//=========== DRAWING ============ #region Drawing /** <summary> Draws the object as it is in game. </summary> */ public virtual bool Draw(PaletteImage p, Point position, DrawSettings drawSettings) { return(false); }
/** <summary> Draws the object as it is in the dialog. </summary> */ public virtual bool DrawDialog(PaletteImage p, Point position, Size dialogSize, DrawSettings drawSettings) { return(false); }
/** <summary> Gets the palette to draw the object with. </summary> */ public virtual Palette GetPalette(DrawSettings drawSettings) { return(Palette.DefaultPalette); }