private void detach_Fags(F*g entity) { this.SendPropertyChanging(); entity.Lærer = null; }
private void attach_Fags(F*g entity) { this.SendPropertyChanging(); entity.Lærer = this; }
partial void UpdateFag(F*g instance);
partial void DeleteFag(F*g instance);
partial void InsertFag(F*g instance);