示例#1
0
 public Battlefield(RendezvousFighting plugin)
 {
     Plugin           = plugin;
     WindowController = new WindowController();
     Fighters         = new List <Fighter>();
     Stage            = PickStage();
     InGrabRange      = false;
     DisplayGrabbed   = true;
     IsActive         = false;
 }
示例#2
0
        public void InitialSetup(Fighter firstFighter, Fighter secondFighter)
        {
            Fighters.Clear();
            Fighters.Add(firstFighter);
            Fighters.Add(secondFighter);

            PickInitialActor();
            WindowController.Hit.Add("Game started!");
            WindowController.Hit.Add("FIGHTING STAGE: " + Stage + " - " + GetActor().Name + " goes first!");
            OutputFighterStatus(); // Creates the fighter status blocks (HP/Mana/Stamina)
            OutputFighterStats();  // Creates the fighter stat blocks (STR/DEX/END/INT/WIL)
            WindowController.Info.Add("[url=http://www.f-list.net/c/rendezvous%20fight/]Visit this page for game information[/url]");
            IsActive = true;
            WindowController.UpdateOutput(this);
        }
示例#3
0
        public void TakeAction(string actionMade)
        {
            var action = actionMade;
            var actor  = GetActor();
            var roll   = Utils.RollDice(20);

            while (actor.LastRolls.IndexOf(roll) != -1)
            {
                roll = Utils.RollDice(20);
            }
            actor.LastRolls.Add(roll);
            if (actor.LastRolls.Count > 5)
            {
                actor.LastRolls.RemoveAt(0);
            }
            Console.WriteLine(actor.LastRolls);
            var luck = 0; //Actor's average roll of the fight.

            WindowController.Action.Add(action);

            // Update tracked sum of all rolls and number of rolls the actor has made. Then calculate average value of actor's rolls in this fight.
            actor.RollTotal += roll;
            actor.RollsMade += 1;
            if (actor.RollsMade > 0)
            {
                luck = (int)Math.Round((double)actor.RollTotal / actor.RollsMade);
            }
            Type       fighterType = actor.GetType();
            MethodInfo theMethod   = fighterType.GetMethod("Action" + action);

            theMethod.Invoke(actor, new object[] { roll });

            WindowController.Info.Add("Raw Dice Roll: " + roll);
            WindowController.Info.Add(actor.Name + "'s Average Dice Roll: " + luck);
            if (roll == 20)
            {
                WindowController.Info.Add("\n" + "[eicon]d20crit[/eicon]" + "\n"); //Test to see if this works. Might add more graphics in the future.
            }
            TurnUpKeep();                                                          //End of turn upkeep (Stamina regen, check for being stunned/knocked out, etc.)
            OutputFighterStatus();                                                 // Creates the fighter status blocks (HP/Mana/Stamina)
                                                                                   //Battlefield.outputFighterStats();
            WindowController.UpdateOutput(this);                                   //Tells the window controller to format and dump all the queued up messages to the results screen.
        }