示例#1
0
        static void BuildAssetBundles()
        {
            var outputPath = ResKitUtil.BuildAssetBundleFullPath(string.Empty);

            if (!Directory.Exists(outputPath))
            {
                Directory.CreateDirectory(outputPath);
            }

            BuildPipeline.BuildAssetBundles(outputPath, BuildAssetBundleOptions.ChunkBasedCompression, EditorUserBuildSettings.activeBuildTarget);

            var versionConfigFilePath = outputPath + "/ResVersion.json";


            List <string> AssetBundleMD5s = GetAssetBundleMD5s(outputPath);

            var resVersion = new ResVersion()
            {
                Version          = HotUpdateStaticConfig.RemoteBundleVersion,
                AssetBundleNames = AssetDatabase.GetAllAssetBundleNames().Where(name => File.Exists(string.Format("{0}/{1}", outputPath, name)) && !HotUpdateStaticConfig.UnrecordBundleName.Contains(name)).ToList(),
                AssetBundleMD5s  = AssetBundleMD5s
            };

            var resVersionJson = JsonUtility.ToJson(resVersion, true);

            File.WriteAllText(versionConfigFilePath, resVersionJson);

            AssetDatabase.Refresh();
        }
示例#2
0
        public AssetBundleRes(string assetName)
        {
            mPath = ResKitUtil.FullPathForAssetBundle(assetName);

            Name = assetName;

            State = ResState.Waiting;
        }
示例#3
0
        private void Load()
        {
            if (ResMgr.IsSimulationModeLogic)
            {
#if UNITY_EDITOR
                var assetBundleNames = UnityEditor.AssetDatabase.GetAllAssetBundleNames();

                foreach (var assetBundleName in assetBundleNames)
                {
                    var assetPaths = UnityEditor.AssetDatabase.GetAssetPathsFromAssetBundle(assetBundleName);

                    var assetBundleData = new AssetBundleData()
                    {
                        Name = assetBundleName,
                        DenpendnecyBundleNames = UnityEditor.AssetDatabase.GetAssetBundleDependencies(assetBundleName, false)
                    };

                    foreach (var assetPath in assetPaths)
                    {
                        var assetData = new AssetData()
                        {
                            Name = assetPath.Split('/')
                                   .Last()
                                   .Split('.')
                                   .First(),
                            OwnerBundleName = assetBundleName
                        };

                        assetBundleData.AssetDataList.Add(assetData);
                    }

                    AssetBundleDatas.Add(assetBundleData);
                }

                AssetBundleDatas.ForEach(abData =>
                {
                    Debug.LogFormat("----{0}----", abData.Name);
                    abData.AssetDataList.ForEach(assetData =>
                    {
                        Debug.LogFormat("AB:{0} AssetData:{1}", abData.Name, assetData.Name);
                    });

                    foreach (var dependencyBundleName in abData.DenpendnecyBundleNames)
                    {
                        Debug.LogFormat("AB:{0} Depend:{1}", abData.Name, dependencyBundleName);
                    }
                });
#endif
            }
            else
            {
                var mainBundlePath = ResKitUtil.FullPathForAssetBundle(ResKitUtil.GetPlatformName());

                AssetBundle mainBundle = AssetBundle.LoadFromFile(mainBundlePath);

                mManifest = mainBundle.LoadAsset <AssetBundleManifest>("AssetBundleManifest");
            }
        }
示例#4
0
        private IEnumerator DoFullDownloadRes(ResVersion remoteResVersion, Action downloadDone)
        {
            //创建临时目录
            if (!Directory.Exists(TempAssetBundlesPath))
            {
                Directory.CreateDirectory(TempAssetBundlesPath);
            }

            var remoteBasePath = FullHotUpdateMgr.Instance.Config.RemoteAssetBundleURLBase;

            //补上 AssetBundleMenifest 文件

            remoteResVersion.AssetBundleNames.Add(ResKitUtil.GetPlatformName());

            for (int i = 0; i < remoteResVersion.AssetBundleNames.Count; i++)
            {
                string assetBundleName = remoteResVersion.AssetBundleNames[i];

                UnityWebRequest uwr = UnityWebRequest.Get(string.Format("{0}/{1}", remoteBasePath, assetBundleName));
                uwr.timeout = 5;
                uwr.SendWebRequest();
                if (uwr.isHttpError || uwr.isNetworkError)
                {
                    Debug.Log(uwr.error);
                    //todo error处理
                }
                else
                {
                    while (!uwr.isDone)
                    {
                        var progress = uwr.downloadProgress;
                        yield return(0);
                    }

                    if (uwr.isDone) //如果下载完成了
                    {
                        Debug.Log("完成");
                    }

                    var bytes = uwr.downloadHandler.data;

                    var filepath = TempAssetBundlesPath + assetBundleName;
                    File.WriteAllBytes(filepath, bytes);
                }
            }

            downloadDone();
        }
示例#5
0
        private IEnumerator DoIncrementDownloadRes(List <string> AssetBundleNames, Action downloadDone, Action <string> downloadError)
        {
            if (!Directory.Exists(IncrementHotUpdateMgr.Instance.Config.HotUpdateAssetBundlesFolder))
            {
                Directory.CreateDirectory(IncrementHotUpdateMgr.Instance.Config.HotUpdateAssetBundlesFolder);
            }

            var remoteBasePath = IncrementHotUpdateMgr.Instance.Config.RemoteAssetBundleURLBase;

            //补上 AssetBundleMenifest 文件

            AssetBundleNames.Add(ResKitUtil.GetPlatformName());

            for (int i = 0; i < AssetBundleNames.Count; i++)
            {
                string assetBundleName = AssetBundleNames[i];

                UnityWebRequest uwr = UnityWebRequest.Get(string.Format("{0}/{1}", remoteBasePath, assetBundleName));
                uwr.timeout = 5;
                uwr.SendWebRequest();

                if (uwr.isHttpError || uwr.isNetworkError)
                {
                    downloadError(uwr.error);
                }
                else
                {
                    while (!uwr.isDone)
                    {
                        var progress = uwr.downloadProgress;
                        yield return(0);
                    }

                    if (uwr.isDone) //如果下载完成了
                    {
                        Debug.Log("完成");
                    }

                    var bytes = uwr.downloadHandler.data;

                    var filepath = TempAssetBundlesPath + assetBundleName;
                    File.WriteAllBytes(filepath, bytes);
                }
            }

            downloadDone();
        }
示例#6
0
 public static string BuildAssetBundlesFolder(string bundleName)
 {
     return(Application.streamingAssetsPath + "/AssetBundles/" + ResKitUtil.GetPlatformName() + "/" + bundleName);
 }