private void detach_Fags(F*g entity)
		{
			this.SendPropertyChanging();
			entity.Lærer = null;
		}
		private void attach_Fags(F*g entity)
		{
			this.SendPropertyChanging();
			entity.Lærer = this;
		}
	partial void UpdateFag(F*g instance);
	partial void DeleteFag(F*g instance);
	partial void InsertFag(F*g instance);