示例#1
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        public void MoveByVector(Point v, double speed) // 벡터 v의 방향으로 speed의 속도로 등속운동한다.
        {
            double N     = Method2D.Distance(new Point(0, 0), v);
            int    Dis_X = (int)(v.X * speed / N);
            int    Dis_Y = (int)(v.Y * speed / N);

            Pos = new Point(Bound.X + Dis_X, Bound.Y + Dis_Y);
        }
示例#2
0
        public void MoveByVector(Point p, double speed)
        {
            double N     = Method2D.Distance(new Point(0, 0), p);
            int    Dis_X = (int)(p.X * speed / N);
            int    Dis_Y = (int)(p.Y * speed / N);

            Pos = new Point(Pos.X + Dis_X, Pos.Y + Dis_Y);

            Align();
        }
示例#3
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        public void MoveTo(int x, int y, double speed)          // (x,y)를 향해 등속운동.
        {
            double N = Method2D.Distance(new Point(x, y), Pos); //두 물체 사이의 거리

            if (N < speed)                                      //거리가 스피드보다 가까우면 도착.
            {
                Pos = new Point(x, y);
                return;
            }

            Vector2 v = new Vector2(x - Pos.X, y - Pos.Y);

            v.Normalize();
            v   = new Vector2((float)speed * v.X, (float)speed * v.Y);
            Pos = new Point(Bound.X + (int)(v.X), Bound.Y + (int)(v.Y));
        }