/**<summary>Constructs the default object.</summary>*/ internal SmallScenery(ObjectDataHeader objectHeader, ChunkHeader chunkHeader) : base(objectHeader, chunkHeader) { this.Header = new SmallSceneryHeader(); this.AnimationSequence = new List <byte>(); }
//========= CONSTRUCTORS ========= #region Constructors /**<summary>Constructs the default object.</summary>*/ public SmallScenery() : base() { this.Header = new SmallSceneryHeader(); this.AnimationSequence = new List <byte>(); }