private void Awake() { _graph = _grid.Graph; _verts = _grid.VertexObjects; _manager = GetComponent <TileModelManager>(); _tileSet = _manager.TileSet; }
private void Awake() { _graph = _grid.Graph; _verts = _grid.VertexObjects; _manager = GetComponent <TileModelManager>(); _tileSet = _manager.TileSet; _stableTiles = new List <VertexObject>(); _weakTiles = new List <VertexObject>(); _meshedTiles = new List <VertexObject>(); _densities = new float[_verts.Count]; }