public override void Start() { _transform = Entity.GetComponent<Transform>(); _transform.Position = new Vector2(); ViewRectangle.UpdateViaVector(_transform.Position); CurrentBatch = new SpriteBatch(World.GraphicsDevice); }
public override void Start() { _transform = Entity.GetComponent<Transform>(); Texture = World.Content.Load<Texture2D>(_filename); Origin = new Vector2(Texture.Width / 2.0f, Texture.Height / 2.0f); }
public override void Start() { EntityTransform = Entity.GetComponent<Transform>(); }
public SmoothFollowScript(Transform target) { Target = target; IsFollowing = true; }
public SmoothFollowScript() { Target = new Transform(); IsFollowing = false; }