public void SetData(Vector3 v, Vector2 vt, Vector3 vn, ObjExportFace face, int l) { Vertices[face.FaceVertices[l].VertexIndex - 1] = v * Scale + Delta; if (Normals.Count > 0) Normals[face.FaceVertices[l].NormalIndex - 1] = vn; if (TexCoords.Count > 0) TexCoords[face.FaceVertices[l].TextureIndex - 1] = vt; }
public void SetData(Vector3 v, Vector2 vt, Vector3 vn, ObjExportFace face, int l) { Vertices[face.FaceVertices[l].VertexIndex - 1] = v * Scale + Delta; if (Normals.Count > 0) { Normals[face.FaceVertices[l].NormalIndex - 1] = vn; } if (TexCoords.Count > 0) { TexCoords[face.FaceVertices[l].TextureIndex - 1] = vt; } }