private void Awake() { _rb = GetComponent <Rigidbody2D>(); _sr = GetComponent <SpriteRenderer>(); _keyBinder = GetComponent <KeyboardKeyBinder>(); }
private void Awake() { _rb = GetComponent <Rigidbody2D>(); _keyBinder = GetComponent <KeyboardKeyBinder>(); _JumpsLeft = MaxJumps; }
private void Awake() { _spr = GetComponent <SpriteRenderer>(); _keyBinder = GetComponent <KeyboardKeyBinder>(); }