示例#1
0
文件: Game1.cs 项目: tgashby/RGJ-2012
        public void NewGame()
        {
            // do all your game init stuffs here (like making new player or tilemaps)
            gameState = new GameState(this);
            logState = new LogState(this);
            Entities.instance().clearList();

            currentState = gameState;

            MediaPlayer.Play(music);
            MediaPlayer.Volume = 0.5f;

            KeyHandler.Update();
            ;
        }
示例#2
0
 public LogState(Game game)
     : base(game)
 {
     LogState.instance = this;
 }
示例#3
0
文件: Game1.cs 项目: tgashby/RGJ-2012
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            menus = new MenuSystem(this);

            menus.turnOn(MenuSystem.MAIN);

            gameState = new GameState(this);
            logState = new LogState(this);

            currentState = gameState;

            KeyHandler.Update();

            base.Initialize();
        }