param> /// <returns></returns> private ModelDefinitionVariantSet getVariantSet(string name) { ModelDefinitionVariantSet set = null; if (!variantSets.TryGetValue(name, out set)) { set = new ModelDefinitionVariantSet(name); variantSets.Add(name, set); } return(set); }
private void initialize() { if (initialized) { return; } initialized = true; prevDiameter = currentDiameter; coreNodeNames = ROTUtils.parseCSV(coreManagedNodes); //model-module setup/initialization ConfigNode node = ROTConfigNodeUtils.parseConfigNode(configNodeData); //list of CORE model nodes from config //each one may contain multiple 'model=modelDefinitionName' entries //but must contain no more than a single 'variant' entry. //if no variant is specified, they are added to the 'Default' variant. ConfigNode[] coreDefNodes = node.GetNodes("CORE"); ModelDefinitionLayoutOptions[] coreDefs; List <ModelDefinitionLayoutOptions> coreDefList = new List <ModelDefinitionLayoutOptions>(); int coreDefLen = coreDefNodes.Length; for (int i = 0; i < coreDefLen; i++) { string variantName = coreDefNodes[i].GetStringValue("variant", "Default"); coreDefs = ROTModelData.getModelDefinitionLayouts(coreDefNodes[i].GetStringValues("model")); coreDefList.AddUniqueRange(coreDefs); ModelDefinitionVariantSet mdvs = getVariantSet(variantName); mdvs.addModels(coreDefs); } coreDefs = coreDefList.ToArray(); coreModule = new ROTModelModule <ModuleROTProbe>(part, this, getRootTransform("ModularProbe-CORE"), ModelOrientation.CENTRAL, nameof(currentCore), null, nameof(currentCoreTexture), nameof(coreModulePersistentData)); coreModule.name = "ModularProbe-Core"; coreModule.getSymmetryModule = m => m.coreModule; coreModule.getValidOptions = () => getVariantSet(currentVariant).definitions; coreModule.massScalar = massScalingPower; coreModule.volumeScalar = volumeScalingPower; //set up the model lists and load the currently selected model coreModule.setupModelList(coreDefs); coreModule.setupModel(); updateModulePositions(); updateMassAndDimensions(); updateAttachNodes(false); updateAvailableVariants(); ROTStockInterop.updatePartHighlighting(part); }
/// <summary> /// Initialize the UI controls, including default values, and specifying delegates for their 'onClick' methods.<para/> /// All UI based interaction code will be defined/run through these delegates. /// </summary> private void initializeUI() { Action <ModuleROTank> modelChangedAction = (m) => { m.updateModulePositions(); m.updateDimensions(); m.updateAttachNodes(true); m.updateFairing(true); m.updateAvailableVariants(); m.updateDragCubes(); ROTModInterop.updateResourceVolume(m.part); }; //set up the core variant UI control string[] variantNames = ROTUtils.getNames(variantSets.Values, m => m.variantName); this.updateUIChooseOptionControl(nameof(currentVariant), variantNames, variantNames, true, currentVariant); Fields[nameof(currentVariant)].guiActiveEditor = variantSets.Count > 1; Fields[nameof(currentVariant)].uiControlEditor.onFieldChanged = (a, b) => { //TODO find variant set for the currently enabled core model //query the index from that variant set ModelDefinitionVariantSet prevMdvs = getVariantSet(coreModule.definition.name); //this is the index of the currently selected model within its variant set int previousIndex = prevMdvs.indexOf(coreModule.layoutOptions); //grab ref to the current/new variant set ModelDefinitionVariantSet mdvs = getVariantSet(currentVariant); //and a reference to the model from same index out of the new set ([] call does validation internally for IAOOBE) ModelDefinitionLayoutOptions newCoreDef = mdvs[previousIndex]; //now, call model-selected on the core model to update for the changes, including symmetry counterpart updating. this.actionWithSymmetry(m => { m.currentVariant = currentVariant; m.coreModule.modelSelected(newCoreDef.definition.name); modelChangedAction(m); }); }; Fields[nameof(currentDiameter)].uiControlEditor.onFieldChanged = (a, b) => { this.actionWithSymmetry(m => { if (m != this) { m.currentDiameter = this.currentDiameter; } modelChangedAction(m); m.prevDiameter = m.currentDiameter; }); ROTStockInterop.fireEditorUpdate(); }; Fields[nameof(currentVScale)].uiControlEditor.onFieldChanged = (a, b) => { this.actionWithSymmetry(m => { if (m != this) { m.currentVScale = this.currentVScale; } modelChangedAction(m); }); ROTStockInterop.fireEditorUpdate(); }; Fields[nameof(currentNose)].uiControlEditor.onFieldChanged = (a, b) => { noseModule.modelSelected(a, b); this.actionWithSymmetry(modelChangedAction); ROTStockInterop.fireEditorUpdate(); }; Fields[nameof(currentCore)].uiControlEditor.onFieldChanged = (a, b) => { coreModule.modelSelected(a, b); this.actionWithSymmetry(modelChangedAction); ROTStockInterop.fireEditorUpdate(); }; Fields[nameof(currentMount)].uiControlEditor.onFieldChanged = (a, b) => { mountModule.modelSelected(a, b); this.actionWithSymmetry(modelChangedAction); ROTStockInterop.fireEditorUpdate(); }; //------------------MODEL DIAMETER SWITCH UI INIT---------------------// if (maxDiameter == minDiameter) { Fields[nameof(currentDiameter)].guiActiveEditor = false; } else { this.updateUIFloatEditControl(nameof(currentDiameter), minDiameter, maxDiameter, diameterLargeStep, diameterSmallStep, diameterSlideStep, true, currentDiameter); } Fields[nameof(currentVScale)].guiActiveEditor = enableVScale; //------------------MODULE TEXTURE SWITCH UI INIT---------------------// Fields[nameof(currentNoseTexture)].uiControlEditor.onFieldChanged = noseModule.textureSetSelected; Fields[nameof(currentCoreTexture)].uiControlEditor.onFieldChanged = coreModule.textureSetSelected; Fields[nameof(currentMountTexture)].uiControlEditor.onFieldChanged = mountModule.textureSetSelected; if (HighLogic.LoadedSceneIsEditor) { GameEvents.onEditorShipModified.Add(new EventData <ShipConstruct> .OnEvent(onEditorVesselModified)); } }