public static MatchPreference PreferWOrn(Actor Actor, MudObject Object) { if (Actor.Contains(Object, RelativeLocations.Worn)) { return(MatchPreference.Likely); } return(MatchPreference.Plausible); }
public static MatchPreference PreferNotHeld(Actor Actor, MudObject Object) { if (Actor.Contains(Object, RelativeLocations.Held)) { return(MatchPreference.Unlikely); } return(MatchPreference.Plausible); }
public static MatchPreference PreferWOrn(Actor Actor, MudObject Object) { if (Actor.Contains(Object, RelativeLocations.Worn)) return MatchPreference.Likely; return MatchPreference.Plausible; }
public static MatchPreference PreferNotHeld(Actor Actor, MudObject Object) { if (Actor.Contains(Object, RelativeLocations.Held)) return MatchPreference.Unlikely; return MatchPreference.Plausible; }