/// <summary /> public ShaderLibrary(RenderHost renderHost) { Shaders.Add(ShaderDefault = new Default.Shader(renderHost)); Shaders.Add(ShaderPosition = new Position.Shader(renderHost)); Shaders.Add(ShaderPositionColor = new PositionColor.Shader(renderHost)); Shaders.Add(ShaderPositionTexture = new PositionTexture.Shader(renderHost)); }
/// <summary /> public ShaderLibrary(RenderHost renderHost) { Shaders.Add(ShaderPosition = new Position.Shader(renderHost)); Shaders.Add(ShaderPositionColor = new PositionColor.Shader(renderHost)); }