public override void ShowPopup(GraphItem targetItem = null) { base.ShowPopup(targetItem); // Init scroll position. content.localPosition = Vector2.zero; // Set event list. if (eventCategories == null || eventCategories.Length == 0) { ReadEventList(); SetEventCategories(); } // Set item selected status. if (targetItem != null && targetItem.GetItemData() != null) { for (int ix = 0; ix < eventListItems.Count; ++ix) { if (Util.CompareTwoStrings(eventListItems[ix].GetEventName(), targetItem.GetItemData().ToString())) { eventListItems[ix].SetItemSelected(true); break; } } } }
public override void ShowPopup(GraphItem targetItem = null) { if (targetItem && targetItem.GetItemData() != null) { inputField.text = targetItem.GetItemData() as string; } base.ShowPopup(targetItem); }
public void ShowProperty(GraphItem node) { gameObject.SetActive(true); nodeTitleInput.text = node.GetBlockTitle; normalNode = node; nodeTitleInput.onValueChanged.AddListener(normalNode.SetBlockTitle); nodeTypeText.text = node.GetNodeType.ToString(); nodeIDText.text = node.BlockID.ToString(); nodeValueInput.text = node.GetItemData() != null?node.GetItemData() as string : string.Empty; nodeValueInput.onValueChanged.AddListener(normalNode.SetItemData); nextIDText.text = node.GetNextBlockID.ToString(); }
public void ShowProperty(GraphItem node) { gameObject.SetActive(true); variableNode = node as VariableItem; nodeTitleInput.text = variableNode.GetBlockTitle; nodeNameInput.text = variableNode.GetBlockName; nodeTitleInput.onValueChanged.AddListener(variableNode.SetBlockTitle); nodeNameInput.onValueChanged.AddListener(variableNode.SetBlockName); nodeOperatorDropdown.value = (int)variableNode.GetOperatorType; nodeOperatorDropdown.onValueChanged.AddListener(variableNode.SetOperatorType); nodeTypeText.text = node.GetNodeType.ToString(); nodeIDText.text = node.BlockID.ToString(); nodeValueInput.text = node.GetItemData() != null?node.GetItemData().ToString() : ""; nodeValueInput.onValueChanged.AddListener(variableNode.SetItemData); nextIDText.text = node.GetNextBlockID.ToString(); }
public void AddNodeItem(GameObject itemPrefab, GraphItem node, Vector3 nodePos, int blockID) { // Create Block on to block pane. GameObject newObj = Instantiate(itemPrefab); RectTransform rectTransform = newObj.GetComponent <RectTransform>(); rectTransform.SetParent(blockPane); rectTransform.position = nodePos; rectTransform.localScale = Vector3.one; GraphItem graphItem = newObj.GetComponent <GraphItem>(); graphItem.BlockID = blockID; graphItem.SetBlockTitle(node.GetBlockTitle); graphItem.SetItemData(node.GetItemData()); if (node.GetNodeType == NodeType.SWITCH) { SwitchBranchItem switchNode = graphItem as SwitchBranchItem; SwitchBranchItem givenSwitchNode = node as SwitchBranchItem; switchNode.SetBlockCount(givenSwitchNode.GetBlockCount); switchNode.SetSwitchType(givenSwitchNode.GetSwitchType); switchNode.SetSwitchName(givenSwitchNode.GetSwitchName); for (int ix = 1; ix < givenSwitchNode.GetBlockCount + 1; ++ix) { if (switchNode.executePoints[ix] is ExecuteCasePoint) { ExecuteCasePoint casePoint = switchNode.executePoints[ix] as ExecuteCasePoint; casePoint.CaseValue = (givenSwitchNode.executePoints[ix] as ExecuteCasePoint).CaseValue; } } } else if (node.GetNodeType == NodeType.VARIABLE) { VariableItem variableNode = graphItem as VariableItem; VariableItem givenVariableNode = node as VariableItem; variableNode.SetBlockName(givenVariableNode.GetBlockName); variableNode.SetOperatorType(givenVariableNode.GetOperatorType); } // Add Block Information to Block Diagram Manager. WorkspaceManager.Instance.AddBlock(graphItem); }