public Tiro atirar(GerenciadorTiro gt) { Tiro t = gt.getTiro(); if (t != null) { t.pos = this.pos; t.pos.X += 10; t.pos.Y += 5; t.Disparar(); } return(t); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here aviao = new Aviao(); tiro = null; obstaculo = null; tiroPreparado = false; tempoTiro = 0; gt = new GerenciadorTiro(); go = new GerenciadorObstaculo(); rnd = new Random(); IsMouseVisible = true; posbutton = new Rectangle(250, 400, 300, 100); posButton2 = new Rectangle(250, 200, 300, 100); posButton3 = new Rectangle(250, 300, 300, 100); base.Initialize(); }