示例#1
0
文件: Camera.cs 项目: rokn/REAL-Core
		public override void Start()
		{
			_transform = Entity.GetComponent<Transform>();
			_transform.Position = new Vector2();
			ViewRectangle.UpdateViaVector(_transform.Position);
			CurrentBatch = new SpriteBatch(World.GraphicsDevice);
		}
示例#2
0
		public override void Start()
		{
			_transform = Entity.GetComponent<Transform>();
			Texture = World.Content.Load<Texture2D>(_filename);
			Origin = new Vector2(Texture.Width / 2.0f, Texture.Height / 2.0f);
		}
示例#3
0
		public override void Start()
		{
			EntityTransform = Entity.GetComponent<Transform>();
		}
示例#4
0
		public SmoothFollowScript(Transform target)
		{
			Target = target;
			IsFollowing = true;
		}
示例#5
0
		public SmoothFollowScript()
		{
			Target = new Transform();
			IsFollowing = false;
		}