public void AddEntry(ScoreboardEntryData scoreboardEntryData) { ScoreboardSaveData savedScores = GetSavedScores(); bool scoreAdded = false; //Check if the score is high enough to be added. for (int i = 0; i < savedScores.highscores.Count; i++) { if (scoreboardEntryData.entryScore > savedScores.highscores[i].entryScore) { savedScores.highscores.Insert(i, scoreboardEntryData); scoreAdded = true; break; } } //Check if the score can be added to the end of the list. if (!scoreAdded && savedScores.highscores.Count < maxScoreboardEntries) { savedScores.highscores.Add(scoreboardEntryData); } //Remove any scores past the limit. if (savedScores.highscores.Count > maxScoreboardEntries) { savedScores.highscores.RemoveRange(maxScoreboardEntries, savedScores.highscores.Count - maxScoreboardEntries); } UpdateUI(savedScores); SaveScores(savedScores); }
private void Start() { ScoreboardSaveData savedScores = GetSavedScores(); UpdateUI(savedScores); SaveScores(savedScores); }
private void SaveScores(ScoreboardSaveData scoreboardSaveData) { using (StreamWriter stream = new StreamWriter(SavePath)) { string json = JsonUtility.ToJson(scoreboardSaveData, true); stream.Write(json); } }
private void UpdateUI(ScoreboardSaveData savedScores) { foreach (Transform child in highscoresHolderTransform) { Destroy(child.gameObject); } foreach (ScoreboardEntryData highscore in savedScores.highscores) { Instantiate(scoreboardEntryObject, highscoresHolderTransform).GetComponent <ScoreboardEntryUi>().Initialise(highscore); } }